Research on the Design of VR Tourism Service System Based on Deep Learning and Emotional Experience

VR tourism has become an important part of mass tourism. With the advent of the “VR +” era and changes in public consumption habits, tourism must integrate VR, AR and other new technological means of high-quality development and innovative transformation and upgrading. Firstly, the concept of VR + t...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Mathematical problems in engineering 2022-03, Vol.2022, p.1-8
Hauptverfasser: Sui, Qiao, Sui, Li, Dong, Zhenzhen, Lu, Kai
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 8
container_issue
container_start_page 1
container_title Mathematical problems in engineering
container_volume 2022
creator Sui, Qiao
Sui, Li
Dong, Zhenzhen
Lu, Kai
description VR tourism has become an important part of mass tourism. With the advent of the “VR +” era and changes in public consumption habits, tourism must integrate VR, AR and other new technological means of high-quality development and innovative transformation and upgrading. Firstly, the concept of VR + tourism is clarified, and then the biggest problem in the current tourism development is the lack of application of new technologies and the lack of professional talents for local needs. For tourism enterprises, service providers, tourists, service facilities and scenarios, and service processes are all key elements in the implementation of emotional experiences. Possible elements of emotional experience in tourism services include designing attractive tourism experience themes, enhancing the experience value of tourism services, displaying experiential tourism tangibles, creating an atmosphere for interactive tourism experiences, and attaching importance to sensory stimulation for tourists.
doi_str_mv 10.1155/2022/6097834
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2648808841</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2648808841</sourcerecordid><originalsourceid>FETCH-LOGICAL-c337t-74ffc41ea337ea8bd8399be16247323b1eff1229d3c4a1f4d664360432162f313</originalsourceid><addsrcrecordid>eNp9kE1Lw0AQhhdRsFZv_oAFjxq7X0k2R23jBxSEtoq3sN3MtluaTdxN1f57E9qzp5mB5x1eHoSuKbmnNI5HjDA2SkiWSi5O0IDGCY9iKtLTbidMRJTxz3N0EcKGEEZjKgdIzyCA8nqNa4fbNeAJBLtyuDb4Y4YX9c7bUOE5-G-rAc_3oYUKP6oAZR-YADR42uWddSusXInzqm5t7dQW578NeAtOwyU6M2ob4Oo4h-j9KV-MX6Lp2_Pr-GEaac7TNkqFMVpQUN0FSi5LybNsCTRhIuWMLykYQxnLSq6FokaUSSJ4QgRnHWI45UN0c_jb-PprB6EtNl3_rksoWCKkJFKKnro7UNrXIXgwReNtpfy-oKToNRa9xuKoscNvD_jaulL92P_pP-GAcEA</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2648808841</pqid></control><display><type>article</type><title>Research on the Design of VR Tourism Service System Based on Deep Learning and Emotional Experience</title><source>Wiley Online Library Open Access</source><source>EZB-FREE-00999 freely available EZB journals</source><source>Alma/SFX Local Collection</source><creator>Sui, Qiao ; Sui, Li ; Dong, Zhenzhen ; Lu, Kai</creator><contributor>Sun, Gengxin ; Gengxin Sun</contributor><creatorcontrib>Sui, Qiao ; Sui, Li ; Dong, Zhenzhen ; Lu, Kai ; Sun, Gengxin ; Gengxin Sun</creatorcontrib><description>VR tourism has become an important part of mass tourism. With the advent of the “VR +” era and changes in public consumption habits, tourism must integrate VR, AR and other new technological means of high-quality development and innovative transformation and upgrading. Firstly, the concept of VR + tourism is clarified, and then the biggest problem in the current tourism development is the lack of application of new technologies and the lack of professional talents for local needs. For tourism enterprises, service providers, tourists, service facilities and scenarios, and service processes are all key elements in the implementation of emotional experiences. Possible elements of emotional experience in tourism services include designing attractive tourism experience themes, enhancing the experience value of tourism services, displaying experiential tourism tangibles, creating an atmosphere for interactive tourism experiences, and attaching importance to sensory stimulation for tourists.