Design of a Virtual Reality Software to Promote the Learning of Students with Dyslexia

The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is to contribute to the educational inclusion of students with dyslexia, aged between 10 and 16 years old, through the use of technology, specifically virtual reality (VR), to improve the access, particip...

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Veröffentlicht in:Sustainability 2021-08, Vol.13 (15), p.8425
Hauptverfasser: Rodríguez-Cano, Sonia, Delgado-Benito, Vanesa, Ausín-Villaverde, Vanesa, Martín, Lucía Muñoz
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container_end_page
container_issue 15
container_start_page 8425
container_title Sustainability
container_volume 13
creator Rodríguez-Cano, Sonia
Delgado-Benito, Vanesa
Ausín-Villaverde, Vanesa
Martín, Lucía Muñoz
description The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is to contribute to the educational inclusion of students with dyslexia, aged between 10 and 16 years old, through the use of technology, specifically virtual reality (VR), to improve the access, participation, and educational achievement of students with this learning difficulty. This is a qualitative and interpretative study with a descriptive character. The objective of this work is to design a VR application that contributes to the learning of students with dyslexia based on user-centered design as a methodology. The developmental lines to be addressed in the application have been defined, the features to be included have been determined, and the activities that make up the software have been designed. All this is based on the analysis of the needs and interests of the end users (students with dyslexia) as well as the vision of professionals (teachers and dyslexia intervention specialists). The results obtained allow us to conclude that VR technology is an interesting avenue of treatment, as it offers a ludic, safe, controlled, and motivating environment for students with dyslexia.
doi_str_mv 10.3390/su13158425
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source Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; MDPI - Multidisciplinary Digital Publishing Institute
subjects Academic achievement
Brain research
Cognition & reasoning
Cognitive ability
Computer applications
Computer programs
Design
Dyslexia
Education
Educational technology
End users
Learning
Learning disabilities
Memory
Motivation
Neurosciences
Phonology
Reading comprehension
Software
Spelling
Students
Sustainability
Technology
Virtual reality
title Design of a Virtual Reality Software to Promote the Learning of Students with Dyslexia
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