The development of maritime-based educational games for mathematics learning media
This research was intended to develop the Android-based learning media on the system of linear equations in three variables whose theme was maritime. The results of this learning media development were reviewed based on the validity, practicality, and effectiveness. The instruments used were the med...
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Veröffentlicht in: | Journal of physics. Conference series 2021-03, Vol.1839 (1), p.12033 |
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description | This research was intended to develop the Android-based learning media on the system of linear equations in three variables whose theme was maritime. The results of this learning media development were reviewed based on the validity, practicality, and effectiveness. The instruments used were the media validation sheets, material validation sheets, students’ responses questionnaires, and test scores on the students’ learning outcomes. The learning media testing was given to the students of grade X at SMK Negeri 4 Probolinggo. The results showed that it was classified as the “excellent” category. The average scores of total validity obtained were 4.43 out of 5 on the learning media experts; it was then into “very valid” category. This learning media was considered very practical since the average score obtained on the students’ responses questionnaires was 4.49 out of 5. According to the test on the learning outcomes, 93.33% of the total number of students in grade X KTPI 1 scored ≥ 70 as the minimum scores. Hence, it can be said that this learning media was effective. The conclusion drawn from the research results revealed that maritime-themed educational games for mathematics learning media were valid, practical and efficient. |
doi_str_mv | 10.1088/1742-6596/1839/1/012033 |
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The results of this learning media development were reviewed based on the validity, practicality, and effectiveness. The instruments used were the media validation sheets, material validation sheets, students’ responses questionnaires, and test scores on the students’ learning outcomes. The learning media testing was given to the students of grade X at SMK Negeri 4 Probolinggo. The results showed that it was classified as the “excellent” category. The average scores of total validity obtained were 4.43 out of 5 on the learning media experts; it was then into “very valid” category. This learning media was considered very practical since the average score obtained on the students’ responses questionnaires was 4.49 out of 5. According to the test on the learning outcomes, 93.33% of the total number of students in grade X KTPI 1 scored ≥ 70 as the minimum scores. Hence, it can be said that this learning media was effective. 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Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c2433-b2ae890876df791cffdbe04660416b1a42d976416101b4cc311c128fa9091a833</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27923,27924</link.rule.ids></links><search><creatorcontrib>Jatmiko, D D H</creatorcontrib><creatorcontrib>Hobri</creatorcontrib><title>The development of maritime-based educational games for mathematics learning media</title><title>Journal of physics. Conference series</title><description>This research was intended to develop the Android-based learning media on the system of linear equations in three variables whose theme was maritime. The results of this learning media development were reviewed based on the validity, practicality, and effectiveness. The instruments used were the media validation sheets, material validation sheets, students’ responses questionnaires, and test scores on the students’ learning outcomes. The learning media testing was given to the students of grade X at SMK Negeri 4 Probolinggo. The results showed that it was classified as the “excellent” category. The average scores of total validity obtained were 4.43 out of 5 on the learning media experts; it was then into “very valid” category. This learning media was considered very practical since the average score obtained on the students’ responses questionnaires was 4.49 out of 5. According to the test on the learning outcomes, 93.33% of the total number of students in grade X KTPI 1 scored ≥ 70 as the minimum scores. Hence, it can be said that this learning media was effective. 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subjects | Education Games Learning Linear equations Mathematical analysis Media Physics Quality Questionnaires Sheets Students |
title | The development of maritime-based educational games for mathematics learning media |
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