Image Recognition Method for Pitching Fingers of Basketball Players Based on Symmetry Algorithm
In the basketball game, the accuracy and standardization of pitching are directly related to the score. So it is very important to analyze the pitching figure movement to have a better positioning of the fingers. There are limited techniques to recognize the movement. The human motion recognition me...
Gespeichert in:
Veröffentlicht in: | Wireless communications and mobile computing 2021, Vol.2021 (1) |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | 1 |
container_start_page | |
container_title | Wireless communications and mobile computing |
container_volume | 2021 |
creator | Chen, Wanquan |
description | In the basketball game, the accuracy and standardization of pitching are directly related to the score. So it is very important to analyze the pitching figure movement to have a better positioning of the fingers. There are limited techniques to recognize the movement. The human motion recognition method is one of them. It utilizes the spatiotemporal image segmentation and interactive region detection to recognize images of pitching finger movement of basketball players. This method has a limitation that the symmetrical information of the human body and sphere cannot be excavated, which leads to certain errors in recognition effect. This paper presents a method of recognizing pitching finger movement of basketball players based on symmetry algorithm, constructs an acquisition model, carries out edge contour detection and adaptive feature segmentation of images of pitching finger movement of basketball players, and uses a fixed threshold to segment finger image to extract players’ hand contour and locate the middle axis of the finger. On this basis, the symmetry recognition method based on nematode recognition algorithm is used to recognize the symmetry of basketball pitching finger movement image and complete the accurate recognition of basketball pitching finger movement image. The experimental results show that the proposed method can effectively recognize the basketball player’s finger movement image. The average recognition accuracy is 98%, the growth rate of recognition speed is 98%, and the maximum recognition time is 12 s. The robustness of the proposed method is 0.45. |
doi_str_mv | 10.1155/2021/2242222 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2576545830</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2576545830</sourcerecordid><originalsourceid>FETCH-LOGICAL-c337t-8bdbd92416bc047db3af0a4a0fbf3aeb1624728d80a4afededecbf2dc799feb33</originalsourceid><addsrcrecordid>eNp9kNtKAzEQhoMoWKt3PkDAS12bwx4va7FaqFg8XIdkk-xu3d3UJEX27c3S4qUzMDP8fDMDPwDXGN1jnCQzggieERKTECdgghOKojzNstO_OS3OwYVzW4QQDfAEsFXHKwXfVGmqvvGN6eGL8rWRUBsLN40v66av4DIUZR00Gj5w96W84G0LNy0fRjVISsKw-j50nfJ2gPO2MrbxdXcJzjRvnbo69in4XD5-LJ6j9evTajFfRyWlmY9yIYUsSIxTUaI4k4JyjXjMkRaaciVwSuKM5DIfRa1kyFJoIsusKLQSlE7BzeHuzprvvXKebc3e9uElI0mWJnGSUxSouwNVWuOcVZrtbNNxOzCM2GghGy1kRwsDfnvAgweS_zT_078RpXHo</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2576545830</pqid></control><display><type>article</type><title>Image Recognition Method for Pitching Fingers of Basketball Players Based on Symmetry Algorithm</title><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><source>Wiley Online Library Open Access</source><source>Alma/SFX Local Collection</source><creator>Chen, Wanquan</creator><contributor>Shanmuganathan, Vimal ; Vimal Shanmuganathan</contributor><creatorcontrib>Chen, Wanquan ; Shanmuganathan, Vimal ; Vimal Shanmuganathan</creatorcontrib><description>In the basketball game, the accuracy and standardization of pitching are directly related to the score. So it is very important to analyze the pitching figure movement to have a better positioning of the fingers. There are limited techniques to recognize the movement. The human motion recognition method is one of them. It utilizes the spatiotemporal image segmentation and interactive region detection to recognize images of pitching finger movement of basketball players. This method has a limitation that the symmetrical information of the human body and sphere cannot be excavated, which leads to certain errors in recognition effect. This paper presents a method of recognizing pitching finger movement of basketball players based on symmetry algorithm, constructs an acquisition model, carries out edge contour detection and adaptive feature segmentation of images of pitching finger movement of basketball players, and uses a fixed threshold to segment finger image to extract players’ hand contour and locate the middle axis of the finger. On this basis, the symmetry recognition method based on nematode recognition algorithm is used to recognize the symmetry of basketball pitching finger movement image and complete the accurate recognition of basketball pitching finger movement image. The experimental results show that the proposed method can effectively recognize the basketball player’s finger movement image. The average recognition accuracy is 98%, the growth rate of recognition speed is 98%, and the maximum recognition time is 12 s. The robustness of the proposed method is 0.45.