Integrated technology acceptance model (TAM) of sports team smartphone application (STSA) in the stimulus organism response (SOR) framework
Background: To date, Sports Team Smartphone Application (STSA) provides quick information, score, result, and highlights for fans. Also, STSA is a useful marketing tool for professional sports teams in research and practice. Therefore, the purpose of this study is (a) to examine the relationship bet...
Gespeichert in:
Veröffentlicht in: | Journal of Physical Education and Sport 2022-09, Vol.22 (9), p.2152-2161 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 2161 |
---|---|
container_issue | 9 |
container_start_page | 2152 |
container_title | Journal of Physical Education and Sport |
container_volume | 22 |
creator | Jeong, Seung-Hoon Chung, Ji-Young |
description | Background: To date, Sports Team Smartphone Application (STSA) provides quick information, score, result, and highlights for fans. Also, STSA is a useful marketing tool for professional sports teams in research and practice. Therefore, the purpose of this study is (a) to examine the relationship between information credibility, Technology Acceptance Model (TAM), Intention to Revisit Apps (IRA), and Actual Sport Behavior (ASB) and (b) to apply an integrated Stimulus Organism Response (SOR) framework for the STSA. Method: The sample consisted of 315 participants from four Korean professional baseball teams. Results: The result supported multiple hypotheses. First, information credibility's accuracy and attractiveness significantly influence trustworthiness, perceived ease of use (PEOU), and perceived usefulness (PU). Trustworthiness and attractiveness of information have a positive influence on customers' IRAs. The PEOU influences PU, which affects IRA and ASB. Lastly, IRA significantly influences ASB. This study highlighted the purchasing behavior of sports fans through sports teams' apps. It also provided evidence that sports teams' apps can be beneficial tools to ensure the usefulness of information and IRA. Finally, the data provide evidence that the SOR theory applies to an STSA environment in a sports context. These results suggest that the SOR theory can be used to examine online studies and smartphone apps. Conclusions: Through this study's findings, each sports team's marketers will recognize that sports apps are useful resources to provide information and can be used as mutual communication to attract fans to the teams' apps and games more frequently. Consequently, to maximize sports fans' revisiting of team apps, each team needs to provide accurate, attractive, and useful information. Also, teams must update and monitor their apps constantly for effective management. |
doi_str_mv | 10.7752/jpes.2022.09275 |
format | Article |
fullrecord | <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_2725643673</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2725643673</sourcerecordid><originalsourceid>FETCH-LOGICAL-p98t-5d78765303cd2a5960e2977f439fc228b980b553d3148fd81536f131a14672f33</originalsourceid><addsrcrecordid>eNo9jU9LwzAchoMoOObOXgNetkNrkl_TtMcx_DOYDFwP3kbWJltnm8QkRfwMfmkLiqf3OTw8L0K3lKRCcHZ_diqkjDCWkpIJfoEmjGUiKUj-dvnPnF6jWQhnQgglwAHKCfpem6iOXkbV4Kjqk7GdPX5hWdfKRWlqhXvbqA7Pq-XLAluNg7M-htGVPQ699NGdrFFYOte1tYytNXi-q3bLBW4NjieFQ2z7oRsCtv4oTRt67NUYMUGN4vZ1gbWXvfq0_v0GXWnZBTX72ymqHh-q1XOy2T6tV8tN4soiJrwRhcg5EKgbJnmZE8VKIXQGpa4ZKw5lQQ6cQwM0K3RTUA65pkAlzXLBNMAU3f1mnbcfgwpxf7aDN-PjngnG8wxyAfADVuhl2A</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2725643673</pqid></control><display><type>article</type><title>Integrated technology acceptance model (TAM) of sports team smartphone application (STSA) in the stimulus organism response (SOR) framework</title><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><creator>Jeong, Seung-Hoon ; Chung, Ji-Young</creator><creatorcontrib>Jeong, Seung-Hoon ; Chung, Ji-Young</creatorcontrib><description>Background: To date, Sports Team Smartphone Application (STSA) provides quick information, score, result, and highlights for fans. Also, STSA is a useful marketing tool for professional sports teams in research and practice. Therefore, the purpose