Videogames and Innovation: Fostering Innovators' Skills in Online-Learning Environments
Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. Therefore, education for innovation becomes as important, and newer and innovative educational means must be adjusted for developing skill...
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description | Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. Therefore, education for innovation becomes as important, and newer and innovative educational means must be adjusted for developing skills in innovation and entrepreneurship. Innovator's DNA is a framework of skills that are meant to be developed by innovators. This framework proposes five discovery skills, which are: observing, associating, experimenting, networking, and questioning. This paper studied whether and how videogames can develop innovators' skills in students of entrepreneurship and innovation in online-learning environments, by directly observing the participation of 23 participants during an interaction with a game specifically tailored for fostering these skills. The videogame used is called CAFET, and it consists of a card-based game where players enact coffee industry entrepreneurs in Colombia. A mixed-methods research was carried out by coding each observable action conducted by the participants and interviewing them about their behaviors. Results showed that participants enact actions that may involve and develop innovator's DNA skills, specifically observing, associating, and experimenting. This study analyzed how videogames can develop innovation skills and explains the behaviors observed among other insights. |
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Therefore, education for innovation becomes as important, and newer and innovative educational means must be adjusted for developing skills in innovation and entrepreneurship. Innovator's DNA is a framework of skills that are meant to be developed by innovators. This framework proposes five discovery skills, which are: observing, associating, experimenting, networking, and questioning. This paper studied whether and how videogames can develop innovators' skills in students of entrepreneurship and innovation in online-learning environments, by directly observing the participation of 23 participants during an interaction with a game specifically tailored for fostering these skills. The videogame used is called CAFET, and it consists of a card-based game where players enact coffee industry entrepreneurs in Colombia. A mixed-methods research was carried out by coding each observable action conducted by the participants and interviewing them about their behaviors. Results showed that participants enact actions that may involve and develop innovator's DNA skills, specifically observing, associating, and experimenting. This study analyzed how videogames can develop innovation skills and explains the behaviors observed among other insights.</description><identifier>ISSN: 2071-1050</identifier><identifier>EISSN: 2071-1050</identifier><identifier>DOI: 10.3390/su12219264</identifier><language>eng</language><publisher>BASEL: Mdpi</publisher><subject><![CDATA[Agricultural commodities ; Climate change ; Coffee ; Coffee industry ; Computer & video games ; Creativity ; Deoxyribonucleic acid ; Developing countries ; DNA ; Entrepreneurship ; Environmental Sciences ; Environmental Sciences & Ecology ; Environmental Studies ; Green & Sustainable Science & Technology ; Higher education ; Innovations ; LDCs ; Learning management systems ; Life Sciences & Biomedicine ; Mixed methods research ; Observational learning ; Problem solving ; Science & Technology ; Science & Technology - Other Topics ; Skills ; Students]]></subject><ispartof>Sustainability, 2020-11, Vol.12 (21), p.9264, Article 9264</ispartof><rights>2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>true</woscitedreferencessubscribed><woscitedreferencescount>2</woscitedreferencescount><woscitedreferencesoriginalsourcerecordid>wos000589205100001</woscitedreferencesoriginalsourcerecordid><citedby>FETCH-LOGICAL-c295t-e6b69c599b84c206a5f524df66abfb690c4c7d0b596a2621fb687776c14d03ce3</citedby><cites>FETCH-LOGICAL-c295t-e6b69c599b84c206a5f524df66abfb690c4c7d0b596a2621fb687776c14d03ce3</cites><orcidid>0000-0003-0644-5679 ; 0000-0003-4562-8902</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>315,782,786,27931,27932,28255,28256</link.rule.ids></links><search><creatorcontrib>Tobar-Munoz, Hendrys</creatorcontrib><creatorcontrib>Carcamo, Juan G.</creatorcontrib><creatorcontrib>Solarte, Henner</creatorcontrib><creatorcontrib>Ventes, Christiam</creatorcontrib><creatorcontrib>Mesa, Jorge H.</creatorcontrib><title>Videogames and Innovation: Fostering Innovators' Skills in Online-Learning Environments</title><title>Sustainability</title><addtitle>SUSTAINABILITY-BASEL</addtitle><description>Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. 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subjects | Agricultural commodities Climate change Coffee Coffee industry Computer & video games Creativity Deoxyribonucleic acid Developing countries DNA Entrepreneurship Environmental Sciences Environmental Sciences & Ecology Environmental Studies Green & Sustainable Science & Technology Higher education Innovations LDCs Learning management systems Life Sciences & Biomedicine Mixed methods research Observational learning Problem solving Science & Technology Science & Technology - Other Topics Skills Students |
title | Videogames and Innovation: Fostering Innovators' Skills in Online-Learning Environments |
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