Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors
The potential dangers of digital games for the development of game addiction among their players are discussed in media as well as in scientific research. Research so far has identified several potential risk factors among social settings, traits, and playing motives. The present study provides firs...
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Veröffentlicht in: | International journal of mental health and addiction 2014-10, Vol.12 (5), p.585-599 |
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creator | Kneer, Julia Rieger, Diana Ivory, James D. Ferguson, Christopher |
description | The potential dangers of digital games for the development of game addiction among their players are discussed in media as well as in scientific research. Research so far has identified several potential risk factors among social settings, traits, and playing motives. The present study provides first insights into the perceptions of risk factors by (non-addicted) players (
N
= 28) and by counselors (
N
= 7). By conducting individual interviews with both groups we found that players especially named social settings as the most important influence on the development of problematic playing behaviour while counselors focused more on further existing psychological problems. We argue that the experience of both groups has to be taken into account to guide the development of prevention and intervention programs. |
doi_str_mv | 10.1007/s11469-014-9489-y |
format | Article |
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N
= 28) and by counselors (
N
= 7). By conducting individual interviews with both groups we found that players especially named social settings as the most important influence on the development of problematic playing behaviour while counselors focused more on further existing psychological problems. We argue that the experience of both groups has to be taken into account to guide the development of prevention and intervention programs.</description><identifier>ISSN: 1557-1874</identifier><identifier>EISSN: 1557-1882</identifier><identifier>DOI: 10.1007/s11469-014-9489-y</identifier><language>eng</language><publisher>Boston: Springer US</publisher><subject>Addictions ; Community and Environmental Psychology ; Computer & video games ; Health Psychology ; Loneliness ; Medicine ; Medicine & Public Health ; Psychiatry ; Psychology ; Public Health ; Rehabilitation ; Risk factors ; Self esteem ; Social interaction ; Social networks ; Teenagers ; Young adults</subject><ispartof>International journal of mental health and addiction, 2014-10, Vol.12 (5), p.585-599</ispartof><rights>Springer Science+Business Media New York 2014</rights><rights>Springer Science+Business Media New York 2014.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c316t-1c1d2209c72a6e9b65df4c978285cd98122edae977903bc5229336d12ec58cfa3</citedby><cites>FETCH-LOGICAL-c316t-1c1d2209c72a6e9b65df4c978285cd98122edae977903bc5229336d12ec58cfa3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2804068496/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2804068496?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,780,784,21388,21389,21390,21391,23256,27924,27925,33530,33703,33744,34005,34314,41488,42557,43659,43787,43805,43953,44067,51319,64385,64389,72469,74104,74283,74302,74473,74590</link.rule.ids></links><search><creatorcontrib>Kneer, Julia</creatorcontrib><creatorcontrib>Rieger, Diana</creatorcontrib><creatorcontrib>Ivory, James D.</creatorcontrib><creatorcontrib>Ferguson, Christopher</creatorcontrib><title>Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors</title><title>International journal of mental health and addiction</title><addtitle>Int J Ment Health Addiction</addtitle><description>The potential dangers of digital games for the development of game addiction among their players are discussed in media as well as in scientific research. Research so far has identified several potential risk factors among social settings, traits, and playing motives. The present study provides first insights into the perceptions of risk factors by (non-addicted) players (
N
= 28) and by counselors (
N
