Animation generation for object transportation with a rope using deep reinforcement learning
This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. The challenge is that the agents need to master several skills, including approaching the block, using the rope to wrap around it, and then moving...
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Veröffentlicht in: | Computer animation and virtual worlds 2023-05, Vol.34 (3-4), p.n/a |
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description | This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. The challenge is that the agents need to master several skills, including approaching the block, using the rope to wrap around it, and then moving the block to a predefined goal position. We propose several reward terms to learn the transportation policy and the adjustment policy that govern the skills of the agents. Experiment results showed that the proposed approach was able to generate various animations in different settings, including rope lengths, block sizes, and block shapes. An ablation test revealed the effects of the reward terms. We also investigated factors that affected the performance of the two policies.
This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. An ablation test revealed the effects of the proposed reward terms. |
doi_str_mv | 10.1002/cav.2168 |
format | Article |
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This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. An ablation test revealed the effects of the proposed reward terms.</description><identifier>ISSN: 1546-4261</identifier><identifier>EISSN: 1546-427X</identifier><identifier>DOI: 10.1002/cav.2168</identifier><language>eng</language><publisher>Chichester: Wiley Subscription Services, Inc</publisher><subject>Ablation ; Animation ; collaboration ; Deep learning ; object transportation ; reinforcement learning ; Skills ; Transportation</subject><ispartof>Computer animation and virtual worlds, 2023-05, Vol.34 (3-4), p.n/a</ispartof><rights>2023 John Wiley & Sons Ltd.</rights><rights>2023 John Wiley & Sons, Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c2938-4439dce6777c1b48542805c0fe6f25ab688af5158f6ae6b8da748ecec837cea93</citedby><cites>FETCH-LOGICAL-c2938-4439dce6777c1b48542805c0fe6f25ab688af5158f6ae6b8da748ecec837cea93</cites><orcidid>0000-0002-4248-0052</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fcav.2168$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fcav.2168$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,780,784,1417,27924,27925,45574,45575</link.rule.ids></links><search><creatorcontrib>Wong, Sai‐Keung</creatorcontrib><creatorcontrib>Wei, Xu‐Tao</creatorcontrib><title>Animation generation for object transportation with a rope using deep reinforcement learning</title><title>Computer animation and virtual worlds</title><description>This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. The challenge is that the agents need to master several skills, including approaching the block, using the rope to wrap around it, and then moving the block to a predefined goal position. We propose several reward terms to learn the transportation policy and the adjustment policy that govern the skills of the agents. Experiment results showed that the proposed approach was able to generate various animations in different settings, including rope lengths, block sizes, and block shapes. An ablation test revealed the effects of the reward terms. We also investigated factors that affected the performance of the two policies.
This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. An ablation test revealed the effects of the proposed reward terms.</description><subject>Ablation</subject><subject>Animation</subject><subject>collaboration</subject><subject>Deep learning</subject><subject>object transportation</subject><subject>reinforcement learning</subject><subject>Skills</subject><subject>Transportation</subject><issn>1546-4261</issn><issn>1546-427X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNp1kE9LAzEQxYMoWKvgRwh48bI1yW6y6bEU_0HBi4oHIWSzk7qlTdYktfTbm7rizdM8eL-Z4T2ELimZUELYjdFfE0aFPEIjyitRVKx-O_7Tgp6isxhXmRSMkhF6n7luo1PnHV6CgzBI6wP2zQpMwiloF3sf0uDsuvSBNQ6-B7yNnVviFqDHATqXlwxswCW8Bh1c9s7RidXrCBe_c4xe7m6f5w_F4un-cT5bFIZNS1lUVTltDYi6rg1tKskrJgk3xIKwjOtGSKktp1xaoUE0stV1JcGAkWVtQE_LMboa7vbBf24hJrXy2-DyS8UkY1yUjPBMXQ-UCT7GAFb1IWcPe0WJOnSncnfq0F1GiwHddWvY_8up-ez1h_8GHQVxYw</recordid><startdate>202305</startdate><enddate>202305</enddate><creator>Wong, Sai‐Keung</creator><creator>Wei, Xu‐Tao</creator><general>Wiley Subscription Services, Inc</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-4248-0052</orcidid></search><sort><creationdate>202305</creationdate><title>Animation generation for object transportation with a rope using deep reinforcement learning</title><author>Wong, Sai‐Keung ; Wei, Xu‐Tao</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2938-4439dce6777c1b48542805c0fe6f25ab688af5158f6ae6b8da748ecec837cea93</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Ablation</topic><topic>Animation</topic><topic>collaboration</topic><topic>Deep learning</topic><topic>object transportation</topic><topic>reinforcement learning</topic><topic>Skills</topic><topic>Transportation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wong, Sai‐Keung</creatorcontrib><creatorcontrib>Wei, Xu‐Tao</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer animation and virtual worlds</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wong, Sai‐Keung</au><au>Wei, Xu‐Tao</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Animation generation for object transportation with a rope using deep reinforcement learning</atitle><jtitle>Computer animation and virtual worlds</jtitle><date>2023-05</date><risdate>2023</risdate><volume>34</volume><issue>3-4</issue><epage>n/a</epage><issn>1546-4261</issn><eissn>1546-427X</eissn><abstract>This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. The challenge is that the agents need to master several skills, including approaching the block, using the rope to wrap around it, and then moving the block to a predefined goal position. We propose several reward terms to learn the transportation policy and the adjustment policy that govern the skills of the agents. Experiment results showed that the proposed approach was able to generate various animations in different settings, including rope lengths, block sizes, and block shapes. An ablation test revealed the effects of the reward terms. We also investigated factors that affected the performance of the two policies.
This article presents a reinforcement learning‐based approach to generate animation in which two agents use a rope to collaboratively transport a block. An ablation test revealed the effects of the proposed reward terms.</abstract><cop>Chichester</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/cav.2168</doi><tpages>12</tpages><orcidid>https://orcid.org/0000-0002-4248-0052</orcidid></addata></record> |
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subjects | Ablation Animation collaboration Deep learning object transportation reinforcement learning Skills Transportation |
title | Animation generation for object transportation with a rope using deep reinforcement learning |
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