A Sustainability Innovation Experiential Learning Model for Virtual Reality Chemistry Laboratory: An Empirical Study with PLS-SEM and IPMA
This study focuses on serious virtual reality games, and how users can increase their understanding of the sustainable innovation learning (SIL) model and their familiarity with sustainable development strategies. “Users” of serious games consists of all possible target groups that are interested in...
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Veröffentlicht in: | Sustainability 2019-02, Vol.11 (4), p.1027 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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