Strengthening Motivation in the Mathematical Engineering Teaching Processes – A Proposal from Gamification and Game-Based Learning
Gamification and game-based learning (GBL) has been widely implemented in educational processes, mainly in elementary education; it has been applied less frequently in university education. The objective was to test the effect of game-mediated teaching strategies on mathematics teaching in first-yea...
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Veröffentlicht in: | International journal of emerging technologies in learning 2021-01, Vol.16 (6), p.4 |
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Sprache: | eng |
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