The application of machine learning and deep learning in sport: predicting NBA players' performance and popularity
Basketball is known for the vast amount of data collected for each player, team, game, and season. As a result, basketball is an ideal domain to work on different data analysis techniques to gain useful insights. In this study, we continued our previous study published in 2020 Computational Collecti...
Gespeichert in:
Veröffentlicht in: | Journal of information and telecommunication (Print) 2022-04, Vol.6 (2), p.217-235 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 235 |
---|---|
container_issue | 2 |
container_start_page | 217 |
container_title | Journal of information and telecommunication (Print) |
container_volume | 6 |
creator | Nguyen, Nguyen Hoang Nguyen, Duy Thien An Ma, Bingkun Hu, Jiang |
description | Basketball is known for the vast amount of data collected for each player, team, game, and season. As a result, basketball is an ideal domain to work on different data analysis techniques to gain useful insights. In this study, we continued our previous study published in 2020 Computational Collective Intelligence (12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020, Proceedings) reviewing some important factors to predict players' future performance and being selected in an All-Star game, one of the most prestigious events, of National Basket Association league. Besides traditional Machine Learning, Deep Learning is also applied in this study for prediction purpose. However, compared to traditional Machine Learning, Deep Learning's performance is not as good for our dataset. It is understandable when our data are relatively small and structured with a few predictor variables which limited Deep Learning's ability to deal with a vast amount of Big Data. Our final results, through both Regression and Classification Analysis, indicated that scoring is the most important factor from the primary players for any team and also basketball fan's favourable style. |
doi_str_mv | 10.1080/24751839.2021.1977066 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2668629687</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><doaj_id>oai_doaj_org_article_74b79fd894e149378204622c3672eb41</doaj_id><sourcerecordid>2668629687</sourcerecordid><originalsourceid>FETCH-LOGICAL-c451t-aaf89c4ca0734c01b8c1f3185819db38226d3663112969c189cf7b169d6a11413</originalsourceid><addsrcrecordid>eNp9UU1rGzEUXEoDDWl-QkGQQ0929SRZHzk1DWkTCM0lPQutpE1k1pL6tKb432dtp-mtp_cYZuYNb7ruE9AlUE2_MKFWoLlZMspgCUYpKuW77nSPL0AL9f5t5-ZDd97amlLKmJBC6NMOH58jcbWOybsplUzKQDbOP6ccyRgd5pSfiMuBhBjrPyRl0mrB6ZJUjCH5aQ_-_HZF6uh2EdtnUiMOBTcu-3jQ11K3o8M07T52J4MbWzx_nWfdr-83j9e3i_uHH3fXV_cLL1YwLZwbtPHCO6q48BR67WHgoFcaTOi5ZkwGLiUHYEYaDzN5UD1IE6QDEMDPurujbyhubSumjcOdLS7ZA1DwyTqckh-jVaJXZgjaiAjCcKUZFZIxz6VisT94XRy9Kpbf29gmuy5bzHN8y6TUco6g1cxaHVkeS2sYh7erQO2-Lfu3Lbtvy762Neu-HnUpH372p-AY7OR2Y8EB5xemZvn_LV4AHMOZ7g</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2668629687</pqid></control><display><type>article</type><title>The application of machine learning and deep learning in sport: predicting NBA players' performance and popularity</title><source>Taylor & Francis Open Access</source><source>DOAJ Directory of Open Access Journals</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><creator>Nguyen, Nguyen Hoang ; Nguyen, Duy Thien An ; Ma, Bingkun ; Hu, Jiang</creator><creatorcontrib>Nguyen, Nguyen Hoang ; Nguyen, Duy Thien An ; Ma, Bingkun ; Hu, Jiang</creatorcontrib><description>Basketball is known for the vast amount of data collected for each player, team, game, and season. As a result, basketball is an ideal domain to work on different data analysis techniques to gain useful insights. In this study, we continued our previous study published in 2020 Computational Collective Intelligence (12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020, Proceedings) reviewing some important factors to predict players' future performance and being selected in an All-Star game, one of the most prestigious events, of National Basket Association league. Besides traditional Machine Learning, Deep Learning is also applied in this study for prediction purpose. However, compared to traditional Machine Learning, Deep Learning's performance is not as good for our dataset. It is understandable when our data are relatively small and structured with a few predictor variables which limited Deep Learning's ability to deal with a vast amount of Big Data. Our final results, through both Regression and Classification Analysis, indicated that scoring is the most important factor from the primary players for any team and also basketball fan's favourable style.