Is contextual animation needed in multimedia learning games for children? An eye tracker study

The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134; Mage = 9.25; Grades 3 and 4) learned eit...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Journal of computer assisted learning 2021-04, Vol.37 (2), p.305-318
Hauptverfasser: Javora, Ondřej, Hannemann, Tereza, Volná, Kristina, Děchtěrenko, Filip, Tetourová, Tereza, Stárková, Tereza, Brom, Cyril
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 318
container_issue 2
container_start_page 305
container_title Journal of computer assisted learning
container_volume 37
creator Javora, Ondřej
Hannemann, Tereza
Volná, Kristina
Děchtěrenko, Filip
Tetourová, Tereza
Stárková, Tereza
Brom, Cyril
description The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134; Mage = 9.25; Grades 3 and 4) learned either from an experimental version of the MLG with a high amount of contextual animation or from an identical MLG with no contextual animation (control). Children strongly preferred (χ2 = 87.04, p 
doi_str_mv 10.1111/jcal.12489
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2499836669</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ1287815</ericid><sourcerecordid>2499836669</sourcerecordid><originalsourceid>FETCH-LOGICAL-c3239-834efc513d3e6c240ae223e3df011e2a9b418bd65c1774b298b21c05599cddec3</originalsourceid><addsrcrecordid>eNp9kM9LwzAcxYMoOKcX70LAm9CZH23anGSMqRsDL3q1pMm3M7NNZ9Ki_e_trHj0e3mH9-F9eQ-hS0pmdLjbnVbVjLI4k0doQrlIIpYyeYwmhAkRxZLIU3QWwo4QkkqRTdDrKmDduBa-2k5VWDlbq9Y2DjsAAwZbh-uuam0NxipcgfLOui3eqhoCLhuP9ZutjAd3h-cOQw-49Uq_g8eh7Ux_jk5KVQW4-NUperlfPi8eo83Tw2ox30SaMy6jjMdQ6oRyw0FoFhMFjHHgpiSUAlOyiGlWGJFomqZxwWRWMKpJkkipjQHNp-h6zN375qOD0Oa7pvNueJmzWMqMCyHkQN2MlPZNCB7KfO-Hvr7PKckP--WH_fKf_Qb4aoTBW_0HLteUZWlGk8Gno_9pK-j_ScrXQ9Ex8xt90Hxx</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2499836669</pqid></control><display><type>article</type><title>Is contextual animation needed in multimedia learning games for children? An eye tracker study</title><source>Wiley Online Library Journals Frontfile Complete</source><creator>Javora, Ondřej ; Hannemann, Tereza ; Volná, Kristina ; Děchtěrenko, Filip ; Tetourová, Tereza ; Stárková, Tereza ; Brom, Cyril</creator><creatorcontrib>Javora, Ondřej ; Hannemann, Tereza ; Volná, Kristina ; Děchtěrenko, Filip ; Tetourová, Tereza ; Stárková, Tereza ; Brom, Cyril</creatorcontrib><description>The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134; Mage = 9.25; Grades 3 and 4) learned either from an experimental version of the MLG with a high amount of contextual animation or from an identical MLG with no contextual animation (control). Children strongly preferred (χ2 = 87.04, p &lt; .001) and found the experimental version more attractive (p &lt; .001, d = −1.11). No significant differences in overall enjoyment and learning outcomes were found. Attention differences, measured by dwell times and fixation durations, were small and reached only borderline significance (p = .035; d = −0.39). The implication is that contextual animation in MLG for children increases such instructional materials' attractiveness without compromising cognitive processes needed for learning; however, it does not lead to their higher instructional efficiency. Lay Description What is already known about this topic Contextual animation is frequently used in multimedia learning games (MLGs) for children. Contextual animation is understood to be non‐expository picture motion, which can be added to already existing representational pictures that provide context for target instruction. It is not known whether or not contextual animation, which embellishes already existing representational contextual pictures, harms learning for children in the case of MLGs. What this paper adds Children (Grades 3 and 4) strongly prefer the game with added contextual animation compared to the game without it. No between‐group differences in overall learning enjoyment and learning outcomes were found. Small attention‐allocation effects of borderline significance were detected. Implications for practice Adding contextual animation (i.e., added non‐expository picture motion) to multimedia learning games for children will increase the attractiveness of the materials and will not hamper learning. Investment into the production of costly contextual animation may be worthwhile in the case of instructional games intended for uncontrolled settings (e.g., at home or during leisure time). In formal contexts (e.g., school), it is less clear whether investment into contextual animation is needed, since children are extraneously motivated to learn and animation does not appear to enhance learning outcomes.