The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project "Play the Learning Game"

Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project â??Play the Learning Gameâ? are to spread and update the results of the â??Learning Game Portal â? to vocational education teachers and trainers. The 10 transnational partners develo...

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Veröffentlicht in:International journal of emerging technologies in learning 2013, Vol.8 (1), p.20
Hauptverfasser: Pauschenwein, Jutta, Goldgruber, Eva, Sfiri, Anastasia
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container_title International journal of emerging technologies in learning
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creator Pauschenwein, Jutta
Goldgruber, Eva
Sfiri, Anastasia
description Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project â??Play the Learning Gameâ? are to spread and update the results of the â??Learning Game Portal â? to vocational education teachers and trainers. The 10 transnational partners develop and execute trainings, intend to disseminate the project contents as broadly as possible and promote a transnational discussion among teachers and trainers focusing on the exploitation of the educational potential of multimedia and videogames. Blended learning workshops addressed to Austrian vocational education teachers and trainers are organised to make use of the Learning Game Portal and simultaneously test and describe the usefulness of the contents for their own teaching or training.
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subjects Transnationalism
Vocational education
title The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project "Play the Learning Game"
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