Information and Communication Technologies in Education: Video Games as an Effective Environment for the Development of Self-Directed Learning of Students
The research analyze the ways of integrating serious video games into the educational environment. The article defined at the theoretical level the features of using video games as an effective environment for the development of self-directed forms of students' learning. Based on an expert surv...
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Veröffentlicht in: | Webology 2021-10, Vol.18, p.116-128 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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