Investigating the Influence of an Arduino-Based Educational Game on the Understanding of Genetics among Secondary School Students
This study aims to investigate the impact of an educational game created using Arduino on the learning of genetics by secondary school students. To assess the effectiveness of the game, Solomon’s four-group design was employed. A total of 72 8th-grade students, comprising 30 boys and 42 girls, were...
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Veröffentlicht in: | Sustainability 2023-04, Vol.15 (8), p.6942 |
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