Development of an augmented reality‐based scaffold to improve the learning experience of engineering students in embedded system course

The Embedded system is the core unit of every digital device. The design and development of a new digital device or system require a good understanding of the embedded system embed in it. In the context of engineering education, learning embedded systems remains a challenge for the millennial. As, i...

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Veröffentlicht in:Computer applications in engineering education 2021-01, Vol.29 (1), p.244-257
Hauptverfasser: Kumar, Amit, Mantri, Archana, Dutta, Rubina
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Mantri, Archana
Dutta, Rubina
description The Embedded system is the core unit of every digital device. The design and development of a new digital device or system require a good understanding of the embedded system embed in it. In the context of engineering education, learning embedded systems remains a challenge for the millennial. As, it involves the implementation of mathematics, programming, and working knowledge of electronic and electrical components rooted in it. Traditional teaching pedagogy has become less useful for new‐gen learners to satisfy their demand for knowledge of embedded systems. So, the teaching techniques have to be modified and equipped with the latest technological tools and practices. Augmented reality (AR) is emerging as a new technology in the field of engineering education. With the help of computer‐generated 3D data, animation, visual effects, and immersion, this technology has become more prevalent in the education domain to make complex concepts easier to understand. In this paper, an augmented reality‐based framework designed to teach embedded systems to engineering students. The proposed framework utilizes a tangible user interface comprising of AR markers, a USB camera, a display device, and the processing unit to give AR learning experience to the students. The system so developed tested for its usability with the faculty members of engineering education. Twenty faculty members, as participants, share their system usability experience and feedback using google form. The overall system usability score is 79.5%, which makes it suitable for further deployment on students for exploratory work.
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subjects Animation
AR marker
Augmented reality
Display devices
Education
Electric components
Embedded systems
Engineering
Engineering education
Learning
New technology
Students
Teaching
Usability
Visual effects
title Development of an augmented reality‐based scaffold to improve the learning experience of engineering students in embedded system course
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