</description><identifier>ISSN: 1024-123X</identifier><identifier>EISSN: 1563-5147</identifier><identifier>DOI: 10.1155/2022/6097834</identifier><language>eng</language><publisher>New York: Hindawi</publisher><subject>Artificial intelligence ; Collaboration ; Consumers ; Customer services ; Marketing ; Mathematical problems ; New technology ; Ontology ; Sensory stimulation ; Service facilities ; Tourism ; Tourist attractions ; Virtual reality ; Virtual reality tourism</subject><ispartof>Mathematical problems in engineering, 2022-03, Vol.2022, p.1-8</ispartof><rights>Copyright © 2022 Qiao Sui et al.</rights><rights>Copyright © 2022 Qiao Sui et al. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c337t-74ffc41ea337ea8bd8399be16247323b1eff1229d3c4a1f4d664360432162f313</citedby><cites>FETCH-LOGICAL-c337t-74ffc41ea337ea8bd8399be16247323b1eff1229d3c4a1f4d664360432162f313</cites><orcidid>0000-0002-0540-7518</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><contributor>Sun, Gengxin</contributor><contributor>Gengxin Sun</contributor><creatorcontrib>Sui, Qiao</creatorcontrib><creatorcontrib>Sui, Li</creatorcontrib><creatorcontrib>Dong, Zhenzhen</creatorcontrib><creatorcontrib>Lu, Kai</creatorcontrib><title>Research on the Design of VR Tourism Service System Based on Deep Learning and Emotional Experience</title><title>Mathematical problems in engineering</title><description>VR tourism has become an important part of mass tourism. With the advent of the “VR +” era and changes in public consumption habits, tourism must integrate VR, AR and other new technological means of high-quality development and innovative transformation and upgrading. Firstly, the concept of VR + tourism is clarified, and then the biggest problem in the current tourism development is the lack of application of new technologies and the lack of professional talents for local needs. For tourism enterprises, service providers, tourists, service facilities and scenarios, and service processes are all key elements in the implementation of emotional experiences. Possible elements of emotional experience in tourism services include designing attractive tourism experience themes, enhancing the experience value of tourism services, displaying experiential tourism tangibles, creating an atmosphere for interactive tourism experiences, and attaching importance to sensory stimulation for tourists.</description><subject>Artificial intelligence</subject><subject>Collaboration</subject><subject>Consumers</subject><subject>Customer services</subject><subject>Marketing</subject><subject>Mathematical problems</subject><subject>New technology</subject><subject>Ontology</subject><subject>Sensory stimulation</subject><subject>Service facilities</subject><subject>Tourism</subject><subject>Tourist attractions</subject><subject>Virtual reality</subject><subject>Virtual reality tourism</subject><issn>1024-123X</issn><issn>1563-5147</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>RHX</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp9kE1Lw0AQhhdRsFZv_oAFjxq7X0k2R23jBxSEtoq3sN3MtluaTdxN1f57E9qzp5mB5x1eHoSuKbmnNI5HjDA2SkiWSi5O0IDGCY9iKtLTbidMRJTxz3N0EcKGEEZjKgdIzyCA8nqNa4fbNeAJBLtyuDb4Y4YX9c7bUOE5-G-rAc_3oYUKP6oAZR-YADR42uWddSusXInzqm5t7dQW578NeAtOwyU6M2ob4Oo4h-j9KV-MX6Lp2_Pr-GEaac7TNkqFMVpQUN0FSi5LybNsCTRhIuWMLykYQxnLSq6FokaUSSJ4QgRnHWI45UN0c_jb-PprB6EtNl3_rksoWCKkJFKKnro7UNrXIXgwReNtpfy-oKToNRa9xuKoscNvD_jaulL92P_pP-GAcEA</recordid><startdate>20220330</startdate><enddate>20220330</enddate><creator>Sui, Qiao</creator><creator>Sui, Li</creator><creator>Dong, Zhenzhen</creator><creator>Lu, Kai</creator><general>Hindawi</general><general>Hindawi Limited</general><scope>RHU</scope><scope>RHW</scope><scope>RHX</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7TB</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>CWDGH</scope><scope>DWQXO</scope><scope>FR3</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>KR7</scope><scope>L6V</scope><scope>M7S</scope><scope>P5Z</scope><scope>P62</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope><orcidid>https://orcid.org/0000-0002-0540-7518</orcidid></search><sort><creationdate>20220330</creationdate><title>Research on the Design of VR Tourism Service System Based on Deep Learning and Emotional Experience</title><author>Sui, Qiao ; Sui, Li ; Dong, Zhenzhen ; Lu, Kai</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c337t-74ffc41ea337ea8bd8399be16247323b1eff1229d3c4a1f4d664360432162f313</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Artificial