Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning

At a time when game-based learning has become a research hotspot, this study focused on the competition mechanism in gamified learning, aiming to explore the impact of different competition modes on students’ vocabulary learning effect and learning motivation. A group of 79 sixth grade students from...

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Veröffentlicht in:Sustainability 2022-06, Vol.14 (11), p.6626
Hauptverfasser: Liu, Yu-Jiao, Zhou, Ying-Ge, Li, Qi-Long, Ye, Xin-Dong
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container_title Sustainability
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creator Liu, Yu-Jiao
Zhou, Ying-Ge
Li, Qi-Long
Ye, Xin-Dong
description At a time when game-based learning has become a research hotspot, this study focused on the competition mechanism in gamified learning, aiming to explore the impact of different competition modes on students’ vocabulary learning effect and learning motivation. A group of 79 sixth grade students from China were randomly assigned to a non-competitive class, an individual competition class, and an inter-group competition class. The experiment was conducted in an English vocabulary course, and the game competition was carried out using the Quizlet Live game platform. The results indicated that: (1) the vocabulary learning effect and motivation of students in the competitive classes (individual competition and inter-group competition) were better than those in the non-competitive class; (2) the learning effect of students in the inter-group competitive class outperformed that of the individual competitive class, but there was no significant difference in learning motivation. Through the qualitative analysis of the students’ interviews, it was found that the results of inter-group competition may be related to the student’s perception of learning and emotional support. The findings of this study can provide relevant support for the subsequent game-based learning design.
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source MDPI - Multidisciplinary Digital Publishing Institute; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals
subjects Academic achievement
Anxiety
Children & youth
Collaborative learning
Competition
Confidence
Cooperation
Cooperative learning
Design
Education
Educational objectives
Elementary school students
Foreign language learning
Games
Gamification
Interactive learning
Junior high school students
Language
Learning
Learning strategies
Methods
Middle school students
Motivation
Qualitative analysis
Qualitative research
Student attitudes
Students
Sustainability
Vocabulary learning
title Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning
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