</description><identifier>ISSN: 2475-1839</identifier><identifier>EISSN: 2475-1847</identifier><identifier>DOI: 10.1080/24751839.2021.1977066</identifier><language>eng</language><publisher>Abingdon: Taylor & Francis</publisher><subject>Basketball ; Big Data ; Data analysis ; Data mining ; Deep learning ; imbalanced data ; Intelligence (information) ; Machine learning ; Performance prediction ; Players ; sport</subject><ispartof>Journal of information and telecommunication (Print), 2022-04, Vol.6 (2), p.217-235</ispartof><rights>2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group 2021</rights><rights>2021 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This work is licensed under the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c451t-aaf89c4ca0734c01b8c1f3185819db38226d3663112969c189cf7b169d6a11413</citedby><cites>FETCH-LOGICAL-c451t-aaf89c4ca0734c01b8c1f3185819db38226d3663112969c189cf7b169d6a11413</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.tandfonline.com/doi/pdf/10.1080/24751839.2021.1977066$$EPDF$$P50$$Ginformaworld$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.tandfonline.com/doi/full/10.1080/24751839.2021.1977066$$EHTML$$P50$$Ginformaworld$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,860,2096,27479,27901,27902,59116,59117</link.rule.ids></links><search><creatorcontrib>Nguyen, Nguyen Hoang</creatorcontrib><creatorcontrib>Nguyen, Duy Thien An</creatorcontrib><creatorcontrib>Ma, Bingkun</creatorcontrib><creatorcontrib>Hu, Jiang</creatorcontrib><title>The application of machine learning and deep learning in sport: predicting NBA players' performance and popularity</title><title>Journal of information and telecommunication (Print)</title><description>Basketball is known for the vast amount of data collected for each player, team, game, and season. As a result, basketball is an ideal domain to work on different data analysis techniques to gain useful insights. In this study, we continued our previous study published in 2020 Computational Collective Intelligence (12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020, Proceedings) reviewing some important factors to predict players' future performance and being selected in an All-Star game, one of the most prestigious events, of National Basket Association league. Besides traditional Machine Learning, Deep Learning is also applied in this study for prediction purpose. However, compared to traditional Machine Learning, Deep Learning's performance is not as good for our dataset. It is understandable when our data are relatively small and structured with a few predictor variables which limited Deep Learning's ability to deal with a vast amount of Big Data. Our final results, through both Regression and Classification Analysis, indicated that scoring is the most important factor from the primary players for any team and also basketball fan's favourable style.</description><subject>Basketball</subject><subject>Big Data</subject><subject>Data analysis</subject><subject>Data mining</subject><subject>Deep learning</subject><subject>imbalanced data</subject><subject>Intelligence (information)</subject><subject>Machine learning</subject><subject>Performance prediction</subject><subject>Players</subject><subject>sport</subject><issn>2475-1839</issn><issn>2475-1847</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>0YH</sourceid><sourceid>8G5</sourceid><sourceid>BENPR</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><sourceid>DOA</sourceid><recordid>eNp9UU1rGzEUXEoDDWl-QkGQQ0929SRZHzk1DWkTCM0lPQutpE1k1pL6tKb432dtp-mtp_cYZuYNb7ruE9AlUE2_MKFWoLlZMspgCUYpKuW77nSPL0AL9f5t5-ZDd97amlLKmJBC6NMOH58jcbWOybsplUzKQDbOP6ccyRgd5pSfiMuBhBjrPyRl0mrB6ZJUjCH5aQ_-_HZF6uh2EdtnUiMOBTcu-3jQ11K3o8M07T52J4MbWzx_nWfdr-83j9e3i_uHH3fXV_cLL1YwLZwbtPHCO6q48BR67WHgoFcaTOi5ZkwGLiUHYEYaDzN5UD1IE6QDEMDPurujbyhubSumjcOdLS7ZA1DwyTqckh-jVaJXZgjaiAjCcKUZFZIxz6VisT94XRy9Kpbf29gmuy5bzHN8y6TUco6g1cxaHVkeS2sYh7erQO2-Lfu3Lbtvy762Neu-HnUpH372p-AY7OR2Y8EB5xemZvn_LV4AHMOZ7g</recordid><startdate>20220403</startdate><enddate>20220403</enddate><creator>Nguyen, Nguyen Hoang</creator><creator>Nguyen, Duy Thien An</creator><creator>Ma, Bingkun</creator><creator>Hu, Jiang</creator><general>Taylor & Francis</general><general>Taylor & Francis Ltd</general><general>Taylor & Francis Group</general><scope>0YH</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7SP</scope><scope>7XB</scope><scope>8FD</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M2O</scope><scope>MBDVC</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>DOA</scope></search><sort><creationdate>20220403</creationdate><title>The