Preliminary Validation of a New Clinical Tool for Identifying Problem Video Game Playing
Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify “problem” video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video ga...
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Veröffentlicht in: | International journal of mental health and addiction 2011-02, Vol.9 (1), p.72-87 |
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Format: | Artikel |
Sprache: | eng |
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