= 7). By conducting individual interviews with both groups we found that players especially named social settings as the most important influence on the development of problematic playing behaviour while counselors focused more on further existing psychological problems. We argue that the experience of both groups has to be taken into account to guide the development of prevention and intervention programs.</description><subject>Addictions</subject><subject>Community and Environmental Psychology</subject><subject>Computer & video games</subject><subject>Health Psychology</subject><subject>Loneliness</subject><subject>Medicine</subject><subject>Medicine & Public Health</subject><subject>Psychiatry</subject><subject>Psychology</subject><subject>Public Health</subject><subject>Rehabilitation</subject><subject>Risk factors</subject><subject>Self esteem</subject><subject>Social interaction</subject><subject>Social networks</subject><subject>Teenagers</subject><subject>Young adults</subject><issn>1557-1874</issn><issn>1557-1882</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp1kMFKAzEURYMoWKsf4C7gejTJZDKJu1JtLQiK6MJVSJNMSZ0mNZla5u9NGdGVq3cX99wHB4BLjK4xQvVNwpgyUSBMC0G5KPojMMJVVReYc3L8m2t6Cs5SWiNEKWV4BN4nexWttynB0MAXlz7gTOkuxASbEOGdW7lOtXCuNhZOjHG6c8HfwoXvbPxydu_8Cj63qrcZUN7Aadj5ZNvMn4OTRrXJXvzcMXib3b9OH4rHp_liOnksdIlZV2CNDSFI6JooZsWSVaahWtSc8EobwTEh1igr6lqgcqkrQkRZMoOJ1RXXjSrH4GrY3cbwubOpk-uwiz6_lIQjihinguUWHlo6hpSibeQ2uo2KvcRIHgzKwaDMBuXBoOwzQwYm5a5f2fi3_D_0DYlJdBo</recordid><startdate>20141001</startdate><enddate>20141001</enddate><creator>Kneer, Julia</creator><creator>Rieger, Diana</creator><creator>Ivory, James D.</creator><creator>Ferguson, Christopher</creator><general>Springer US</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>88G</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>K9.</scope><scope>M0S</scope><scope>M1P</scope><scope>M2M</scope><scope>NAPCQ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PSYQQ</scope><scope>Q9U</scope></search><sort><creationdate>20141001</creationdate><title>Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors</title><author>Kneer, Julia ; Rieger, Diana ; Ivory, James D. ; Ferguson, Christopher</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c316t-1c1d2209c72a6e9b65df4c978285cd98122edae977903bc5229336d12ec58cfa3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Addictions</topic><topic>Community and Environmental Psychology</topic><topic>Computer & video games</topic><topic>Health Psychology</topic><topic>Loneliness</topic><topic>Medicine</topic><topic>Medicine & Public Health</topic><topic>Psychiatry</topic><topic>Psychology</topic><topic>Public Health</topic><topic>Rehabilitation</topic><topic>Risk factors</topic><topic>Self esteem</topic><topic>Social interaction</topic><topic>Social networks</topic><topic>Teenagers</topic><topic>Young adults</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kneer, Julia</creatorcontrib><creatorcontrib>Rieger, Diana</creatorcontrib><creatorcontrib>Ivory, James D.</creatorcontrib><creatorcontrib>Ferguson, Christopher</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Psychology Database</collection><collection>Nursing & Allied Health Premium</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><jtitle>International journal of mental health and addiction</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kneer, Julia</au><au>Rieger, Diana</au><au>Ivory, James D.</au><au>Ferguson, Christopher</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors</atitle><jtitle>International journal of mental health and addiction</jtitle><stitle>Int J Ment Health Addiction</stitle><date>2014-10-01</date><risdate>2014</risdate><volume>12</volume><issue>5</issue><spage>585</spage><epage>599</epage><pages>585-599</pages><issn>1557-1874</issn><eissn>1557-1882</eissn><abstract>The potential dangers of digital games for the development of game addiction among their players are discussed in media as well as in scientific research. 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N
= 28) and by counselors (
N
= 7). By conducting individual interviews with both groups we found that players especially named social settings as the most important influence on the development of problematic playing behaviour while counselors focused more on further existing psychological problems. We argue that the experience of both groups has to be taken into account to guide the development of prevention and intervention programs.</abstract><cop>Boston</cop><pub>Springer US</pub><doi>10.1007/s11469-014-9489-y</doi><tpages>15</tpages></addata></record> |
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subjects | Addictions Community and Environmental Psychology Computer & video games Health Psychology Loneliness Medicine Medicine & Public Health Psychiatry Psychology Public Health Rehabilitation Risk factors Self esteem Social interaction Social networks Teenagers Young adults |
title | Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors |
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