An investigation of the approaches for integrating learning materials and digital games: a prior ability perspective
Learning materials are integrated into digital games in digital game-based learning (DGBL). There are two types of contexts to present such integration, i.e., tightly coupling context (TCC) and loosely coupling context (LCC). These two types of contexts have different strengths and weaknesses. On th...
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Veröffentlicht in: | Universal access in the information society 2021-03, Vol.20 (1), p.57-68 |
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Format: | Artikel |
Sprache: | eng |
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