Mobile game as a media learning mathematics in the Covid-19 pandemic
The pandemic covid-19 has brought a change in the order of life, including the learning process. Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain wh...
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description | The pandemic covid-19 has brought a change in the order of life, including the learning process. Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. The results show that mobile game can be a medium for learning mathematics during the covid-19 pandemic because "cause and effect" of the advantage of mobile games and learning constraints during covid-19 pandemic. |
doi_str_mv | 10.1063/5.0109548 |
format | Conference Proceeding |
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Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. 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Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. 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Technology becomes indispensable to accelerate the process of learning during the pandemic. One of the technology-based media that can be used is a mobile game. The purpose of this study is to explain why mobile game can be a medium for learning mathematics during the covid-19 pandemic based on the study of theory and results from previous research. The method used is a literature review. Data was obtained from scientific journals and books that have been published in reputable publishers, with a total of 25 papers. The results show that mobile game can be a medium for learning mathematics during the covid-19 pandemic because "cause and effect" of the advantage of mobile games and learning constraints during covid-19 pandemic.</abstract><cop>Melville</cop><pub>American Institute of Physics</pub><doi>10.1063/5.0109548</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Learning Literature reviews Mathematical analysis |
title | Mobile game as a media learning mathematics in the Covid-19 pandemic |
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