</description><identifier>ISSN: 1530-8669</identifier><identifier>EISSN: 1530-8677</identifier><identifier>DOI: 10.1155/2021/2242222</identifier><language>eng</language><publisher>Oxford: Hindawi</publisher><subject>Accuracy ; Algorithms ; Basketball ; Contours ; Fingers ; Human motion ; Image segmentation ; Motion perception ; Nematodes ; Object recognition ; Players ; Standardization ; Symmetry</subject><ispartof>Wireless communications and mobile computing, 2021, Vol.2021 (1)</ispartof><rights>Copyright © 2021 Wanquan Chen.</rights><rights>Copyright © 2021 Wanquan Chen. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c337t-8bdbd92416bc047db3af0a4a0fbf3aeb1624728d80a4afededecbf2dc799feb33</citedby><cites>FETCH-LOGICAL-c337t-8bdbd92416bc047db3af0a4a0fbf3aeb1624728d80a4afededecbf2dc799feb33</cites><orcidid>0000-0003-3537-980X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,4009,27902,27903,27904</link.rule.ids></links><search><contributor>Shanmuganathan, Vimal</contributor><contributor>Vimal Shanmuganathan</contributor><creatorcontrib>Chen, Wanquan</creatorcontrib><title>Image Recognition Method for Pitching Fingers of Basketball Players Based on Symmetry Algorithm</title><title>Wireless communications and mobile computing</title><description>In the basketball game, the accuracy and standardization of pitching are directly related to the score. So it is very important to analyze the pitching figure movement to have a better positioning of the fingers. There are limited techniques to recognize the movement. The human motion recognition method is one of them. It utilizes the spatiotemporal image segmentation and interactive region detection to recognize images of pitching finger movement of basketball players. This method has a limitation that the symmetrical information of the human body and sphere cannot be excavated, which leads to certain errors in recognition effect. This paper presents a method of recognizing pitching finger movement of basketball players based on symmetry algorithm, constructs an acquisition model, carries out edge contour detection and adaptive feature segmentation of images of pitching finger movement of basketball players, and uses a fixed threshold to segment finger image to extract players’ hand contour and locate the middle axis of the finger. On this basis, the symmetry recognition method based on nematode recognition algorithm is used to recognize the symmetry of basketball pitching finger movement image and complete the accurate recognition of basketball pitching finger movement image. The experimental results show that the proposed method can effectively recognize the basketball player’s finger movement image. The average recognition accuracy is 98%, the growth rate of recognition speed is 98%, and the maximum recognition time is 12 s. The robustness of the proposed method is 0.45.</description><subject>Accuracy</subject><subject>Algorithms</subject><subject>Basketball</subject><subject>Contours</subject><subject>Fingers</subject><subject>Human motion</subject><subject>Image segmentation</subject><subject>Motion perception</subject><subject>Nematodes</subject><subject>Object recognition</subject><subject>Players</subject><subject>Standardization</subject><subject>Symmetry</subject><issn>1530-8669</issn><issn>1530-8677</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>RHX</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNp9kNtKAzEQhoMoWKt3PkDAS12bwx4va7FaqFg8XIdkk-xu3d3UJEX27c3S4qUzMDP8fDMDPwDXGN1jnCQzggieERKTECdgghOKojzNstO_OS3OwYVzW4QQDfAEsFXHKwXfVGmqvvGN6eGL8rWRUBsLN40v66av4DIUZR00Gj5w96W84G0LNy0fRjVISsKw-j50nfJ2gPO2MrbxdXcJzjRvnbo69in4XD5-LJ6j9evTajFfRyWlmY9yIYUsSIxTUaI4k4JyjXjMkRaaciVwSuKM5DIfRa1kyFJoIsusKLQSlE7BzeHuzprvvXKebc3e9uElI0mWJnGSUxSouwNVWuOcVZrtbNNxOzCM2GghGy1kRwsDfnvAgweS_zT_078RpXHo</recordid><startdate>2021</startdate><enddate>2021</enddate><creator>Chen, Wanquan</creator><general>Hindawi</general><general>Hindawi Limited</general><scope>RHU</scope><scope>RHW</scope><scope>RHX</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>7XB</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0N</scope><scope>P5Z</scope><scope>P62</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><orcidid>https://orcid.org/0000-0003-3537-980X</orcidid></search><sort><creationdate>2021</creationdate><title>Image