Policy-Based Self-Competition for Planning Problems

AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:arXiv.org 2023-06
Hauptverfasser: Pirnay, Jonathan, Quirin Göttl, Burger, Jakob, Grimm, Dominik Gerhard
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title arXiv.org
container_volume
creator Pirnay, Jonathan
Quirin Göttl
Burger, Jakob
Grimm, Dominik Gerhard
description AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main idea is to compute a scalar baseline from the agent's historical performances and to reshape an episode's reward into a binary output, indicating whether the baseline has been exceeded or not. However, this baseline only carries limited information for the agent about strategies how to improve. We leverage the idea of self-competition and directly incorporate a historical policy into the planning process instead of its scalar performance. Based on the recently introduced Gumbel AlphaZero (GAZ), we propose our algorithm GAZ 'Play-to-Plan' (GAZ PTP), in which the agent learns to find strong trajectories by planning against possible strategies of its past self. We show the effectiveness of our approach in two well-known combinatorial optimization problems, the Traveling Salesman Problem and the Job-Shop Scheduling Problem. With only half of the simulation budget for search, GAZ PTP consistently outperforms all selected single-player variants of GAZ.
format Article
fullrecord <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_2823797008</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2823797008</sourcerecordid><originalsourceid>FETCH-proquest_journals_28237970083</originalsourceid><addsrcrecordid>eNpjYuA0MjY21LUwMTLiYOAtLs4yMDAwMjM3MjU15mQwDsjPyUyu1HVKLE5NUQhOzUnTdc7PLUgtySzJzM9TSMsvUgjISczLy8xLVwgoyk_KSc0t5mFgTUvMKU7lhdLcDMpuriHOHroFRfmFpanFJfFZ-aVFeUCpeCMLI2NzS3MDAwtj4lQBAABMNBQ</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2823797008</pqid></control><display><type>article</type><title>Policy-Based Self-Competition for Planning Problems</title><source>Free E- Journals</source><creator>Pirnay, Jonathan ; Quirin Göttl ; Burger, Jakob ; Grimm, Dominik Gerhard</creator><creatorcontrib>Pirnay, Jonathan ; Quirin Göttl ; Burger, Jakob ; Grimm, Dominik Gerhard</creatorcontrib><description>AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main idea is to compute a scalar baseline from the agent's historical performances and to reshape an episode's reward into a binary output, indicating whether the baseline has been exceeded or not. However, this baseline only carries limited information for the agent about strategies how to improve. We leverage the idea of self-competition and directly incorporate a historical policy into the planning process instead of its scalar performance. Based on the recently introduced Gumbel AlphaZero (GAZ), we propose our algorithm GAZ 'Play-to-Plan' (GAZ PTP), in which the agent learns to find strong trajectories by planning against possible strategies of its past self. We show the effectiveness of our approach in two well-known combinatorial optimization problems, the Traveling Salesman Problem and the Job-Shop Scheduling Problem. With only half of the simulation budget for search, GAZ PTP consistently outperforms all selected single-player variants of GAZ.</description><identifier>EISSN: 2331-8422</identifier><language>eng</language><publisher>Ithaca: Cornell University Library, arXiv.org</publisher><subject>Algorithms ; Combinatorial analysis ; Competition ; Job shop scheduling ; Optimization ; Planning ; Trajectory planning ; Traveling salesman problem</subject><ispartof>arXiv.org, 2023-06</ispartof><rights>2023. This work is published under http://arxiv.org/licenses/nonexclusive-distrib/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>780,784</link.rule.ids></links><search><creatorcontrib>Pirnay, Jonathan</creatorcontrib><creatorcontrib>Quirin Göttl</creatorcontrib><creatorcontrib>Burger, Jakob</creatorcontrib><creatorcontrib>Grimm, Dominik Gerhard</creatorcontrib><title>Policy-Based Self-Competition for Planning Problems</title><title>arXiv.org</title><description>AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main idea is to compute a scalar baseline from the agent's historical performances and to reshape an episode's reward into a binary output, indicating whether the baseline has been exceeded or not. However, this baseline only carries limited information for the agent about strategies how to improve. We leverage the idea of self-competition and directly incorporate a historical policy into the planning process instead of its scalar performance. Based on the recently introduced Gumbel AlphaZero (GAZ), we propose our algorithm GAZ 'Play-to-Plan' (GAZ PTP), in which the agent learns to find strong trajectories by planning against possible strategies of its past self. We show the effectiveness of our approach in two well-known combinatorial optimization problems, the Traveling Salesman Problem and the Job-Shop Scheduling Problem. With only half of the simulation budget for search, GAZ PTP consistently outperforms all selected single-player variants of GAZ.