Gamification for Classroom Management: An Implementation Using ClassDojo
In the present educational context, active methodologies and new technologies are aspects that should be included when teaching and learning a subject area. For the education to be successful, classroom management must be considered, since problems may arise and handicap this process. In order to pr...
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Veröffentlicht in: | Sustainability 2020-11, Vol.12 (22), p.9371 |
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Format: | Artikel |
Sprache: | eng |
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