The average tree value for hypergraph games

We consider transferable utility cooperative games (TU games) with limited cooperation introduced by a hypergraph communication structure, the so-called hypergraph games. A hypergraph communication structure is given by a collection of coalitions, the hyperlinks of the hypergraph, for which it is as...

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Veröffentlicht in:Mathematical methods of operations research (Heidelberg, Germany) Germany), 2021-12, Vol.94 (3), p.437-460
Hauptverfasser: Kang, Liying, Khmelnitskaya, Anna, Shan, Erfang, Talman, Dolf, Zhang, Guang
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container_title Mathematical methods of operations research (Heidelberg, Germany)
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creator Kang, Liying
Khmelnitskaya, Anna
Shan, Erfang
Talman, Dolf
Zhang, Guang
description We consider transferable utility cooperative games (TU games) with limited cooperation introduced by a hypergraph communication structure, the so-called hypergraph games. A hypergraph communication structure is given by a collection of coalitions, the hyperlinks of the hypergraph, for which it is assumed that only coalitions that are hyperlinks or connected unions of hyperlinks are able to cooperate and realize their worth. We introduce the average tree value for hypergraph games, which assigns to each player the average of the player’s marginal contributions with respect to a particular collection of rooted spanning trees of the hypergraph, and study its properties. We show that the average tree value is stable on the subclass of superadditive cycle-free hypergraph games. We also provide axiomatizations of the average tree value on the subclasses of cycle-free hypergraph games, hypertree games, and cycle hypergraph games.
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subjects Autumn
Business and Management
Calculus of Variations and Optimal Control
Optimization
Cooperation
Game theory
Games
Graph theory
Graphs
Mathematics
Mathematics and Statistics
Operations research
Operations Research/Decision Theory
Original Article
title The average tree value for hypergraph games
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