Student creativity through online learning using digital mind map-assisted group investigation
The purpose of this study was to investigate student creativity in an online Plant Taxonomy learning utilizing the group investigation (GI) learning model aided by a digital mind map (DMM), abbreviated as DMM-GI. The quasi-experiment was performed with 54 students from STKIP PGRI West Sumatra, Indon...
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description | The purpose of this study was to investigate student creativity in an online Plant Taxonomy learning utilizing the group investigation (GI) learning model aided by a digital mind map (DMM), abbreviated as DMM-GI. The quasi-experiment was performed with 54 students from STKIP PGRI West Sumatra, Indonesia, utilizing a pretest-post-test nonequivalent control group design. The research instrument was a rubric for evaluating creativity using a digital mind map as the source. Pre- and post-tests were used to obtain data on the student DMM’s creativity. ANCOVA was used to analyze the data, using assumption tests consisting of normality and homogeneity tests of variance. The analysis results showed that online learning using the DMM-GI learning model affected student creativity with p˂0.005. The mean creativity score acquired by DMM-GI students (88.30) was higher than the mean creativity score obtained by DMM-control students. This finding indicates that online learning using the DMM-GI model is more effective at fostering student creativity than online learning using the DMM only. As a result, DMM-GI can be an alternative to the traditional learning model to boost student creativity. |
doi_str_mv | 10.1063/5.0112375 |
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The quasi-experiment was performed with 54 students from STKIP PGRI West Sumatra, Indonesia, utilizing a pretest-post-test nonequivalent control group design. The research instrument was a rubric for evaluating creativity using a digital mind map as the source. Pre- and post-tests were used to obtain data on the student DMM’s creativity. ANCOVA was used to analyze the data, using assumption tests consisting of normality and homogeneity tests of variance. The analysis results showed that online learning using the DMM-GI learning model affected student creativity with p˂0.005. The mean creativity score acquired by DMM-GI students (88.30) was higher than the mean creativity score obtained by DMM-control students. This finding indicates that online learning using the DMM-GI model is more effective at fostering student creativity than online learning using the DMM only. 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The quasi-experiment was performed with 54 students from STKIP PGRI West Sumatra, Indonesia, utilizing a pretest-post-test nonequivalent control group design. The research instrument was a rubric for evaluating creativity using a digital mind map as the source. Pre- and post-tests were used to obtain data on the student DMM’s creativity. ANCOVA was used to analyze the data, using assumption tests consisting of normality and homogeneity tests of variance. The analysis results showed that online learning using the DMM-GI learning model affected student creativity with p˂0.005. The mean creativity score acquired by DMM-GI students (88.30) was higher than the mean creativity score obtained by DMM-control students. This finding indicates that online learning using the DMM-GI model is more effective at fostering student creativity than online learning using the DMM only. 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subjects | Control equipment Creativity Digital mapping Distance learning Homogeneity Mean Students Taxonomy Variance analysis |
title | Student creativity through online learning using digital mind map-assisted group investigation |
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