of this study is (a) to examine the relationship between information credibility, Technology Acceptance Model (TAM), Intention to Revisit Apps (IRA), and Actual Sport Behavior (ASB) and (b) to apply an integrated Stimulus Organism Response (SOR) framework for the STSA. Method: The sample consisted of 315 participants from four Korean professional baseball teams. Results: The result supported multiple hypotheses. First, information credibility's accuracy and attractiveness significantly influence trustworthiness, perceived ease of use (PEOU), and perceived usefulness (PU). Trustworthiness and attractiveness of information have a positive influence on customers' IRAs. The PEOU influences PU, which affects IRA and ASB. Lastly, IRA significantly influences ASB. This study highlighted the purchasing behavior of sports fans through sports teams' apps. It also provided evidence that sports teams' apps can be beneficial tools to ensure the usefulness of information and IRA. Finally, the data provide evidence that the SOR theory applies to an STSA environment in a sports context. These results suggest that the SOR theory can be used to examine online studies and smartphone apps. Conclusions: Through this study's findings, each sports team's marketers will recognize that sports apps are useful resources to provide information and can be used as mutual communication to attract fans to the teams' apps and games more frequently. Consequently, to maximize sports fans' revisiting of team apps, each team needs to provide accurate, attractive, and useful information. Also, teams must update and monitor their apps constantly for effective management.</description><identifier>ISSN: 2247-8051</identifier><identifier>EISSN: 2247-806X</identifier><identifier>DOI: 10.7752/jpes.2022.09275</identifier><language>eng</language><publisher>Pitesti: Universitatea din Pitesti</publisher><subject>Access to Information ; Affective Behavior ; Behavioral Science Research ; Behavioral Sciences ; Computer Software ; Consumer Economics ; Credibility ; Environment ; Environmental Influences ; Evidence ; Geographic Location ; Information Processing ; Information sources ; Intention ; Internet ; Interpersonal Relationship ; Marketing ; Predictor Variables ; Resistance (Psychology) ; Smartphones ; Social Media ; Sports fans ; Stimuli</subject><ispartof>Journal of Physical Education and Sport, 2022-09, Vol.22 (9), p.2152-2161</ispartof><rights>2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27901,27902</link.rule.ids></links><search><creatorcontrib>Jeong, Seung-Hoon</creatorcontrib><creatorcontrib>Chung, Ji-Young</creatorcontrib><title>Integrated technology acceptance model (TAM) of sports team smartphone application (STSA) in the stimulus organism response (SOR) framework</title><title>Journal of Physical Education and Sport</title><description>Background: To date, Sports Team Smartphone Application (STSA) provides quick information, score, result, and highlights for fans. Also, STSA is a useful marketing tool for professional sports teams in research and practice. Therefore, the purpose of this study is (a) to examine the relationship between information credibility, Technology Acceptance Model (TAM), Intention to Revisit Apps (IRA), and Actual Sport Behavior (ASB) and (b) to apply an integrated Stimulus Organism Response (SOR) framework for the STSA. Method: The sample consisted of 315 participants from four Korean professional baseball teams. Results: The result supported multiple hypotheses. First, information credibility's accuracy and attractiveness significantly influence trustworthiness, perceived ease of use (PEOU), and perceived usefulness (PU). Trustworthiness and attractiveness of information have a positive influence on customers' IRAs. The PEOU influences PU, which affects IRA and ASB. Lastly, IRA significantly influences ASB. This study highlighted the purchasing behavior of sports fans through sports teams' apps. It also provided evidence that sports teams' apps can be beneficial tools to ensure the usefulness of information and IRA. Finally, the data provide evidence that the SOR theory applies to an STSA environment in a sports context. These results suggest that the SOR theory can be used to examine online studies and smartphone apps. Conclusions: Through this study's findings, each sports team's marketers will recognize that sports apps are useful resources to provide information and can be used as mutual communication to attract fans to the teams' apps and games more frequently. Consequently, to maximize sports fans' revisiting of team apps, each team needs to provide accurate, attractive, and useful information. Also, teams must update and monitor their apps constantly for effective management.