A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming
With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-t...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2021-05, Vol.27 (5), p.2638-2647 |
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creator | Li, David Du, Ruofei Babu, Adharsh Brumar, Camelia D. Varshney, Amitabh |
description | With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-tracking-equipped virtual reality head-mounted displays. However, conventional log-polar foveated rendering suffers from a number of visual artifacts such as aliasing and flickering. In this paper, we introduce a new log-rectilinear transformation that incorporates summed-area table filtering and off-the-shelf video codecs to enable foveated streaming of 360° videos suitable for VR headsets with built-in eye-tracking. To validate our approach, we build a client-server system prototype for streaming 360° videos which leverages parallel algorithms over real-time video transcoding. We conduct quantitative experiments on an existing 360° video dataset and observe that the log-rectilinear transformation paired with summed-area table filtering heavily reduces flickering compared to log-polar subsampling while also yielding an additional 10% reduction in bandwidth usage. |
doi_str_mv | 10.1109/TVCG.2021.3067762 |
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Foveated video streaming can address this rising challenge in the context of eye-tracking-equipped virtual reality head-mounted displays. However, conventional log-polar foveated rendering suffers from a number of visual artifacts such as aliasing and flickering. In this paper, we introduce a new log-rectilinear transformation that incorporates summed-area table filtering and off-the-shelf video codecs to enable foveated streaming of 360° videos suitable for VR headsets with built-in eye-tracking. To validate our approach, we build a client-server system prototype for streaming 360° videos which leverages parallel algorithms over real-time video transcoding. 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(IEEE) 2021</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c392t-b9755fef3175e5822a1b80bb4110f41dc4728320e70392b15a8291cb2bd6e423</citedby><cites>FETCH-LOGICAL-c392t-b9755fef3175e5822a1b80bb4110f41dc4728320e70392b15a8291cb2bd6e423</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/9382903$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/9382903$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/33750700$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Li, David</creatorcontrib><creatorcontrib>Du, Ruofei</creatorcontrib><creatorcontrib>Babu, Adharsh</creatorcontrib><creatorcontrib>Brumar, Camelia D.</creatorcontrib><creatorcontrib>Varshney, Amitabh</creatorcontrib><title>A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. 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subjects | 360 video Algorithms Aliasing Bandwidth Client server systems Codec Displays Eye movements Filtration foveation Headphones Helmet mounted displays log-rectilinear Pipelines Rendering (computer graphics) Streaming media summed-area table Tracking Transformations Two dimensional displays Video codecs video streaming Video transmission Virtual reality |
title | A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming |
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