Gamification for Classroom Management: An Implementation Using ClassDojo

In the present educational context, active methodologies and new technologies are aspects that should be included when teaching and learning a subject area. For the education to be successful, classroom management must be considered, since problems may arise and handicap this process. In order to pr...

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Veröffentlicht in:Sustainability 2020-11, Vol.12 (22), p.9371
1. Verfasser: Barahona Mora, Azucena
Format: Artikel
Sprache:eng
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