Learning Through Redesigning a Game in the STEM Classroom

Background Play is an important part of the childhood. The learning potential of playing and creating non-digital games, like tabletop games, however, has not been fully explored. Aim The study discussed in this paper identified a range of activities through which learners redesigned a mathematics-o...

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Veröffentlicht in:Simulation & gaming 2021-12, Vol.52 (6), p.753-774
Hauptverfasser: Rahimi, Farzan Baradaran, Kim, Beaumie
Format: Artikel
Sprache:eng
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