Augmented reality is human-like: How the humanizing experience inspires destination brand love
•Applying humanizing experience theory in digital marketing.•Augmented reality (AR) as a discruptive technology in digital marketing are anthropomorphism, self-representation, and intimacy.•An emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, s...
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Veröffentlicht in: | Technological forecasting & social change 2021-09, Vol.170, p.120853, Article 120853 |
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description | •Applying humanizing experience theory in digital marketing.•Augmented reality (AR) as a discruptive technology in digital marketing are anthropomorphism, self-representation, and intimacy.•An emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic.•Green destination brand love enhanced by AR through humanizing digital experience in contactless service journeys.
Drawing on humanizing experience theory, we examined the antecedents and consequences of humanizing the digital experience in a virtual tourism context. Using a scenario survey approach, we designed dynamic 360° augmented reality (AR) panorama and 360° spin-of-the-mouse environments to examine the research model and hypotheses. Data from 263 subjects were collected and analyzed with AMOS 20. The empirical results elucidate the psychological mechanism behind the formation of humanizing digital experiences, showing that a 360° AR panorama shapes three features of a humanizing experience—anthropomorphism, self-representation, and intimacy—significantly better than a spin of the mouse, resulting in a stronger effect on green destination brand love. Furthermore, the technology readiness of online tourists significantly moderates the effects of a humanizing digital experience on green destination brand love. This study demonstrates how an emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic. The study helps researchers of green destination brand love and AR better understand what a humanizing digital experience in contactless service journeys can offer, paving the way for further research and practical development in this area. Because AR can be used to process big data, ethical compliance is also addressed. |
doi_str_mv | 10.1016/j.techfore.2021.120853 |
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Drawing on humanizing experience theory, we examined the antecedents and consequences of humanizing the digital experience in a virtual tourism context. Using a scenario survey approach, we designed dynamic 360° augmented reality (AR) panorama and 360° spin-of-the-mouse environments to examine the research model and hypotheses. Data from 263 subjects were collected and analyzed with AMOS 20. The empirical results elucidate the psychological mechanism behind the formation of humanizing digital experiences, showing that a 360° AR panorama shapes three features of a humanizing experience—anthropomorphism, self-representation, and intimacy—significantly better than a spin of the mouse, resulting in a stronger effect on green destination brand love. Furthermore, the technology readiness of online tourists significantly moderates the effects of a humanizing digital experience on green destination brand love. This study demonstrates how an emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic. The study helps researchers of green destination brand love and AR better understand what a humanizing digital experience in contactless service journeys can offer, paving the way for further research and practical development in this area. Because AR can be used to process big data, ethical compliance is also addressed.</description><identifier>ISSN: 0040-1625</identifier><identifier>EISSN: 1873-5509</identifier><identifier>DOI: 10.1016/j.techfore.2021.120853</identifier><language>eng</language><publisher>New York: Elsevier Inc</publisher><subject>Analysis ; Augmented Reality ; Big Data ; Business schools ; College teachers ; COVID-19 ; Disruptive technology ; Empirical analysis ; Epidemics ; Green destination brand love ; Humanizing digital experience ; Love ; Marketing ; Technology ; Technology readiness ; Tourism ; Travel industry ; Virtual reality</subject><ispartof>Technological forecasting & social change, 2021-09, Vol.170, p.120853, Article 120853</ispartof><rights>2021</rights><rights>COPYRIGHT 2021 Elsevier B.V.</rights><rights>Copyright Elsevier Science Ltd. Sep 2021</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c403t-aaa5a4e82df74c096f63e3bde215cad5bd2ee3a653af61803ef71b117915f7493</citedby><cites>FETCH-LOGICAL-c403t-aaa5a4e82df74c096f63e3bde215cad5bd2ee3a653af61803ef71b117915f7493</cites><orcidid>0000-0002-2950-9607</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0040162521002857$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,33751,65306</link.rule.ids></links><search><creatorcontrib>Huang, Tseng-Lung</creatorcontrib><creatorcontrib>Liu, Ben S.C.</creatorcontrib><title>Augmented reality is human-like: How the humanizing experience inspires destination brand love</title><title>Technological forecasting & social change</title><description>•Applying humanizing experience theory in digital marketing.•Augmented reality (AR) as a discruptive technology in digital marketing are anthropomorphism, self-representation, and intimacy.•An emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic.•Green destination brand love enhanced by AR through humanizing digital experience in contactless service journeys.
