Most Valuable Player Algorithm for Solving Minimum Vertex Cover Problem
Minimum Vertex Cover Problem (MVCP) is a combinatorial optimization problem that is utilized to formulate multiple real-life applications. Owing to this fact, abundant research has been undertaken to discover valuable MVCP solutions. Most Valuable Player Algorithm (MVPA) is a recently developed meta...
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description | Minimum Vertex Cover Problem (MVCP) is a combinatorial optimization problem that is utilized to formulate multiple real-life applications. Owing to this fact, abundant research has been undertaken to discover valuable MVCP solutions. Most Valuable Player Algorithm (MVPA) is a recently developed metaheuristic algorithm that inspires its idea from team-based sports. In this paper, the MVPA_MVCP algorithm is introduced as an adaptation of the MVPA for the MVCP. The MVPA_MVCP algorithm is implemented using Java programming language and tested on a Microsoft Azure virtual machine. The performance of the MVPA_MVCP algorithm is evaluated analytically in terms of run time complexity. Its average-case run time complexity is ceased to Θ(I(|V|+|E|)), where I is the size of the initial population, |V| is the number of vertices and |E| is the number of edges of the tested graph. The MVPA_MVCP algorithm is evaluated experimentally in terms of the quality of gained solutions and the run time. The experimental results over 15 instances of DIMACS benchmark revealed that the MVPA_MVCP algorithm could, in the best case, get the best known optimal solution for seven data instances. Also, the experimental findings exposed that there is a direct relation between the number of edges of the graph under test and the run time. |
doi_str_mv | 10.14569/IJACSA.2019.0100821 |
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Owing to this fact, abundant research has been undertaken to discover valuable MVCP solutions. Most Valuable Player Algorithm (MVPA) is a recently developed metaheuristic algorithm that inspires its idea from team-based sports. In this paper, the MVPA_MVCP algorithm is introduced as an adaptation of the MVPA for the MVCP. The MVPA_MVCP algorithm is implemented using Java programming language and tested on a Microsoft Azure virtual machine. The performance of the MVPA_MVCP algorithm is evaluated analytically in terms of run time complexity. Its average-case run time complexity is ceased to Θ(I(|V|+|E|)), where I is the size of the initial population, |V| is the number of vertices and |E| is the number of edges of the tested graph. The MVPA_MVCP algorithm is evaluated experimentally in terms of the quality of gained solutions and the run time. The experimental results over 15 instances of DIMACS benchmark revealed that the MVPA_MVCP algorithm could, in the best case, get the best known optimal solution for seven data instances. Also, the experimental findings exposed that there is a direct relation between the number of edges of the graph under test and the run time.</description><identifier>ISSN: 2158-107X</identifier><identifier>EISSN: 2156-5570</identifier><identifier>DOI: 10.14569/IJACSA.2019.0100821</identifier><language>eng</language><publisher>West Yorkshire: Science and Information (SAI) Organization Limited</publisher><subject>Algorithms ; Apexes ; Combinatorial analysis ; Complexity ; Graph theory ; Heuristic methods ; Java ; Optimization ; Run time (computers) ; Virtual environments</subject><ispartof>International journal of advanced computer science & applications, 2019, Vol.10 (8)</ispartof><rights>2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). 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Owing to this fact, abundant research has been undertaken to discover valuable MVCP solutions. Most Valuable Player Algorithm (MVPA) is a recently developed metaheuristic algorithm that inspires its idea from team-based sports. In this paper, the MVPA_MVCP algorithm is introduced as an adaptation of the MVPA for the MVCP. The MVPA_MVCP algorithm is implemented using Java programming language and tested on a Microsoft Azure virtual machine. The performance of the MVPA_MVCP algorithm is evaluated analytically in terms of run time complexity. Its average-case run time complexity is ceased to Θ(I(|V|+|E|)), where I is the size of the initial population, |V| is the number of vertices and |E| is the number of edges of the tested graph. The MVPA_MVCP algorithm is evaluated experimentally in terms of the quality of gained solutions and the run time. The experimental results over 15 instances of DIMACS benchmark revealed that the MVPA_MVCP algorithm could, in the best case, get the best known optimal solution for seven data instances. Also, the experimental findings exposed that there is a direct relation between the number of edges of the graph under test and the run time.</description><subject>Algorithms</subject><subject>Apexes</subject><subject>Combinatorial analysis</subject><subject>Complexity</subject><subject>Graph theory</subject><subject>Heuristic methods</subject><subject>Java</subject><subject>Optimization</subject><subject>Run time (computers)</subject><subject>Virtual environments</subject><issn>2158-107X</issn><issn>2156-5570</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNotkM9PwjAUgBujiQT5Dzw08Txsu61rj8uiiIFIghJvTbe94ci2YrsR-O-twDu89w7f-5EPoUdKpjSKuXyev6fZOp0yQuWUUEIEozdoxGjMgzhOyO25FwElyfc9mji3Iz5CybgIR2i2NK7HG90MOm8Arxp9AovTZmts3f-0uDIWr01zqLstXtZd3Q4t3oDt4Ygzc_Doyho_2D6gu0o3DibXOkZfry-f2Vuw-JjNs3QRFCyJ-qDIIQRRMSkjrcMygZJCwYkE0CySknPKSlGRyv8tQAiqc6kZEZyKvPBZh2P0dNm7t-Z3ANernRls508qxuOYcu4FeCq6UIU1zlmo1N7WrbYnRYk6W1MXa-rfmrpaC_8AQuFfew</recordid><startdate>2019</startdate><enddate>2019</enddate><creator>Khattab, Hebatullah</creator><creator>Sharieh, Ahmad</creator><creator>A., Basel</creator><general>Science and Information (SAI) Organization Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7XB</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope></search><sort><creationdate>2019</creationdate><title>Most Valuable Player Algorithm for Solving Minimum Vertex Cover Problem</title><author>Khattab, Hebatullah ; 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Owing to this fact, abundant research has been undertaken to discover valuable MVCP solutions. Most Valuable Player Algorithm (MVPA) is a recently developed metaheuristic algorithm that inspires its idea from team-based sports. In this paper, the MVPA_MVCP algorithm is introduced as an adaptation of the MVPA for the MVCP. The MVPA_MVCP algorithm is implemented using Java programming language and tested on a Microsoft Azure virtual machine. The performance of the MVPA_MVCP algorithm is evaluated analytically in terms of run time complexity. Its average-case run time complexity is ceased to Θ(I(|V|+|E|)), where I is the size of the initial population, |V| is the number of vertices and |E| is the number of edges of the tested graph. The MVPA_MVCP algorithm is evaluated experimentally in terms of the quality of gained solutions and the run time. The experimental results over 15 instances of DIMACS benchmark revealed that the MVPA_MVCP algorithm could, in the best case, get the best known optimal solution for seven data instances. Also, the experimental findings exposed that there is a direct relation between the number of edges of the graph under test and the run time.</abstract><cop>West Yorkshire</cop><pub>Science and Information (SAI) Organization Limited</pub><doi>10.14569/IJACSA.2019.0100821</doi><oa>free_for_read</oa></addata></record> |
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subjects | Algorithms Apexes Combinatorial analysis Complexity Graph theory Heuristic methods Java Optimization Run time (computers) Virtual environments |
title | Most Valuable Player Algorithm for Solving Minimum Vertex Cover Problem |
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