intelligence</topic><topic>Collaboration</topic><topic>Consumers</topic><topic>Customer services</topic><topic>Marketing</topic><topic>Mathematical problems</topic><topic>New technology</topic><topic>Ontology</topic><topic>Sensory stimulation</topic><topic>Service facilities</topic><topic>Tourism</topic><topic>Tourist attractions</topic><topic>Virtual reality</topic><topic>Virtual reality tourism</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Sui, Qiao</creatorcontrib><creatorcontrib>Sui, Li</creatorcontrib><creatorcontrib>Dong, Zhenzhen</creatorcontrib><creatorcontrib>Lu, Kai</creatorcontrib><collection>Hindawi Publishing Complete</collection><collection>Hindawi Publishing Subscription Journals</collection><collection>Hindawi Publishing Open Access Journals</collection><collection>CrossRef</collection><collection>Mechanical &amp; Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>Middle East &amp; Africa Database</collection><collection>ProQuest Central Korea</collection><collection>Engineering Research Database</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Civil Engineering Abstracts</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><jtitle>Mathematical problems in engineering</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Sui, Qiao</au><au>Sui, Li</au><au>Dong, Zhenzhen</au><au>Lu, Kai</au><au>Sun, Gengxin</au><au>Gengxin Sun</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Research on the Design of VR Tourism Service System Based on Deep Learning and Emotional Experience</atitle><jtitle>Mathematical problems in engineering</jtitle><date>2022-03-30</date><risdate>2022</risdate><volume>2022</volume><spage>1</spage><epage>8</epage><pages>1-8</pages><issn>1024-123X</issn><eissn>1563-5147</eissn><abstract>VR tourism has become an important part of mass tourism. With the advent of the “VR +” era and changes in public consumption habits, tourism must integrate VR, AR and other new technological means of high-quality development and innovative transformation and upgrading. Firstly, the concept of VR + tourism is clarified, and then the biggest problem in the current tourism development is the lack of application of new technologies and the lack of professional talents for local needs. For tourism enterprises, service providers, tourists, service facilities and scenarios, and service processes are all key elements in the implementation of emotional experiences. Possible elements of emotional experience in tourism services include designing attractive tourism experience themes, enhancing the experience value of tourism services, displaying experiential tourism tangibles, creating an atmosphere for interactive tourism experiences, and attaching importance to sensory stimulation for tourists.</abstract><cop>New York</cop><pub>Hindawi</pub><doi>10.1155/2022/6097834</doi><tpages>8</tpages><orcidid>https://orcid.org/0000-0002-0540-7518</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 1024-123X
ispartof Mathematical problems in engineering, 2022-03, Vol.2022, p.1-8
issn 1024-123X
1563-5147
language eng
recordid cdi_proquest_journals_2648808841
source Wiley Online Library Open Access; EZB-FREE-00999 freely available EZB journals; Alma/SFX Local Collection
subjects Artificial intelligence
Collaboration
Consumers
Customer services
Marketing
Mathematical problems
New technology
Ontology
Sensory stimulation
Service facilities
Tourism
Tourist attractions
Virtual reality
Virtual reality tourism
title Research on the Design of VR Tourism Service System Based on Deep Learning and Emotional Experience
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-07T23%3A57%3A05IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Research%20on%20the%20Design%20of%20VR%20Tourism%20Service%20System%20Based%20on%20Deep%20Learning%20and%20Emotional%20Experience&rft.jtitle=Mathematical%20problems%20in%20engineering&rft.au=Sui,%20Qiao&rft.date=2022-03-30&rft.volume=2022&rft.spage=1&rft.epage=8&rft.pages=1-8&rft.issn=1024-123X&rft.eissn=1563-5147&rft_id=info:doi/10.1155/2022/6097834&rft_dat=%3Cproquest_cross%3E2648808841%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2648808841&rft_id=info:pmid/&rfr_iscdi=true