AN INTERACTIVE METHOD FOR COMMUNITY ECOLOGICAL ENVIRONMENT BASED ON VIRTUAL REALITY TECHNOLOGY
In order to present a clear and realistic display effect of community ecological environment, an interactive method of community ecological environment adaptation based on virtual reality technology is designed. Through 3DMAX software, a three-dimensional community ecological environment model based...
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Veröffentlicht in: | Fresenius environmental bulletin 2023-02, Vol.32 (2), p.623 |
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description | In order to present a clear and realistic display effect of community ecological environment, an interactive method of community ecological environment adaptation based on virtual reality technology is designed. Through 3DMAX software, a three-dimensional community ecological environment model based on virtual reality technology is designed and the single modeling and scene merging of ecological environment landscapes such as community buildings and vegetation are realized. Texture processing is used to enhance the authenticity of the model, multi-dimensional spatial texture rendering technology is combined with scene database import, multi-dimensional spatial visual data is input to the 3D model of the community ecological environment and the dynamic feature quantity of the multi-vision 3D image of the model is obtained. Combined with the joint sparse feature recognition technology, the Construct multi-vision 3D images, complete model scene rendering and improve realistic effects; the user realizes virtual scene roaming by inputting and modifying the interactive address, direction and angle of view and based on the physical, sensory cognitive and functional affordances, an aging-friendly interactive interface is designed to improve the user's aging-friendly interactive experience. The experimental results show that the three-dimensional community ecological environment display effect of this method is clearer and more realistic. The overall community ecological environment has better lighting and layout and the modeling time is only 5s, the overall error is less than 3%, the fluctuation of the error curve is small and uniform, the stability is good, the scene roaming process is relatively smooth and no stuck pause. |
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Through 3DMAX software, a three-dimensional community ecological environment model based on virtual reality technology is designed and the single modeling and scene merging of ecological environment landscapes such as community buildings and vegetation are realized. Texture processing is used to enhance the authenticity of the model, multi-dimensional spatial texture rendering technology is combined with scene database import, multi-dimensional spatial visual data is input to the 3D model of the community ecological environment and the dynamic feature quantity of the multi-vision 3D image of the model is obtained. Combined with the joint sparse feature recognition technology, the Construct multi-vision 3D images, complete model scene rendering and improve realistic effects; the user realizes virtual scene roaming by inputting and modifying the interactive address, direction and angle of view and based on the physical, sensory cognitive and functional affordances, an aging-friendly interactive interface is designed to improve the user's aging-friendly interactive experience. The experimental results show that the three-dimensional community ecological environment display effect of this method is clearer and more realistic. The overall community ecological environment has better lighting and layout and the modeling time is only 5s, the overall error is less than 3%, the fluctuation of the error curve is small and uniform, the stability is good, the scene roaming process is relatively smooth and no stuck pause.</description><identifier>ISSN: 1018-4619</identifier><identifier>EISSN: 1610-2304</identifier><language>eng</language><publisher>Freising: Parlar Scientific Publications</publisher><subject>Aging ; Cognitive ability ; Computer applications ; Ecological effects ; Environment models ; Feature recognition ; Object recognition ; Rendering ; Technology ; Texture ; Three dimensional models ; Virtual reality ; Vision</subject><ispartof>Fresenius environmental bulletin, 2023-02, Vol.32 (2), p.623</ispartof><rights>Copyright Parlar Scientific Publications Feb 2023</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780</link.rule.ids></links><search><creatorcontrib>Liu, Huizhi</creatorcontrib><title>AN INTERACTIVE METHOD FOR COMMUNITY ECOLOGICAL ENVIRONMENT BASED ON VIRTUAL REALITY TECHNOLOGY</title><title>Fresenius environmental bulletin</title><description>In order to present a clear and realistic display effect of community ecological environment, an interactive method of community ecological environment adaptation based on virtual reality technology is designed. Through 3DMAX software, a three-dimensional community ecological environment model based on virtual reality technology is designed and the single modeling and scene merging of ecological environment landscapes such as community buildings and vegetation are realized. Texture processing is used to enhance the authenticity of the model, multi-dimensional spatial texture rendering technology is combined with scene database import, multi-dimensional spatial visual data is input to the 3D model of the community ecological environment and the dynamic feature quantity of the multi-vision 3D image of the model is obtained. Combined with the joint sparse feature recognition technology, the Construct multi-vision 3D images, complete model scene rendering and improve realistic effects; the user realizes virtual scene roaming by inputting and modifying the interactive address, direction and angle of view and based on the physical, sensory cognitive and functional affordances, an aging-friendly interactive interface is designed to improve the user's aging-friendly interactive experience. The experimental results show that the three-dimensional community ecological environment display effect of this method is clearer and more realistic. The overall community ecological environment has better lighting and layout and the modeling time is only 5s, the overall error is less than 3%, the fluctuation of the error curve is small and uniform, the stability is good, the scene roaming process is relatively smooth and no stuck pause.