An examination of the effectiveness of virtual reality technology for intercultural competence development
This study examines the effectiveness of virtual reality (VR) technology as an innovative learning platform in developing intercultural competence, including intercultural knowledge, attitudes, and beliefs. The research was based on data from undergraduate STEM students in a first-year technology co...
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Veröffentlicht in: | International journal of intercultural relations 2021-05, Vol.82, p.109 |
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creator | Akdere, Mesut Acheson, Kris Jiang, Yeling |
description | This study examines the effectiveness of virtual reality (VR) technology as an innovative learning platform in developing intercultural competence, including intercultural knowledge, attitudes, and beliefs. The research was based on data from undergraduate STEM students in a first-year technology course at a large public university in the Midwestern U.S. (n = 101). Online questionnaires measuring the universality-diversity dimension, tolerance of ambiguity, intercultural sensitivity, and cultural knowledge were used to collect pre-posttest data pre- and post-intervention. Paired sample t-tests assessing various components of intercultural competence yielded mean score increases from directly before (T1) to two weeks after (T2) the VR intervention. Furthermore, the study tested the specific relationship of participants' Intercultural Development Inventory (IDI) scores to intercultural competence measures. A linear regression revealed that students' pre-training IDI and cultural knowledge scores were significant predictors of their MGUDS score change, controlling for demographic variables such as gender, ethnicity, international student status, travel, and life history. Since objective measures of knowledge increased while self-report instruments such as the MGUDS showed mean decreases, the VR-based learning environment seems to have encouraged learners to develop a more realistic self-assessment of their level of intercultural competence. Results from this study suggest the importance of immersion (even when mobility is not possible) in developing intercultural competence and the potentials of VR technology in advancing intercultural learning. Implications for research and practice of intercultural competence development are discussed. |
doi_str_mv | 10.1016/j.ijintrel.2021.03.009 |
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The research was based on data from undergraduate STEM students in a first-year technology course at a large public university in the Midwestern U.S. (n = 101). Online questionnaires measuring the universality-diversity dimension, tolerance of ambiguity, intercultural sensitivity, and cultural knowledge were used to collect pre-posttest data pre- and post-intervention. Paired sample t-tests assessing various components of intercultural competence yielded mean score increases from directly before (T1) to two weeks after (T2) the VR intervention. Furthermore, the study tested the specific relationship of participants' Intercultural Development Inventory (IDI) scores to intercultural competence measures. A linear regression revealed that students' pre-training IDI and cultural knowledge scores were significant predictors of their MGUDS score change, controlling for demographic variables such as gender, ethnicity, international student status, travel, and life history. Since objective measures of knowledge increased while self-report instruments such as the MGUDS showed mean decreases, the VR-based learning environment seems to have encouraged learners to develop a more realistic self-assessment of their level of intercultural competence. Results from this study suggest the importance of immersion (even when mobility is not possible) in developing intercultural competence and the potentials of VR technology in advancing intercultural learning. Implications for research and practice of intercultural competence development are discussed.</description><identifier>ISSN: 0147-1767</identifier><identifier>EISSN: 1873-7552</identifier><identifier>DOI: 10.1016/j.ijintrel.2021.03.009</identifier><language>eng</language><publisher>New Brunswick: Elsevier Science Ltd</publisher><subject>Ambiguity ; College students ; Competence ; Cultural competence ; Demographic change ; Ethnicity ; Foreign students ; Intercultural competence ; Intercultural sensitivity ; Intervention ; Knowledge ; Learning environment ; Life history ; Mobility ; Multiculturalism & pluralism ; Scores ; Self evaluation ; Self report ; Technological change ; Technology ; Tolerance ; Virtual reality</subject><ispartof>International journal of intercultural relations, 2021-05, Vol.82, p.109</ispartof><rights>Copyright Elsevier Science Ltd. 