application of machine learning and deep learning in sport: predicting NBA players' performance and popularity</title><author>Nguyen, Nguyen Hoang ; Nguyen, Duy Thien An ; Ma, Bingkun ; Hu, Jiang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c451t-aaf89c4ca0734c01b8c1f3185819db38226d3663112969c189cf7b169d6a11413</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Basketball</topic><topic>Big Data</topic><topic>Data analysis</topic><topic>Data mining</topic><topic>Deep learning</topic><topic>imbalanced data</topic><topic>Intelligence (information)</topic><topic>Machine learning</topic><topic>Performance prediction</topic><topic>Players</topic><topic>sport</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Nguyen, Nguyen Hoang</creatorcontrib><creatorcontrib>Nguyen, Duy Thien An</creatorcontrib><creatorcontrib>Ma, Bingkun</creatorcontrib><creatorcontrib>Hu, Jiang</creatorcontrib><collection>Taylor & Francis Open Access</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Technology Research Database</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>Journal of information and telecommunication (Print)</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Nguyen, Nguyen Hoang</au><au>Nguyen, Duy Thien An</au><au>Ma, Bingkun</au><au>Hu, Jiang</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The application of machine learning and deep learning in sport: predicting NBA players' performance and popularity</atitle><jtitle>Journal of information and telecommunication (Print)</jtitle><date>2022-04-03</date><risdate>2022</risdate><volume>6</volume><issue>2</issue><spage>217</spage><epage>235</epage><pages>217-235</pages><issn>2475-1839</issn><eissn>2475-1847</eissn><abstract>Basketball is known for the vast amount of data collected for each player, team, game, and season. As a result, basketball is an ideal domain to work on different data analysis techniques to gain useful insights. In this study, we continued our previous study published in 2020 Computational Collective Intelligence (12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 - December 3, 2020, Proceedings) reviewing some important factors to predict players' future performance and being selected in an All-Star game, one of the most prestigious events, of National Basket Association league. Besides traditional Machine Learning, Deep Learning is also applied in this study for prediction purpose. However, compared to traditional Machine Learning, Deep Learning's performance is not as good for our dataset. It is understandable when our data are relatively small and structured with a few predictor variables which limited Deep Learning's ability to deal with a vast amount of Big Data. Our final results, through both Regression and Classification Analysis, indicated that scoring is the most important factor from the primary players for any team and also basketball fan's favourable style.</abstract><cop>Abingdon</cop><pub>Taylor & Francis</pub><doi>10.1080/24751839.2021.1977066</doi><tpages>19</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2475-1839 |
ispartof | Journal of information and telecommunication (Print), 2022-04, Vol.6 (2), p.217-235 |
issn | 2475-1839 2475-1847 |
language | eng |
recordid | cdi_proquest_journals_2668629687 |
source | Taylor & Francis Open Access; DOAJ Directory of Open Access Journals; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals |
subjects | Basketball Big Data Data analysis Data mining Deep learning imbalanced data Intelligence (information) Machine learning Performance prediction Players sport |
title | The application of machine learning and deep learning in sport: predicting NBA players' performance and popularity |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-14T11%3A13%3A35IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20application%20of%20machine%20learning%20and%20deep%20learning%20in%20sport:%20predicting%20NBA%20players'%20performance%20and%20popularity&rft.jtitle=Journal%20of%20information%20and%20telecommunication%20(Print)&rft.au=Nguyen,%20Nguyen%20Hoang&rft.date=2022-04-03&rft.volume=6&rft.issue=2&rft.spage=217&rft.epage=235&rft.pages=217-235&rft.issn=2475-1839&rft.eissn=2475-1847&rft_id=info:doi/10.1080/24751839.2021.1977066&rft_dat=%3Cproquest_cross%3E2668629687%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2668629687&rft_id=info:pmid/&rft_doaj_id=oai_doaj_org_article_74b79fd894e149378204622c3672eb41&rfr_iscdi=true |