Videogames and Innovation: Fostering Innovators' Skills in Online-Learning Environments

Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. Therefore, education for innovation becomes as important, and newer and innovative educational means must be adjusted for developing skill...

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Veröffentlicht in:Sustainability 2020-11, Vol.12 (21), p.9264, Article 9264
Hauptverfasser: Tobar-Munoz, Hendrys, Carcamo, Juan G., Solarte, Henner, Ventes, Christiam, Mesa, Jorge H.
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container_end_page
container_issue 21
container_start_page 9264
container_title Sustainability
container_volume 12
creator Tobar-Munoz, Hendrys
Carcamo, Juan G.
Solarte, Henner
Ventes, Christiam
Mesa, Jorge H.
description Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. Therefore, education for innovation becomes as important, and newer and innovative educational means must be adjusted for developing skills in innovation and entrepreneurship. Innovator's DNA is a framework of skills that are meant to be developed by innovators. This framework proposes five discovery skills, which are: observing, associating, experimenting, networking, and questioning. This paper studied whether and how videogames can develop innovators' skills in students of entrepreneurship and innovation in online-learning environments, by directly observing the participation of 23 participants during an interaction with a game specifically tailored for fostering these skills. The videogame used is called CAFET, and it consists of a card-based game where players enact coffee industry entrepreneurs in Colombia. A mixed-methods research was carried out by coding each observable action conducted by the participants and interviewing them about their behaviors. Results showed that participants enact actions that may involve and develop innovator's DNA skills, specifically observing, associating, and experimenting. This study analyzed how videogames can develop innovation skills and explains the behaviors observed among other insights.
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subjects Agricultural commodities
Climate change
Coffee
Coffee industry
Computer & video games
Creativity
Deoxyribonucleic acid
Developing countries
DNA
Entrepreneurship
Environmental Sciences
Environmental Sciences & Ecology
Environmental Studies
Green & Sustainable Science & Technology
Higher education
Innovations
LDCs
Learning management systems
Life Sciences & Biomedicine
Mixed methods research
Observational learning
Problem solving
Science & Technology
Science & Technology - Other Topics
Skills
Students
title Videogames and Innovation: Fostering Innovators' Skills in Online-Learning Environments
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