Recognition Method for Pitching Fingers of Basketball Players Based on Symmetry Algorithm</title><author>Chen, Wanquan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c337t-8bdbd92416bc047db3af0a4a0fbf3aeb1624728d80a4afededecbf2dc799feb33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Accuracy</topic><topic>Algorithms</topic><topic>Basketball</topic><topic>Contours</topic><topic>Fingers</topic><topic>Human motion</topic><topic>Image segmentation</topic><topic>Motion perception</topic><topic>Nematodes</topic><topic>Object recognition</topic><topic>Players</topic><topic>Standardization</topic><topic>Symmetry</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chen, Wanquan</creatorcontrib><collection>Hindawi Publishing Complete</collection><collection>Hindawi Publishing Subscription Journals</collection><collection>Hindawi Publishing Open Access</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Computing Database</collection><collection>Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Wireless communications and mobile computing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chen, Wanquan</au><au>Shanmuganathan, Vimal</au><au>Vimal Shanmuganathan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Image Recognition Method for Pitching Fingers of Basketball Players Based on Symmetry Algorithm</atitle><jtitle>Wireless communications and mobile computing</jtitle><date>2021</date><risdate>2021</risdate><volume>2021</volume><issue>1</issue><issn>1530-8669</issn><eissn>1530-8677</eissn><abstract>In the basketball game, the accuracy and standardization of pitching are directly related to the score. So it is very important to analyze the pitching figure movement to have a better positioning of the fingers. There are limited techniques to recognize the movement. The human motion recognition method is one of them. It utilizes the spatiotemporal image segmentation and interactive region detection to recognize images of pitching finger movement of basketball players. This method has a limitation that the symmetrical information of the human body and sphere cannot be excavated, which leads to certain errors in recognition effect. This paper presents a method of recognizing pitching finger movement of basketball players based on symmetry algorithm, constructs an acquisition model, carries out edge contour detection and adaptive feature segmentation of images of pitching finger movement of basketball players, and uses a fixed threshold to segment finger image to extract players’ hand contour and locate the middle axis of the finger. On this basis, the symmetry recognition method based on nematode recognition algorithm is used to recognize the symmetry of basketball pitching finger movement image and complete the accurate recognition of basketball pitching finger movement image. The experimental results show that the proposed method can effectively recognize the basketball player’s finger movement image. The average recognition accuracy is 98%, the growth rate of recognition speed is 98%, and the maximum recognition time is 12 s. The robustness of the proposed method is 0.45.</abstract><cop>Oxford</cop><pub>Hindawi</pub><doi>10.1155/2021/2242222</doi><orcidid>https://orcid.org/0000-0003-3537-980X</orcidid><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1530-8669 |
ispartof | Wireless communications and mobile computing, 2021, Vol.2021 (1) |
issn | 1530-8669 1530-8677 |
language | eng |
recordid | cdi_proquest_journals_2576545830 |
source | Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; Wiley Online Library Open Access; Alma/SFX Local Collection |
subjects | Accuracy Algorithms Basketball Contours Fingers Human motion Image segmentation Motion perception Nematodes Object recognition Players Standardization Symmetry |
title | Image Recognition Method for Pitching Fingers of Basketball Players Based on Symmetry Algorithm |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-25T07%3A32%3A39IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Image%20Recognition%20Method%20for%20Pitching%20Fingers%20of%20Basketball%20Players%20Based%20on%20Symmetry%20Algorithm&rft.jtitle=Wireless%20communications%20and%20mobile%20computing&rft.au=Chen,%20Wanquan&rft.date=2021&rft.volume=2021&rft.issue=1&rft.issn=1530-8669&rft.eissn=1530-8677&rft_id=info:doi/10.1155/2021/2242222&rft_dat=%3Cproquest_cross%3E2576545830%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2576545830&rft_id=info:pmid/&rfr_iscdi=true |