Realistic Rendering in "Details"
Rendering is far from solved. Even today, the rendered results still look artificial and overly perfect. To make rendering more realistic, we need details. However, rendering a complex surface with lots of details is far from easy. Traditionally, the surface microstructure is approximated using a sm...
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Veröffentlicht in: | IEEE computer graphics and applications 2021-07, Vol.41 (4), p.20-26 |
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Hauptverfasser: | , |
Format: | Magazinearticle |
Sprache: | eng |
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Online-Zugang: | Volltext bestellen |
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