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Since objective measures of knowledge increased while self-report instruments such as the MGUDS showed mean decreases, the VR-based learning environment seems to have encouraged learners to develop a more realistic self-assessment of their level of intercultural competence. Results from this study suggest the importance of immersion (even when mobility is not possible) in developing intercultural competence and the potentials of VR technology in advancing intercultural learning. Implications for research and practice of intercultural competence development are discussed.</description><subject>Ambiguity</subject><subject>College students</subject><subject>Competence</subject><subject>Cultural competence</subject><subject>Demographic change</subject><subject>Ethnicity</subject><subject>Foreign students</subject><subject>Intercultural competence</subject><subject>Intercultural sensitivity</subject><subject>Intervention</subject><subject>Knowledge</subject><subject>Learning environment</subject><subject>Life history</subject><subject>Mobility</subject><subject>Multiculturalism & pluralism</subject><subject>Scores</subject><subject>Self evaluation</subject><subject>Self report</subject><subject>Technological change</subject><subject>Technology</subject><subject>Tolerance</subject><subject>Virtual reality</subject><issn>0147-1767</issn><issn>1873-7552</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>7QJ</sourceid><sourceid>BHHNA</sourceid><recordid>eNotj1FLwzAUhYMoOKd_QQI-t94kS5M-jqFOGPiizyNtblxKl9Q0He7fW9GnA4fD93EIuWdQMmDVY1f6zoecsC85cFaCKAHqC7JgWolCSckvyQLYShVMVeqa3IxjBwActF6Qbh0ofpujDyb7GGh0NB-QonPYZn_CgOP4W558ypPpaULT-3ymGdtDiH38PFMXE539mNqpz1OaR208DpgxtEgtnrCPwxFDviVXzvQj3v3nknw8P71vtsXu7eV1s94VA9MiFxZWtZSNsAhC6sZIiRUqyQQXTMkKrDaWt43lvBaNNQ4tmEpj5Ywz9Wq-vCQPf9whxa8Jx7zv4pTCrNxzKWvFmFJM_ABmR1-i</recordid><startdate>20210501</startdate><enddate>20210501</enddate><creator>Akdere, Mesut</creator><creator>Acheson, Kris</creator><creator>Jiang, Yeling</creator><general>Elsevier Science Ltd</general><scope>7QJ</scope><scope>7U4</scope><scope>BHHNA</scope><scope>DWI</scope><scope>K7.</scope><scope>WZK</scope></search><sort><creationdate>20210501</creationdate><title>An examination of the effectiveness of virtual reality technology for intercultural competence development</title><author>Akdere, Mesut ; Acheson, Kris ; Jiang, Yeling</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p183t-d04955b3de0358ba55e6e75132317560d8ad2cbd2293bdafed0a68e6fafa94873</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Ambiguity</topic><topic>College students</topic><topic>Competence</topic><topic>Cultural competence</topic><topic>Demographic change</topic><topic>Ethnicity</topic><topic>Foreign students</topic><topic>Intercultural competence</topic><topic>Intercultural sensitivity</topic><topic>Intervention</topic><topic>Knowledge</topic><topic>Learning environment</topic><topic>Life history</topic><topic>Mobility</topic><topic>Multiculturalism & pluralism</topic><topic>Scores</topic><topic>Self evaluation</topic><topic>Self report</topic><topic>Technological change</topic><topic>Technology</topic><topic>Tolerance</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Akdere, Mesut</creatorcontrib><creatorcontrib>Acheson, Kris</creatorcontrib><creatorcontrib>Jiang, Yeling</creatorcontrib><collection>Applied Social Sciences Index & Abstracts (ASSIA)</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>ProQuest Criminal Justice (Alumni)</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>International journal of intercultural relations</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Akdere, Mesut</au><au>Acheson, Kris</au><au>Jiang, Yeling</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>An examination of the effectiveness of virtual reality technology for intercultural competence development</atitle><jtitle>International journal of intercultural relations</jtitle><date>2021-05-01</date><risdate>2021</risdate><volume>82</volume><spage>109</spage><pages>109-</pages><issn>0147-1767</issn><eissn>1873-7552</eissn><abstract>This study examines the effectiveness of virtual reality (VR) technology as an innovative learning platform in developing intercultural competence, including intercultural knowledge, attitudes, and beliefs. 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subjects | Ambiguity College students Competence Cultural competence Demographic change Ethnicity Foreign students Intercultural competence Intercultural sensitivity Intervention Knowledge Learning environment Life history Mobility Multiculturalism & pluralism Scores Self evaluation Self report Technological change Technology Tolerance Virtual reality |
title | An examination of the effectiveness of virtual reality technology for intercultural competence development |
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