Gamification in business education: Visualizing bibliometric networks analysis

The term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis....

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Veröffentlicht in:Journal of education for business 2023, Vol.98 (5), p.229-241
1. Verfasser: Goi, Chai Lee
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description The term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis. A total of 343 Scopus-indexed research papers published from 2012 to 2022 were analyzed related to the use of gamification in business education, both teaching and learning, as well as training. In addition, the analysis of research papers also covers the use of gamification in teaching business-related subjects in other specializations.
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source Education Source; EBSCOhost Business Source Complete
subjects Authors
Bibliometrics
Business Administration Education
Business education
Computer Assisted Instruction
Computer Mediated Communication
Cooperation
Foreign Countries
Game Based Learning
Gamification
Higher Education
international business education
International Trade
Learning Processes
Network Analysis
Periodicals
Research Reports
Specialization
teaching and learning
Teaching Methods
training
title Gamification in business education: Visualizing bibliometric networks analysis
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