</description><subject>Access to Information</subject><subject>Affective Behavior</subject><subject>Behavioral Science Research</subject><subject>Behavioral Sciences</subject><subject>Computer Software</subject><subject>Consumer Economics</subject><subject>Credibility</subject><subject>Environment</subject><subject>Environmental Influences</subject><subject>Evidence</subject><subject>Geographic Location</subject><subject>Information Processing</subject><subject>Information sources</subject><subject>Intention</subject><subject>Internet</subject><subject>Interpersonal Relationship</subject><subject>Marketing</subject><subject>Predictor Variables</subject><subject>Resistance (Psychology)</subject><subject>Smartphones</subject><subject>Social Media</subject><subject>Sports fans</subject><subject>Stimuli</subject><issn>2247-8051</issn><issn>2247-806X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNo9jU9LwzAchoMoOObOXgNetkNrkl_TtMcx_DOYDFwP3kbWJltnm8QkRfwMfmkLiqf3OTw8L0K3lKRCcHZ_diqkjDCWkpIJfoEmjGUiKUj-dvnPnF6jWQhnQgglwAHKCfpem6iOXkbV4Kjqk7GdPX5hWdfKRWlqhXvbqA7Pq-XLAluNg7M-htGVPQ699NGdrFFYOte1tYytNXi-q3bLBW4NjieFQ2z7oRsCtv4oTRt67NUYMUGN4vZ1gbWXvfq0_v0GXWnZBTX72ymqHh-q1XOy2T6tV8tN4soiJrwRhcg5EKgbJnmZE8VKIXQGpa4ZKw5lQQ6cQwM0K3RTUA65pkAlzXLBNMAU3f1mnbcfgwpxf7aDN-PjngnG8wxyAfADVuhl2A</recordid><startdate>20220901</startdate><enddate>20220901</enddate><creator>Jeong, Seung-Hoon</creator><creator>Chung, Ji-Young</creator><general>Universitatea din Pitesti</general><scope>0-V</scope><scope>3V.</scope><scope>7TS</scope><scope>7X7</scope><scope>7XB</scope><scope>88B</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BYOGL</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>K9-</scope><scope>K9.</scope><scope>M0P</scope><scope>M0R</scope><scope>M0S</scope><scope>PIMPY</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope></search><sort><creationdate>20220901</creationdate><title>Integrated technology acceptance model (TAM) of sports team smartphone application (STSA) in the stimulus organism response (SOR) framework</title><author>Jeong, Seung-Hoon ; Chung, Ji-Young</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p98t-5d78765303cd2a5960e2977f439fc228b980b553d3148fd81536f131a14672f33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Access to Information</topic><topic>Affective Behavior</topic><topic>Behavioral Science Research</topic><topic>Behavioral Sciences</topic><topic>Computer Software</topic><topic>Consumer Economics</topic><topic>Credibility</topic><topic>Environment</topic><topic>Environmental Influences</topic><topic>Evidence</topic><topic>Geographic Location</topic><topic>Information Processing</topic><topic>Information sources</topic><topic>Intention</topic><topic>Internet</topic><topic>Interpersonal Relationship</topic><topic>Marketing</topic><topic>Predictor Variables</topic><topic>Resistance (Psychology)</topic><topic>Smartphones</topic><topic>Social Media</topic><topic>Sports fans</topic><topic>Stimuli</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Jeong, Seung-Hoon</creatorcontrib><creatorcontrib>Chung, Ji-Young</creatorcontrib><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (Corporate)</collection><collection>Physical Education Index</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>East Europe, Central Europe Database</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Consumer Health Database (Alumni Edition)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Education Database</collection><collection>Consumer Health Database</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Journal