</description><identifier>ISSN: 0266-4909</identifier><identifier>EISSN: 1365-2729</identifier><identifier>DOI: 10.1111/jcal.12489</identifier><language>eng</language><publisher>Chichester, UK: John Wiley &amp; Sons, Inc</publisher><subject>Animation ; Attention ; Children ; Cognitive Processes ; Context Effect ; Dwell time ; Educational Games ; Elementary School Students ; emotional design ; Eye Movements ; eye tracker ; Game Based Learning ; Games ; Grade 3 ; Grade 4 ; Instructional Materials ; Interpersonal Relationship ; Learning ; Learning Motivation ; Multimedia ; Multimedia Materials ; Pictures ; Preferences</subject><ispartof>Journal of computer assisted learning, 2021-04, Vol.37 (2), p.305-318</ispartof><rights>2020 John Wiley &amp; Sons Ltd</rights><rights>2021 John Wiley &amp; Sons Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3239-834efc513d3e6c240ae223e3df011e2a9b418bd65c1774b298b21c05599cddec3</citedby><cites>FETCH-LOGICAL-c3239-834efc513d3e6c240ae223e3df011e2a9b418bd65c1774b298b21c05599cddec3</cites><orcidid>0000-0001-5945-0514 ; 0000-0003-2485-4732</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fjcal.12489$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fjcal.12489$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,45550,45551</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1287815$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Javora, Ondřej</creatorcontrib><creatorcontrib>Hannemann, Tereza</creatorcontrib><creatorcontrib>Volná, Kristina</creatorcontrib><creatorcontrib>Děchtěrenko, Filip</creatorcontrib><creatorcontrib>Tetourová, Tereza</creatorcontrib><creatorcontrib>Stárková, Tereza</creatorcontrib><creatorcontrib>Brom, Cyril</creatorcontrib><title>Is contextual animation needed in multimedia learning games for children? An eye tracker study</title><title>Journal of computer assisted learning</title><description>The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134; Mage = 9.25; Grades 3 and 4) learned either from an experimental version of the MLG with a high amount of contextual animation or from an identical MLG with no contextual animation (control). Children strongly preferred (χ2 = 87.04, p &lt; .001) and found the experimental version more attractive (p &lt; .001, d = −1.11). No significant differences in overall enjoyment and learning outcomes were found. Attention differences, measured by dwell times and fixation durations, were small and reached only borderline significance (p = .035; d = −0.39). The implication is that contextual animation in MLG for children increases such instructional materials' attractiveness without compromising cognitive processes needed for learning; however, it does not lead to their higher instructional efficiency. Lay Description What is already known about this topic Contextual animation is frequently used in multimedia learning games (MLGs) for children. Contextual animation is understood to be non‐expository picture motion, which can be added to already existing representational pictures that provide context for target instruction. It is not known whether or not contextual animation, which embellishes already existing representational contextual pictures, harms learning for children in the case of MLGs. What this paper adds Children (Grades 3 and 4) strongly prefer the game with added contextual animation compared to the game without it. No between‐group differences in overall learning enjoyment and learning outcomes were found. Small attention‐allocation effects of borderline significance were detected. Implications for practice Adding contextual animation (i.e., added non‐expository picture motion) to multimedia learning games for children will increase the attractiveness of the materials and will not hamper learning. Investment into the production of costly contextual animation may be worthwhile in the case of instructional games intended for uncontrolled settings (e.g., at home or during leisure time). In formal contexts (e.g., school), it is less clear whether investment into contextual animation is needed, since children are extraneously motivated to learn and animation does not appear to enhance learning outcomes.