Motion Action Analysis at Basketball Sports Scene Based on Image Processing
To solve the problems of low accuracy and high time cost in manual recording and statistics of basketball data, an automatic analysis method of motion action under the basketball sports scene based on the spatial temporal graph convolutional neural network is proposed. By using the graph structure i...
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Veröffentlicht in: | Scientific programming 2022-03, Vol.2022, p.1-11 |
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description | To solve the problems of low accuracy and high time cost in manual recording and statistics of basketball data, an automatic analysis method of motion action under the basketball sports scene based on the spatial temporal graph convolutional neural network is proposed. By using the graph structure in the data structure to model the joints and limbs of the human body, and using the spatial temporal graph structure to model the posture action, the extraction and estimation of human body posture in basketball sports scenes are realized. Then, training combined with transfer learning, the recognition of motion fuzzy posture is realized through the classification and application of a label subset. Finally, using the self-made OpenCV to collect and calibrate NBA basketball videos, the effectiveness of the proposed method is verified by analyzing the motion action. The results show that the proposed method based on the spatial temporal graph convolutional neural network can recognize all kinds of movements in different basketball scenes. The average recognition accuracy is more than 75%. It can be seen that the method has certain practical application value. Compared with the common motion analysis method feature descriptors, the motion action analysis method based on the spatial temporal graph convolution neural network has higher identification accuracy and can be used for motion action analysis in the actual basketball sports scenes. |
doi_str_mv | 10.1155/2022/7349548 |
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By using the graph structure in the data structure to model the joints and limbs of the human body, and using the spatial temporal graph structure to model the posture action, the extraction and estimation of human body posture in basketball sports scenes are realized. Then, training combined with transfer learning, the recognition of motion fuzzy posture is realized through the classification and application of a label subset. Finally, using the self-made OpenCV to collect and calibrate NBA basketball videos, the effectiveness of the proposed method is verified by analyzing the motion action. The results show that the proposed method based on the spatial temporal graph convolutional neural network can recognize all kinds of movements in different basketball scenes. The average recognition accuracy is more than 75%. It can be seen that the method has certain practical application value. Compared with the common motion analysis method feature descriptors, the motion action analysis method based on the spatial temporal graph convolution neural network has higher identification accuracy and can be used for motion action analysis in the actual basketball sports scenes.</description><identifier>ISSN: 1058-9244</identifier><identifier>EISSN: 1875-919X</identifier><identifier>DOI: 10.1155/2022/7349548</identifier><language>eng</language><publisher>New York: Hindawi</publisher><subject>Accuracy ; Artificial neural networks ; Basketball ; Cost analysis ; Data structures ; Human body ; Image processing ; Neural networks ; Recognition ; Sports</subject><ispartof>Scientific programming, 2022-03, Vol.2022, p.1-11</ispartof><rights>Copyright © 2022 Jun Liu.</rights><rights>Copyright © 2022 Jun Liu. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c300t-c8413106968681a9fa04f5abfa1d77faeb9e1769b56e73ee1c2e520c703e78513</citedby><cites>FETCH-LOGICAL-c300t-c8413106968681a9fa04f5abfa1d77faeb9e1769b56e73ee1c2e520c703e78513</cites><orcidid>0000-0002-5262-2202</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><contributor>Sun, Le</contributor><contributor>Le Sun</contributor><creatorcontrib>Liu, Jun</creatorcontrib><title>Motion Action Analysis at Basketball Sports Scene Based on Image Processing</title><title>Scientific programming</title><description>To solve the problems of low accuracy and high time cost in manual recording and statistics of basketball data, an automatic analysis method of motion action under the basketball sports scene based on the spatial temporal graph convolutional neural network is proposed. By using the graph structure in the data structure to model the joints and limbs of the human body, and using the spatial temporal graph structure to model the posture action, the extraction and estimation of human body posture in basketball sports scenes are realized. Then, training combined with transfer learning, the recognition of motion fuzzy posture is realized through the classification and application of a label subset. Finally, using the self-made OpenCV to collect and calibrate NBA basketball videos, the effectiveness of the proposed method is verified by analyzing the motion action. The results show that the proposed method based on the spatial temporal graph convolutional neural network can recognize all kinds of movements in different basketball scenes. The average recognition accuracy is more than 75%. It can be seen that the method has certain practical application value. Compared with the common motion analysis method feature descriptors, the motion action analysis method based on the spatial temporal graph convolution neural network has higher identification accuracy and can be used for motion action analysis in the actual basketball sports scenes.