</description><subject>Aging</subject><subject>Cognitive ability</subject><subject>Computer applications</subject><subject>Ecological effects</subject><subject>Environment models</subject><subject>Feature recognition</subject><subject>Object recognition</subject><subject>Rendering</subject><subject>Technology</subject><subject>Texture</subject><subject>Three dimensional models</subject><subject>Virtual reality</subject><subject>Vision</subject><issn>1018-4619</issn><issn>1610-2304</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNqNi88KgkAYxJcoKMp3-KCz4Lrmn-O2fuWC7oKtgpekgx0ksrTevw16gOYyw_xmZmRFQ-q5PvOCuc0ejd0gpMmSONPUe1ahH_khW5EzVyCVwZILI2uEAk2mUzjoEoQuikpJ0wAKneujFDwHVLUstSpQGdjzE6agFdjKVBaWyPPv3qDI1PfSbMjierlNnfPzNdke0IjMfYzD891Nr7Yf3uPdotaPopjFu4Qy9t_qA_8VPRM</recordid><startdate>20230201</startdate><enddate>20230201</enddate><creator>Liu, Huizhi</creator><general>Parlar Scientific Publications</general><scope>7ST</scope><scope>7T7</scope><scope>7U7</scope><scope>8FD</scope><scope>C1K</scope><scope>FR3</scope><scope>P64</scope><scope>SOI</scope></search><sort><creationdate>20230201</creationdate><title>AN INTERACTIVE METHOD FOR COMMUNITY ECOLOGICAL ENVIRONMENT BASED ON VIRTUAL REALITY TECHNOLOGY</title><author>Liu, Huizhi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_journals_27783859133</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Aging</topic><topic>Cognitive ability</topic><topic>Computer applications</topic><topic>Ecological effects</topic><topic>Environment models</topic><topic>Feature recognition</topic><topic>Object recognition</topic><topic>Rendering</topic><topic>Technology</topic><topic>Texture</topic><topic>Three dimensional models</topic><topic>Virtual reality</topic><topic>Vision</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Liu, Huizhi</creatorcontrib><collection>Environment Abstracts</collection><collection>Industrial and Applied Microbiology Abstracts (Microbiology A)</collection><collection>Toxicology Abstracts</collection><collection>Technology Research Database</collection><collection>Environmental Sciences and Pollution Management</collection><collection>Engineering Research Database</collection><collection>Biotechnology and BioEngineering Abstracts</collection><collection>Environment Abstracts</collection><jtitle>Fresenius environmental bulletin</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Liu, Huizhi</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>AN INTERACTIVE METHOD FOR COMMUNITY ECOLOGICAL ENVIRONMENT BASED ON VIRTUAL REALITY TECHNOLOGY</atitle><jtitle>Fresenius environmental bulletin</jtitle><date>2023-02-01</date><risdate>2023</risdate><volume>32</volume><issue>2</issue><spage>623</spage><pages>623-</pages><issn>1018-4619</issn><eissn>1610-2304</eissn><abstract>In order to present a clear and realistic display effect of community ecological environment, an interactive method of community ecological environment adaptation based on virtual reality technology is designed. Through 3DMAX software, a three-dimensional community ecological environment model based on virtual reality technology is designed and the single modeling and scene merging of ecological environment landscapes such as community buildings and vegetation are realized. Texture processing is used to enhance the authenticity of the model, multi-dimensional spatial texture rendering technology is combined with scene database import, multi-dimensional spatial visual data is input to the 3D model of the community ecological environment and the dynamic feature quantity of the multi-vision 3D image of the model is obtained. Combined with the joint sparse feature recognition technology, the Construct multi-vision 3D images, complete model scene rendering and improve realistic effects; the user realizes virtual scene roaming by inputting and modifying the interactive address, direction and angle of view and based on the physical, sensory cognitive and functional affordances, an aging-friendly interactive interface is designed to improve the user's aging-friendly interactive experience. The experimental results show that the three-dimensional community ecological environment display effect of this method is clearer and more realistic. The overall community ecological environment has better lighting and layout and the modeling time is only 5s, the overall error is less than 3%, the fluctuation of the error curve is small and uniform, the stability is good, the scene roaming process is relatively smooth and no stuck pause.</abstract><cop>Freising</cop><pub>Parlar Scientific Publications</pub></addata></record> |
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subjects | Aging Cognitive ability Computer applications Ecological effects Environment models Feature recognition Object recognition Rendering Technology Texture Three dimensional models Virtual reality Vision |
title | AN INTERACTIVE METHOD FOR COMMUNITY ECOLOGICAL ENVIRONMENT BASED ON VIRTUAL REALITY TECHNOLOGY |
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