Strengthening Motivation in the Mathematical Engineering Teaching Processes – A Proposal from Gamification and Game-Based Learning

Gamification and game-based learning (GBL) has been widely implemented in educational processes, mainly in elementary education; it has been applied less frequently in university education. The objective was to test the effect of game-mediated teaching strategies on mathematics teaching in first-yea...

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Veröffentlicht in:International journal of emerging technologies in learning 2021-01, Vol.16 (6), p.4
Hauptverfasser: Zabala-Vargas, Sergio A., García-Mora, Lewis H., Arciniegas-Hernandez, Edgar, Reina-Medrano, Jerson I, De Benito-Crosetti, Bárbara, Darder-Mésquida, Antonia
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Sprache:eng
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