Deep learning for procedural content generation

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures. A research field...

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Veröffentlicht in:Neural computing & applications 2021-01, Vol.33 (1), p.19-37
Hauptverfasser: Liu, Jialin, Snodgrass, Sam, Khalifa, Ahmed, Risi, Sebastian, Yannakakis, Georgios N., Togelius, Julian
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container_issue 1
container_start_page 19
container_title Neural computing & applications
container_volume 33
creator Liu, Jialin
Snodgrass, Sam
Khalifa, Ahmed
Risi, Sebastian
Yannakakis, Georgios N.
Togelius, Julian
description Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures. A research field centered on content generation in games has existed for more than a decade. More recently, deep learning has powered a remarkable range of inventions in content production, which are applicable to games. While some cutting-edge deep learning methods are applied on their own, others are applied in combination with more traditional methods, or in an interactive setting. This article surveys the various deep learning methods that have been applied to generate game content directly or indirectly, discusses deep learning methods that could be used for content generation purposes but are rarely used today, and envisages some limitations and potential future directions of deep learning for procedural content generation.
doi_str_mv 10.1007/s00521-020-05383-8
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subjects Artificial Intelligence
Computational Biology/Bioinformatics
Computational Science and Engineering
Computer & video games
Computer Science
Cutting parameters
Data Mining and Knowledge Discovery
Deep learning
Image Processing and Computer Vision
Probability and Statistics in Computer Science
S. I : Neural Networks in Art
sound and Design
title Deep learning for procedural content generation
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