</description><subject>Algorithms</subject><subject>Combinatorial analysis</subject><subject>Competition</subject><subject>Job shop scheduling</subject><subject>Optimization</subject><subject>Planning</subject><subject>Trajectory planning</subject><subject>Traveling salesman problem</subject><issn>2331-8422</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNpjYuA0MjY21LUwMTLiYOAtLs4yMDAwMjM3MjU15mQwDsjPyUyu1HVKLE5NUQhOzUnTdc7PLUgtySzJzM9TSMsvUgjISczLy8xLVwgoyk_KSc0t5mFgTUvMKU7lhdLcDMpuriHOHroFRfmFpanFJfFZ-aVFeUCpeCMLI2NzS3MDAwtj4lQBAABMNBQ</recordid><startdate>20230607</startdate><enddate>20230607</enddate><creator>Pirnay, Jonathan</creator><creator>Quirin Göttl</creator><creator>Burger, Jakob</creator><creator>Grimm, Dominik Gerhard</creator><general>Cornell University Library, arXiv.org</general><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>20230607</creationdate><title>Policy-Based Self-Competition for Planning Problems</title><author>Pirnay, Jonathan ; Quirin Göttl ; Burger, Jakob ; Grimm, Dominik Gerhard</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_journals_28237970083</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Algorithms</topic><topic>Combinatorial analysis</topic><topic>Competition</topic><topic>Job shop scheduling</topic><topic>Optimization</topic><topic>Planning</topic><topic>Trajectory planning</topic><topic>Traveling salesman problem</topic><toplevel>online_resources</toplevel><creatorcontrib>Pirnay, Jonathan</creatorcontrib><creatorcontrib>Quirin Göttl</creatorcontrib><creatorcontrib>Burger, Jakob</creatorcontrib><creatorcontrib>Grimm, Dominik Gerhard</creatorcontrib><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Pirnay, Jonathan</au><au>Quirin Göttl</au><au>Burger, Jakob</au><au>Grimm, Dominik Gerhard</au><format>book</format><genre>document</genre><ristype>GEN</ristype><atitle>Policy-Based Self-Competition for Planning Problems</atitle><jtitle>arXiv.org</jtitle><date>2023-06-07</date><risdate>2023</risdate><eissn>2331-8422</eissn><abstract>AlphaZero-type algorithms may stop improving on single-player tasks in case the value network guiding the tree search is unable to approximate the outcome of an episode sufficiently well. One technique to address this problem is transforming the single-player task through self-competition. The main idea is to compute a scalar baseline from the agent's historical performances and to reshape an episode's reward into a binary output, indicating whether the baseline has been exceeded or not. However, this baseline only carries limited information for the agent about strategies how to improve. We leverage the idea of self-competition and directly incorporate a historical policy into the planning process instead of its scalar performance. Based on the recently introduced Gumbel AlphaZero (GAZ), we propose our algorithm GAZ 'Play-to-Plan' (GAZ PTP), in which the agent learns to find strong trajectories by planning against possible strategies of its past self. We show the effectiveness of our approach in two well-known combinatorial optimization problems, the Traveling Salesman Problem and the Job-Shop Scheduling Problem. With only half of the simulation budget for search, GAZ PTP consistently outperforms all selected single-player variants of GAZ.</abstract><cop>Ithaca</cop><pub>Cornell University Library, arXiv.org</pub><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier EISSN: 2331-8422
ispartof arXiv.org, 2023-06
issn 2331-8422
language eng
recordid cdi_proquest_journals_2823797008
source Free E- Journals
subjects Algorithms
Combinatorial analysis
Competition
Job shop scheduling
Optimization
Planning
Trajectory planning
Traveling salesman problem
title Policy-Based Self-Competition for Planning Problems
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T09%3A24%3A12IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=document&rft.atitle=Policy-Based%20Self-Competition%20for%20Planning%20Problems&rft.jtitle=arXiv.org&rft.au=Pirnay,%20Jonathan&rft.date=2023-06-07&rft.eissn=2331-8422&rft_id=info:doi/&rft_dat=%3Cproquest%3E2823797008%3C/proquest%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2823797008&rft_id=info:pmid/&rfr_iscdi=true