of Physical Education and Sport</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Jeong, Seung-Hoon</au><au>Chung, Ji-Young</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Integrated technology acceptance model (TAM) of sports team smartphone application (STSA) in the stimulus organism response (SOR) framework</atitle><jtitle>Journal of Physical Education and Sport</jtitle><date>2022-09-01</date><risdate>2022</risdate><volume>22</volume><issue>9</issue><spage>2152</spage><epage>2161</epage><pages>2152-2161</pages><issn>2247-8051</issn><eissn>2247-806X</eissn><abstract>Background: To date, Sports Team Smartphone Application (STSA) provides quick information, score, result, and highlights for fans. Also, STSA is a useful marketing tool for professional sports teams in research and practice. Therefore, the purpose of this study is (a) to examine the relationship between information credibility, Technology Acceptance Model (TAM), Intention to Revisit Apps (IRA), and Actual Sport Behavior (ASB) and (b) to apply an integrated Stimulus Organism Response (SOR) framework for the STSA. Method: The sample consisted of 315 participants from four Korean professional baseball teams. Results: The result supported multiple hypotheses. First, information credibility's accuracy and attractiveness significantly influence trustworthiness, perceived ease of use (PEOU), and perceived usefulness (PU). Trustworthiness and attractiveness of information have a positive influence on customers' IRAs. The PEOU influences PU, which affects IRA and ASB. Lastly, IRA significantly influences ASB. This study highlighted the purchasing behavior of sports fans through sports teams' apps. It also provided evidence that sports teams' apps can be beneficial tools to ensure the usefulness of information and IRA. Finally, the data provide evidence that the SOR theory applies to an STSA environment in a sports context. These results suggest that the SOR theory can be used to examine online studies and smartphone apps. Conclusions: Through this study's findings, each sports team's marketers will recognize that sports apps are useful resources to provide information and can be used as mutual communication to attract fans to the teams' apps and games more frequently. Consequently, to maximize sports fans' revisiting of team apps, each team needs to provide accurate, attractive, and useful information. Also, teams must update and monitor their apps constantly for effective management.</abstract><cop>Pitesti</cop><pub>Universitatea din Pitesti</pub><doi>10.7752/jpes.2022.09275</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2247-8051 |
ispartof | Journal of Physical Education and Sport, 2022-09, Vol.22 (9), p.2152-2161 |
issn | 2247-8051 2247-806X |
language | eng |
recordid | cdi_proquest_journals_2725643673 |
source | Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals |
subjects | Access to Information Affective Behavior Behavioral Science Research Behavioral Sciences Computer Software Consumer Economics Credibility Environment Environmental Influences Evidence Geographic Location Information Processing Information sources Intention Internet Interpersonal Relationship Marketing Predictor Variables Resistance (Psychology) Smartphones Social Media Sports fans Stimuli |
title | Integrated technology acceptance model (TAM) of sports team smartphone application (STSA) in the stimulus organism response (SOR) framework |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-05T11%3A44%3A54IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Integrated%20technology%20acceptance%20model%20(TAM)%20of%20sports%20team%20smartphone%20application%20(STSA)%20in%20the%20stimulus%20organism%20response%20(SOR)%20framework&rft.jtitle=Journal%20of%20Physical%20Education%20and%20Sport&rft.au=Jeong,%20Seung-Hoon&rft.date=2022-09-01&rft.volume=22&rft.issue=9&rft.spage=2152&rft.epage=2161&rft.pages=2152-2161&rft.issn=2247-8051&rft.eissn=2247-806X&rft_id=info:doi/10.7752/jpes.2022.09275&rft_dat=%3Cproquest%3E2725643673%3C/proquest%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2725643673&rft_id=info:pmid/&rfr_iscdi=true |