Integration of Extended Reality and a High-Fidelity Simulator in Team-Based Simulations for Emergency Scenarios
Wearable devices such as smart glasses are considered promising assistive tools for information exchange in healthcare settings. We aimed to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Two scenarios of patients with...
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Veröffentlicht in: | Electronics (Basel) 2021-09, Vol.10 (17), p.2170 |
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creator | Lee, Youngho Kim, Sun-Kyung Yoon, Hyoseok Choi, Jongmyung Kim, Hyesun Go, Younghye |
description | Wearable devices such as smart glasses are considered promising assistive tools for information exchange in healthcare settings. We aimed to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Two scenarios of patients with arrhythmia were developed to establish a procedure for interprofessional interactions via smart glasses using 15-h simulation training. Three to four participants formed a team and played the roles of remote supporter or bed-side trainee with smart glasses. Usability, attitudes towards the interprofessional health care team and learning satisfaction were assessed. Using a 5-point Likert scale, from 1 (strongly disagree) to 5 (strongly agree), 31 participants reported that the smart glasses were easy to use (3.61 ± 0.95), that they felt confident during use (3.90 ± 0.87), and that that responded positively to long-term use (3.26 ± 0.89) and low levels of physical discomfort (1.96 ± 1.06). The learning satisfaction was high (4.65 ± 0.55), and most (84%) participants found the experience favorable. Key challenges included an unstable internet connection, poor resolution and display, and physical discomfort while using the smart glasses with accessories. We determined the feasibility and acceptability of smart glasses for interprofessional interactions within a team-based simulation. Participants responded favorably toward a smart glass-based simulation learning environment that would be applicable in clinical settings. |
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We aimed to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Two scenarios of patients with arrhythmia were developed to establish a procedure for interprofessional interactions via smart glasses using 15-h simulation training. Three to four participants formed a team and played the roles of remote supporter or bed-side trainee with smart glasses. Usability, attitudes towards the interprofessional health care team and learning satisfaction were assessed. Using a 5-point Likert scale, from 1 (strongly disagree) to 5 (strongly agree), 31 participants reported that the smart glasses were easy to use (3.61 ± 0.95), that they felt confident during use (3.90 ± 0.87), and that that responded positively to long-term use (3.26 ± 0.89) and low levels of physical discomfort (1.96 ± 1.06). The learning satisfaction was high (4.65 ± 0.55), and most (84%) participants found the experience favorable. Key challenges included an unstable internet connection, poor resolution and display, and physical discomfort while using the smart glasses with accessories. We determined the feasibility and acceptability of smart glasses for interprofessional interactions within a team-based simulation. Participants responded favorably toward a smart glass-based simulation learning environment that would be applicable in clinical settings.</description><identifier>ISSN: 2079-9292</identifier><identifier>EISSN: 2079-9292</identifier><identifier>DOI: 10.3390/electronics10172170</identifier><language>eng</language><publisher>Basel: MDPI AG</publisher><subject>Algorithms ; Arrhythmia ; Cameras ; Cardiac arrhythmia ; Collaboration ; Communication ; Decision making ; Discomfort ; Emergency medical care ; Eyewear ; Feasibility ; Intensive care ; Learning ; Medical personnel ; Nursing care ; Nursing education ; Nursing skills ; Patients ; Problem solving ; School environment ; Simulation ; Simulator fidelity ; Students ; Teams ; User satisfaction ; Wearable computers ; Wearable technology</subject><ispartof>Electronics (Basel), 2021-09, Vol.10 (17), p.2170</ispartof><rights>2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c252t-3a079f95acc0cf7328bf5001afe68e330d2f047e7dc6eb439caae2821a3703e93</citedby><cites>FETCH-LOGICAL-c252t-3a079f95acc0cf7328bf5001afe68e330d2f047e7dc6eb439caae2821a3703e93</cites><orcidid>0000-0001-8839-5577 ; 0000-0002-1443-776X ; 0000-0002-7341-6619 ; 0000-0002-9907-0775 ; 