</description><subject>Animation</subject><subject>Attention</subject><subject>Children</subject><subject>Cognitive Processes</subject><subject>Context Effect</subject><subject>Dwell time</subject><subject>Educational Games</subject><subject>Elementary School Students</subject><subject>emotional design</subject><subject>Eye Movements</subject><subject>eye tracker</subject><subject>Game Based Learning</subject><subject>Games</subject><subject>Grade 3</subject><subject>Grade 4</subject><subject>Instructional Materials</subject><subject>Interpersonal Relationship</subject><subject>Learning</subject><subject>Learning Motivation</subject><subject>Multimedia</subject><subject>Multimedia Materials</subject><subject>Pictures</subject><subject>Preferences</subject><issn>0266-4909</issn><issn>1365-2729</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><recordid>eNp9kM9LwzAcxYMoOKcX70LAm9CZH23anGSMqRsDL3q1pMm3M7NNZ9Ki_e_trHj0e3mH9-F9eQ-hS0pmdLjbnVbVjLI4k0doQrlIIpYyeYwmhAkRxZLIU3QWwo4QkkqRTdDrKmDduBa-2k5VWDlbq9Y2DjsAAwZbh-uuam0NxipcgfLOui3eqhoCLhuP9ZutjAd3h-cOQw-49Uq_g8eh7Ux_jk5KVQW4-NUperlfPi8eo83Tw2ox30SaMy6jjMdQ6oRyw0FoFhMFjHHgpiSUAlOyiGlWGJFomqZxwWRWMKpJkkipjQHNp-h6zN375qOD0Oa7pvNueJmzWMqMCyHkQN2MlPZNCB7KfO-Hvr7PKckP--WH_fKf_Qb4aoTBW_0HLteUZWlGk8Gno_9pK-j_ScrXQ9Ex8xt90Hxx</recordid><startdate>202104</startdate><enddate>202104</enddate><creator>Javora, Ondřej</creator><creator>Hannemann, Tereza</creator><creator>Volná, Kristina</creator><creator>Děchtěrenko, Filip</creator><creator>Tetourová, Tereza</creator><creator>Stárková, Tereza</creator><creator>Brom, Cyril</creator><general>John Wiley &amp; Sons, Inc</general><general>Wiley</general><general>Wiley Subscription Services, Inc</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-5945-0514</orcidid><orcidid>https://orcid.org/0000-0003-2485-4732</orcidid></search><sort><creationdate>202104</creationdate><title>Is contextual animation needed in multimedia learning games for children? An eye tracker study</title><author>Javora, Ondřej ; Hannemann, Tereza ; Volná, Kristina ; Děchtěrenko, Filip ; Tetourová, Tereza ; Stárková, Tereza ; Brom, Cyril</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3239-834efc513d3e6c240ae223e3df011e2a9b418bd65c1774b298b21c05599cddec3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Animation</topic><topic>Attention</topic><topic>Children</topic><topic>Cognitive Processes</topic><topic>Context Effect</topic><topic>Dwell time</topic><topic>Educational Games</topic><topic>Elementary School Students</topic><topic>emotional design</topic><topic>Eye Movements</topic><topic>eye tracker</topic><topic>Game Based Learning</topic><topic>Games</topic><topic>Grade 3</topic><topic>Grade 4</topic><topic>Instructional Materials</topic><topic>Interpersonal Relationship</topic><topic>Learning</topic><topic>Learning Motivation</topic><topic>Multimedia</topic><topic>Multimedia Materials</topic><topic>Pictures</topic><topic>Preferences</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Javora, Ondřej</creatorcontrib><creatorcontrib>Hannemann, Tereza</creatorcontrib><creatorcontrib>Volná, Kristina</creatorcontrib><creatorcontrib>Děchtěrenko, Filip</creatorcontrib><creatorcontrib>Tetourová, Tereza</creatorcontrib><creatorcontrib>Stárková, Tereza</creatorcontrib><creatorcontrib>Brom, Cyril</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Journal of computer assisted learning</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Javora, Ondřej</au><au>Hannemann, Tereza</au><au>Volná, Kristina</au><au>Děchtěrenko, Filip</au><au>Tetourová, Tereza</au><au>Stárková, Tereza</au><au>Brom, Cyril</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1287815</ericid><atitle>Is contextual animation needed