Commentary on: “The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?”

Griffiths and Pontes ( 2019 ) outlined a need for the video gaming industry to take responsibility in gamer protection in their paper titled, “The future of gaming disorder research and player protection: What role should the video gaming industry and researchers play?” To that end, they call for re...

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Veröffentlicht in:International journal of mental health and addiction 2020-06, Vol.18 (3), p.791-799
Hauptverfasser: Shi, Jing, Potenza, Marc N., Turner, Nigel E.
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container_title International journal of mental health and addiction
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creator Shi, Jing
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Turner, Nigel E.
description Griffiths and Pontes ( 2019 ) outlined a need for the video gaming industry to take responsibility in gamer protection in their paper titled, “The future of gaming disorder research and player protection: What role should the video gaming industry and researchers play?” To that end, they call for researchers to consider collaboration with the video gaming industry for future research in the field of gaming disorder. As a response to their commentary, we further a dialogue regarding the potential benefits and cautions about potential collaborations with industry with respect to maintaining the integrity of independent research. We also consider briefly possible “rules” for collaboration. We conclude by adding to Griffiths and Pontes ( 2019 ) future areas of research to advance the field the following: investigation of environmental/population-level factors, involvement of multiple stakeholders, and use of qualitative/mixed-methods.
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subjects Addictions
Addictive behaviors
Collaboration
Commentary
Community and Environmental Psychology
Esports
Ethics
Funding
Gambling industry
Government grants
Health Psychology
Medicine
Medicine & Public Health
Peer review
Pharmaceutical industry
Psychiatry
Psychology
Public Health
Rehabilitation
Researchers
Tobacco industry
Trends
title Commentary on: “The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?”
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