Video Games in the Secondary English Language Arts Classroom: A State‐of‐the‐Art Review of the Literature

English language arts (ELA) teachers and literacy researchers are increasingly attending to the ways that digital technologies may be integrated into the curriculum. Video games, which now feature extensive narrative structures, interactive play systems, and complex multimodal semiotics, offer one a...

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Veröffentlicht in:Reading research quarterly 2022-07, Vol.57 (3), p.957-981
Hauptverfasser: Nash, Brady L., Brady, Randi Beth
Format: Artikel
Sprache:eng
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