in multimedia learning games for children? An eye tracker study</atitle><jtitle>Journal of computer assisted learning</jtitle><date>2021-04</date><risdate>2021</risdate><volume>37</volume><issue>2</issue><spage>305</spage><epage>318</epage><pages>305-318</pages><issn>0266-4909</issn><eissn>1365-2729</eissn><abstract>The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134; Mage = 9.25; Grades 3 and 4) learned either from an experimental version of the MLG with a high amount of contextual animation or from an identical MLG with no contextual animation (control). Children strongly preferred (χ2 = 87.04, p &lt; .001) and found the experimental version more attractive (p &lt; .001, d = −1.11). No significant differences in overall enjoyment and learning outcomes were found. Attention differences, measured by dwell times and fixation durations, were small and reached only borderline significance (p = .035; d = −0.39). The implication is that contextual animation in MLG for children increases such instructional materials' attractiveness without compromising cognitive processes needed for learning; however, it does not lead to their higher instructional efficiency. Lay Description What is already known about this topic Contextual animation is frequently used in multimedia learning games (MLGs) for children. Contextual animation is understood to be non‐expository picture motion, which can be added to already existing representational pictures that provide context for target instruction. It is not known whether or not contextual animation, which embellishes already existing representational contextual pictures, harms learning for children in the case of MLGs. What this paper adds Children (Grades 3 and 4) strongly prefer the game with added contextual animation compared to the game without it. No between‐group differences in overall learning enjoyment and learning outcomes were found. Small attention‐allocation effects of borderline significance were detected. Implications for practice Adding contextual animation (i.e., added non‐expository picture motion) to multimedia learning games for children will increase the attractiveness of the materials and will not hamper learning. Investment into the production of costly contextual animation may be worthwhile in the case of instructional games intended for uncontrolled settings (e.g., at home or during leisure time). In formal contexts (e.g., school), it is less clear whether investment into contextual animation is needed, since children are extraneously motivated to learn and animation does not appear to enhance learning outcomes.</abstract><cop>Chichester, UK</cop><pub>John Wiley &amp; Sons, Inc</pub><doi>10.1111/jcal.12489</doi><tpages>14</tpages><orcidid>https://orcid.org/0000-0001-5945-0514</orcidid><orcidid>https://orcid.org/0000-0003-2485-4732</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 0266-4909
ispartof Journal of computer assisted learning, 2021-04, Vol.37 (2), p.305-318
issn 0266-4909
1365-2729
language eng
recordid cdi_proquest_journals_2499836669
source Wiley Online Library Journals Frontfile Complete
subjects Animation
Attention
Children
Cognitive Processes
Context Effect
Dwell time
Educational Games
Elementary School Students
emotional design
Eye Movements
eye tracker
Game Based Learning
Games
Grade 3
Grade 4
Instructional Materials
Interpersonal Relationship
Learning
Learning Motivation
Multimedia
Multimedia Materials
Pictures
Preferences
title Is contextual animation needed in multimedia learning games for children? An eye tracker study
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-11T13%3A29%3A17IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Is%20contextual%20animation%20needed%20in%20multimedia%20learning%20games%20for%20children?%20An%20eye%20tracker%20study&rft.jtitle=Journal%20of%20computer%20assisted%20learning&rft.au=Javora,%20Ond%C5%99ej&rft.date=2021-04&rft.volume=37&rft.issue=2&rft.spage=305&rft.epage=318&rft.pages=305-318&rft.issn=0266-4909&rft.eissn=1365-2729&rft_id=info:doi/10.1111/jcal.12489&rft_dat=%3Cproquest_cross%3E2499836669%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2499836669&rft_id=info:pmid/&rft_ericid=EJ1287815&rfr_iscdi=true