Anthropomorphizing makes material goods as happiness-inducing as experiences
Prior research suggests that material goods (e.g., electronic gadgets) often provide less happiness than do experiences (e.g., movies). As a boundary condition, the present research proposes a theory-based yet actionable solution to overcome the happiness disadvantage of material goods. Three studie...
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Veröffentlicht in: | Marketing letters 2022-03, Vol.33 (1), p.61-73 |
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Format: | Artikel |
Sprache: | eng |
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