Overlapping Shadow Rendering for Outdoor Augmented Reality
Realism rendering methods of outdoor augmented reality (AR) is an interesting topic. Realism items in outdoor AR need advanced impacts like shadows, sunshine, and relations between unreal items. A few realistic rendering approaches were built to overcome this issue. Several of these approaches are n...
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Veröffentlicht in: | Computers, materials & continua materials & continua, 2021, Vol.67 (2), p.1915-1932 |
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container_title | Computers, materials & continua |
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creator | Elazab, Naira El-Sappagh, Shaker Atwan, Ahmed Soliman, Hassan Elmogy, Mohammed Alarabi, Louai Mekky, Nagham |
description | Realism rendering methods of outdoor augmented reality (AR) is an interesting topic. Realism items in outdoor AR need advanced impacts like shadows, sunshine, and relations between unreal items. A few realistic rendering approaches were built to overcome this issue. Several of these approaches are not dealt with real-time rendering. However, the issue remains an active research topic, especially in outdoor rendering. This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight. The proposed method includes three principal stages that cover various outdoor AR rendering challenges. First, real shadow recognition was generated considering the sun’s location and the intensity of the shadow. The second step involves real shadow protection. Finally, we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR. The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy. It achieved an average accuracy of 95.1% and an area under the curve (AUC) of 92.5%. The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering. The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’ outcomes. |
doi_str_mv | 10.32604/cmc.2021.015067 |
format | Article |
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Realism items in outdoor AR need advanced impacts like shadows, sunshine, and relations between unreal items. A few realistic rendering approaches were built to overcome this issue. Several of these approaches are not dealt with real-time rendering. However, the issue remains an active research topic, especially in outdoor rendering. This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight. The proposed method includes three principal stages that cover various outdoor AR rendering challenges. First, real shadow recognition was generated considering the sun’s location and the intensity of the shadow. The second step involves real shadow protection. Finally, we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR. The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy. It achieved an average accuracy of 95.1% and an area under the curve (AUC) of 92.5%. The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering. The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’ outcomes.</description><identifier>ISSN: 1546-2226</identifier><identifier>ISSN: 1546-2218</identifier><identifier>EISSN: 1546-2226</identifier><identifier>DOI: 10.32604/cmc.2021.015067</identifier><language>eng</language><publisher>Henderson: Tech Science Press</publisher><subject>Algorithms ; Augmented reality ; Real time ; Realism ; Recognition ; Rendering ; Shades ; Shadows</subject><ispartof>Computers, materials & continua, 2021, Vol.67 (2), p.1915-1932</ispartof><rights>2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). 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The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy. It achieved an average accuracy of 95.1% and an area under the curve (AUC) of 92.5%. The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering. 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Realism items in outdoor AR need advanced impacts like shadows, sunshine, and relations between unreal items. A few realistic rendering approaches were built to overcome this issue. Several of these approaches are not dealt with real-time rendering. However, the issue remains an active research topic, especially in outdoor rendering. This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight. The proposed method includes three principal stages that cover various outdoor AR rendering challenges. First, real shadow recognition was generated considering the sun’s location and the intensity of the shadow. The second step involves real shadow protection. Finally, we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR. 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subjects | Algorithms Augmented reality Real time Realism Recognition Rendering Shades Shadows |
title | Overlapping Shadow Rendering for Outdoor Augmented Reality |
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