A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming

With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-t...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics 2021-05, Vol.27 (5), p.2638-2647
Hauptverfasser: Li, David, Du, Ruofei, Babu, Adharsh, Brumar, Camelia D., Varshney, Amitabh
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container_end_page 2647
container_issue 5
container_start_page 2638
container_title IEEE transactions on visualization and computer graphics
container_volume 27
creator Li, David
Du, Ruofei
Babu, Adharsh
Brumar, Camelia D.
Varshney, Amitabh
description With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming a critical challenge. Foveated video streaming can address this rising challenge in the context of eye-tracking-equipped virtual reality head-mounted displays. However, conventional log-polar foveated rendering suffers from a number of visual artifacts such as aliasing and flickering. In this paper, we introduce a new log-rectilinear transformation that incorporates summed-area table filtering and off-the-shelf video codecs to enable foveated streaming of 360° videos suitable for VR headsets with built-in eye-tracking. To validate our approach, we build a client-server system prototype for streaming 360° videos which leverages parallel algorithms over real-time video transcoding. We conduct quantitative experiments on an existing 360° video dataset and observe that the log-rectilinear transformation paired with summed-area table filtering heavily reduces flickering compared to log-polar subsampling while also yielding an additional 10% reduction in bandwidth usage.
doi_str_mv 10.1109/TVCG.2021.3067762
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subjects 360 video
Algorithms
Aliasing
Bandwidth
Client server systems
Codec
Displays
Eye movements
Filtration
foveation
Headphones
Helmet mounted displays
log-rectilinear
Pipelines
Rendering (computer graphics)
Streaming media
summed-area table
Tracking
Transformations
Two dimensional displays
Video codecs
video streaming
Video transmission
Virtual reality
title A Log-Rectilinear Transformation for Foveated 360-degree Video Streaming
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