0000-0003-2083-9957</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27901,27902</link.rule.ids></links><search><creatorcontrib>Lee, Youngho</creatorcontrib><creatorcontrib>Kim, Sun-Kyung</creatorcontrib><creatorcontrib>Yoon, Hyoseok</creatorcontrib><creatorcontrib>Choi, Jongmyung</creatorcontrib><creatorcontrib>Kim, Hyesun</creatorcontrib><creatorcontrib>Go, Younghye</creatorcontrib><title>Integration of Extended Reality and a High-Fidelity Simulator in Team-Based Simulations for Emergency Scenarios</title><title>Electronics (Basel)</title><description>Wearable devices such as smart glasses are considered promising assistive tools for information exchange in healthcare settings. We aimed to evaluate the usability and feasibility of smart glasses for team-based simulations constructed using a high-fidelity simulator. Two scenarios of patients with arrhythmia were developed to establish a procedure for interprofessional interactions via smart glasses using 15-h simulation training. Three to four participants formed a team and played the roles of remote supporter or bed-side trainee with smart glasses. Usability, attitudes towards the interprofessional health care team and learning satisfaction were assessed. Using a 5-point Likert scale, from 1 (strongly disagree) to 5 (strongly agree), 31 participants reported that the smart glasses were easy to use (3.61 ± 0.95), that they felt confident during use (3.90 ± 0.87), and that that responded positively to long-term use (3.26 ± 0.89) and low levels of physical discomfort (1.96 ± 1.06). The learning satisfaction was high (4.65 ± 0.55), and most (84%) participants found the experience favorable. 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Participants responded favorably toward a smart glass-based simulation learning environment that would be applicable in clinical settings.</description><subject>Algorithms</subject><subject>Arrhythmia</subject><subject>Cameras</subject><subject>Cardiac arrhythmia</subject><subject>Collaboration</subject><subject>Communication</subject><subject>Decision making</subject><subject>Discomfort</subject><subject>Emergency medical care</subject><subject>Eyewear</subject><subject>Feasibility</subject><subject>Intensive care</subject><subject>Learning</subject><subject>Medical personnel</subject><subject>Nursing care</subject><subject>Nursing education</subject><subject>Nursing skills</subject><subject>Patients</subject><subject>Problem solving</subject><subject>School environment</subject><subject>Simulation</subject><subject>Simulator fidelity</subject><subject>Students</subject><subject>Teams</subject><subject>User satisfaction</subject><subject>Wearable computers</subject><subject>Wearable technology</subject><issn>2079-9292</issn><issn>2079-9292</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNptUE1PAjEQbYwmEuQXeGniebUfLN0elYCQkJgonjdDd4oluy22SyL_3iocPDiXmbx5783kEXLL2b2Umj1gi6aPwTuTOONKcMUuyEAwpQsttLj8M1-TUUo7lktzWUk2IGHpe9xG6F3wNFg6--rRN9jQV4TW9UcKvqFAF277Ucxdg7_Ym-sOLfQhUufpGqErniBlzRnPVonavJ11GLfoTVYY9BBdSDfkykKbcHTuQ_I-n62ni2L18rycPq4KI0rRFxLyy1aXYAwzVklRbWzJGAeLkwqlZI2wbKxQNWaCm7HUBgBFJThIxSRqOSR3J999DJ8HTH29C4fo88lalIopNVFynFnyxDIxpBTR1vvoOojHmrP6J9z6n3DlN-d7cUE</recordid><startdate>20210906</startdate><enddate>20210906</enddate><creator>Lee, Youngho</creator><creator>Kim, Sun-Kyung</creator><creator>Yoon, Hyoseok</creator><creator>Choi, Jongmyung</creator><creator>Kim, Hyesun</creator><creator>Go, Younghye</creator><general>MDPI AG</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>COVID</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L7M</scope><scope>P5Z</scope><scope>P62</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><orcidid>https://orcid.org/0000-0001-8839-5577</orcidid><orcidid>https://orcid.org/0000-0002-1443-776X</orcidid><orcidid>https://orcid.org/0000-0002-7341-6619</orcidid><orcidid>https://orcid.org/0000-0002-9907-0775</orcidid><orcidid>https://orcid.org/0000-0003-2083-9957</orcidid></search><sort><creationdate>20210906</creationdate><title>Integration of Extended Reality and a High-Fidelity Simulator in Team-Based Simulations for Emergency Scenarios</title><author>Lee, Youngho ; 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subjects | Algorithms Arrhythmia Cameras Cardiac arrhythmia Collaboration Communication Decision making Discomfort Emergency medical care Eyewear Feasibility Intensive care Learning Medical personnel Nursing care Nursing education Nursing skills Patients Problem solving School environment Simulation Simulator fidelity Students Teams User satisfaction Wearable computers Wearable technology |
title | Integration of Extended Reality and a High-Fidelity Simulator in Team-Based Simulations for Emergency Scenarios |
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