Drawing on humanizing experience theory, we examined the antecedents and consequences of humanizing the digital experience in a virtual tourism context. Using a scenario survey approach, we designed dynamic 360° augmented reality (AR) panorama and 360° spin-of-the-mouse environments to examine the research model and hypotheses. Data from 263 subjects were collected and analyzed with AMOS 20. The empirical results elucidate the psychological mechanism behind the formation of humanizing digital experiences, showing that a 360° AR panorama shapes three features of a humanizing experience—anthropomorphism, self-representation, and intimacy—significantly better than a spin of the mouse, resulting in a stronger effect on green destination brand love. Furthermore, the technology readiness of online tourists significantly moderates the effects of a humanizing digital experience on green destination brand love. This study demonstrates how an emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic. The study helps researchers of green destination brand love and AR better understand what a humanizing digital experience in contactless service journeys can offer, paving the way for further research and practical development in this area. Because AR can be used to process big data, ethical compliance is also addressed.</description><subject>Analysis</subject><subject>Augmented Reality</subject><subject>Big Data</subject><subject>Business schools</subject><subject>College teachers</subject><subject>COVID-19</subject><subject>Disruptive technology</subject><subject>Empirical analysis</subject><subject>Epidemics</subject><subject>Green destination brand love</subject><subject>Humanizing digital experience</subject><subject>Love</subject><subject>Marketing</subject><subject>Technology</subject><subject>Technology readiness</subject><subject>Tourism</subject><subject>Travel industry</subject><subject>Virtual reality</subject><issn>0040-1625</issn><issn>1873-5509</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>BHHNA</sourceid><recordid>eNqFkE9rGzEQxUVJoI7Tr1AEgdzW0R9LK-dUE5I6EOglvVbI0qwtdy25ktaN8-mrdNtzTgPDe2_m_RD6TMmMEipvdrMCdtvFBDNGGJ1RRpTgH9CEqpY3QpDFGZoQMicNlUx8RBc57wghLVdygn4sh80eQgGHE5jelxP2GW-HvQlN73_CLV7F37hsYdz5Vx82GF4OkDwEC9iHfPAJMnaQiw-m-BjwOpngcB-PcInOO9Nn-PRvTtH3h_vnu1Xz9O3r493yqbFzwktjjBFmDoq5rp1bspCd5MDXDhgV1jixdgyAGym46SRVhEPX0jWl7YKK6ljwKboacw8p_hrqK3oXhxTqSc2EpJRwpVRVXY-qjelB-2BjLf5SNmbIWeullFK1jIm2CuUotCnmnKDTh-T3Jp00JfoNut7p_9D1G3Q9Qq_GL6MRatmjh6Sz_QvKVUi2aBf9exF_ABLkjsc</recordid><startdate>20210901</startdate><enddate>20210901</enddate><creator>Huang, Tseng-Lung</creator><creator>Liu, Ben S.C.</creator><general>Elsevier Inc</general><general>Elsevier B.V</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7TB</scope><scope>7U4</scope><scope>8FD</scope><scope>BHHNA</scope><scope>DWI</scope><scope>F28</scope><scope>FR3</scope><scope>JQ2</scope><scope>KR7</scope><scope>WZK</scope><orcidid>https://orcid.org/0000-0002-2950-9607</orcidid></search><sort><creationdate>20210901</creationdate><title>Augmented reality is human-like: How the humanizing experience inspires destination brand love</title><author>Huang, Tseng-Lung ; Liu, Ben S.C.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c403t-aaa5a4e82df74c096f63e3bde215cad5bd2ee3a653af61803ef71b117915f7493</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Analysis</topic><topic>Augmented Reality</topic><topic>Big Data</topic><topic>Business schools</topic><topic>College teachers</topic><topic>COVID-19</topic><topic>Disruptive technology</topic><topic>Empirical analysis</topic><topic>Epidemics</topic><topic>Green destination brand love</topic><topic>Humanizing digital experience</topic><topic>Love</topic><topic>Marketing</topic><topic>Technology</topic><topic>Technology readiness</topic><topic>Tourism</topic><topic>Travel industry</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Huang, Tseng-Lung</creatorcontrib><creatorcontrib>Liu, Ben S.C.</creatorcontrib><collection>CrossRef</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>Technology Research Database</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Civil Engineering Abstracts</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Technological forecasting & social change</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Huang, Tseng-Lung</au><au>Liu, Ben S.C.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Augmented reality is human-like: How the humanizing experience inspires destination brand love</atitle><jtitle>Technological forecasting & social change</jtitle><date>2021-09-01</date><risdate>2021</risdate><volume>170</volume><spage>120853</spage><pages>120853-</pages><artnum>120853</artnum><issn>0040-1625</issn><eissn>1873-5509</eissn><abstract>•Applying humanizing experience theory in digital marketing.•Augmented reality (AR) as a discruptive technology in digital marketing are anthropomorphism, self-representation, and intimacy.•An emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic.•Green destination brand love enhanced by AR through humanizing digital experience in contactless service journeys.
Drawing on humanizing experience theory, we examined the antecedents and consequences of humanizing the digital experience in a virtual tourism context. Using a scenario survey approach, we designed dynamic 360° augmented reality (AR) panorama and 360° spin-of-the-mouse environments to examine the research model and hypotheses. Data from 263 subjects were collected and analyzed with AMOS 20. The empirical results elucidate the psychological mechanism behind the formation of humanizing digital experiences, showing that a 360° AR panorama shapes three features of a humanizing experience—anthropomorphism, self-representation, and intimacy—significantly better than a spin of the mouse, resulting in a stronger effect on green destination brand love. Furthermore, the technology readiness of online tourists significantly moderates the effects of a humanizing digital experience on green destination brand love. This study demonstrates how an emerging disruptive technology, AR, may help meet the need for contactless services in unique situations, such as the unexpected COVID-19 pandemic. The study helps researchers of green destination brand love and AR better understand what a humanizing digital experience in contactless service journeys can offer, paving the way for further research and practical development in this area. Because AR can be used to process big data, ethical compliance is also addressed.</abstract><cop>New York</cop><pub>Elsevier Inc</pub><doi>10.1016/j.techfore.2021.120853</doi><orcidid>https://orcid.org/0000-0002-2950-9607</orcidid></addata></record> |
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subjects | Analysis Augmented Reality Big Data Business schools College teachers COVID-19 Disruptive technology Empirical analysis Epidemics Green destination brand love Humanizing digital experience Love Marketing Technology Technology readiness Tourism Travel industry Virtual reality |
title | Augmented reality is human-like: How the humanizing experience inspires destination brand love |
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