Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education
Technological changes pose the need to redefine educational models, incorporating programs, and methodologies, so that students acquire the scientific‐technological competencies required in today's society. The objective of the research is aimed at establishing a generic method to develop STEAM...
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Veröffentlicht in: | Computer applications in engineering education 2021-01, Vol.29 (1), p.160-174 |
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Format: | Artikel |
Sprache: | eng |
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