</description><subject>Accuracy</subject><subject>Artificial neural networks</subject><subject>Basketball</subject><subject>Cost analysis</subject><subject>Data structures</subject><subject>Human body</subject><subject>Image processing</subject><subject>Neural networks</subject><subject>Recognition</subject><subject>Sports</subject><issn>1058-9244</issn><issn>1875-919X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>RHX</sourceid><recordid>eNp90E1Lw0AQBuBFFKzVmz8g4FFjZza72d1jLX4UKwpV8BY220lNTZO6myL99ya0Z0_vMDwMw8vYJcItopQjDpyPVCKMFPqIDVArGRs0n8fdDFLHhgtxys5CWAGgRoABe35p2rKpo7HbR22rXShDZNvozoZvanNbVdF80_g2RHNHNfV7WkQdnq7tkqI33zgKoayX5-yksFWgi0MO2cfD_fvkKZ69Pk4n41nsEoA2dlpggpCaVKcarSksiELavLC4UKqwlBtClZpcpqQSInScJAenICGlJSZDdrW_u_HNz5ZCm62are8-DxlPBWgpUt6rm71yvgnBU5FtfLm2fpchZH1dWV9Xdqir49d7_lXWC_tb_q__AJ4zaGQ</recordid><startdate>20220307</startdate><enddate>20220307</enddate><creator>Liu, Jun</creator><general>Hindawi</general><general>Hindawi Limited</general><scope>RHU</scope><scope>RHW</scope><scope>RHX</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-5262-2202</orcidid></search><sort><creationdate>20220307</creationdate><title>Motion Action Analysis at Basketball Sports Scene Based on Image Processing</title><author>Liu, Jun</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c300t-c8413106968681a9fa04f5abfa1d77faeb9e1769b56e73ee1c2e520c703e78513</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Accuracy</topic><topic>Artificial neural networks</topic><topic>Basketball</topic><topic>Cost analysis</topic><topic>Data structures</topic><topic>Human body</topic><topic>Image processing</topic><topic>Neural networks</topic><topic>Recognition</topic><topic>Sports</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Liu, Jun</creatorcontrib><collection>Hindawi Publishing Complete</collection><collection>Hindawi Publishing Subscription Journals</collection><collection>Hindawi Publishing Open Access Journals</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Scientific programming</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Liu, Jun</au><au>Sun, Le</au><au>Le Sun</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Motion Action Analysis at Basketball Sports Scene Based on Image Processing</atitle><jtitle>Scientific programming</jtitle><date>2022-03-07</date><risdate>2022</risdate><volume>2022</volume><spage>1</spage><epage>11</epage><pages>1-11</pages><issn>1058-9244</issn><eissn>1875-919X</eissn><abstract>To solve the problems of low accuracy and high time cost in manual recording and statistics of basketball data, an automatic analysis method of motion action under the basketball sports scene based on the spatial temporal graph convolutional neural network is proposed. By using the graph structure in the data structure to model the joints and limbs of the human body, and using the spatial temporal graph structure to model the posture action, the extraction and estimation of human body posture in basketball sports scenes are realized. Then, training combined with transfer learning, the recognition of motion fuzzy posture is realized through the classification and application of a label subset. Finally, using the self-made OpenCV to collect and calibrate NBA basketball videos, the effectiveness of the proposed method is verified by analyzing the motion action. The results show that the proposed method based on the spatial temporal graph convolutional neural network can recognize all kinds of movements in different basketball scenes. The average recognition accuracy is more than 75%. It can be seen that the method has certain practical application value. Compared with the common motion analysis method feature descriptors, the motion action analysis method based on the spatial temporal graph convolution neural network has higher identification accuracy and can be used for motion action analysis in the actual basketball sports scenes.</abstract><cop>New York</cop><pub>Hindawi</pub><doi>10.1155/2022/7349548</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-5262-2202</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Accuracy Artificial neural networks Basketball Cost analysis Data structures Human body Image processing Neural networks Recognition Sports |
title | Motion Action Analysis at Basketball Sports Scene Based on Image Processing |
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