COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAMEBASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS 1
The ongoing Covid-19 pandemic has further underlined of significance of technology for the future of education. In spite of the unprecedented development in education, teaching and learning of mathematics is dominated by the conventional teacher-centred methods of teaching particularly in Saudi elem...
Gespeichert in:
Veröffentlicht in: | Compusoft: an international journal of advanced computer technology 2020-12, Vol.9 (12), p.3953-3959 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 3959 |
---|---|
container_issue | 12 |
container_start_page | 3953 |
container_title | Compusoft: an international journal of advanced computer technology |
container_volume | 9 |
creator | Alkhaldi, Ibrahim Abdul rahaman Talib, Othman B Kamarudin, Nurzatulshima BT Ab Jalil, Habibah |
description | The ongoing Covid-19 pandemic has further underlined of significance of technology for the future of education. In spite of the unprecedented development in education, teaching and learning of mathematics is dominated by the conventional teacher-centred methods of teaching particularly in Saudi elementary schools. However, with Covid-19 forcing changes in educational system throughout the world, technology must be put in place in ensuring that learners continue to learn regardless of such situations. The aim of this paper is to demonstrate the need of the use of digital game-based learning for the teaching of mathematics at the Saudi elementary schools. The paper uses qualitative in-depth interviews as the papers method of data collection to ascertain the need (or lack of it thereof) of adopting digital game-based learning for the teaching of mathematics at the elementary level. A total of 16 interviews were carried out which were thematically analyzed with the aid of NVivo software application. Findings of the paper revealed that the teachers believe that there is indeed need for the use of digital game-based learning for the teaching of arithmetic at the elementary school as it will improve methods and help pupils learn in a better and faster ways, combine learning, gaming and technology, and eliminate boredom usually students associate with mathematics learning. The paper concluded that mathematics teachers as well as students are in need of a radical approach that reduces boredom and makes the subject of mathematics appealing to learners. |
format | Article |
fullrecord | <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_2480007112</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2480007112</sourcerecordid><originalsourceid>FETCH-proquest_journals_24800071123</originalsourceid><addsrcrecordid>eNqNjssKwjAQRYMgKNp_GHBdSFJFXY7JtA20CTRRcCUudCHiq7rx642PD3Azl8M9M0yH9WUmecqnc95jSdseOOcik5OMiz57KrcyOhVzQKshlASWSEPumg8sPYHLQZvCBKygwJoW6KNQETbW2OJrEqryDTXGpTiM8oDhc8HjUhugimqyAZs1eFU6V3kQQ9bdb4_tLvnlgI1yCqpML7fz9bFr75vD-XE7xWojx7P49FQImf1nvQDqaED1</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2480007112</pqid></control><display><type>article</type><title>COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAMEBASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS 1</title><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><creator>Alkhaldi, Ibrahim Abdul rahaman ; Talib, Othman B ; Kamarudin, Nurzatulshima BT ; Ab Jalil, Habibah</creator><creatorcontrib>Alkhaldi, Ibrahim Abdul rahaman ; Talib, Othman B ; Kamarudin, Nurzatulshima BT ; Ab Jalil, Habibah</creatorcontrib><description>The ongoing Covid-19 pandemic has further underlined of significance of technology for the future of education. In spite of the unprecedented development in education, teaching and learning of mathematics is dominated by the conventional teacher-centred methods of teaching particularly in Saudi elementary schools. However, with Covid-19 forcing changes in educational system throughout the world, technology must be put in place in ensuring that learners continue to learn regardless of such situations. The aim of this paper is to demonstrate the need of the use of digital game-based learning for the teaching of mathematics at the Saudi elementary schools. The paper uses qualitative in-depth interviews as the papers method of data collection to ascertain the need (or lack of it thereof) of adopting digital game-based learning for the teaching of mathematics at the elementary level. A total of 16 interviews were carried out which were thematically analyzed with the aid of NVivo software application. Findings of the paper revealed that the teachers believe that there is indeed need for the use of digital game-based learning for the teaching of arithmetic at the elementary school as it will improve methods and help pupils learn in a better and faster ways, combine learning, gaming and technology, and eliminate boredom usually students associate with mathematics learning. The paper concluded that mathematics teachers as well as students are in need of a radical approach that reduces boredom and makes the subject of mathematics appealing to learners.</description><identifier>EISSN: 2320-0790</identifier><language>eng</language><publisher>Mumbai: COMPUSOFT, An International Journal of Advanced Computer Technology</publisher><subject>Boredom ; Computer & video games ; COVID-19 ; Education ; Elementary schools ; Learning ; Mathematical analysis ; Qualitative analysis ; Students ; Teachers ; Teaching ; Teaching methods</subject><ispartof>Compusoft: an international journal of advanced computer technology, 2020-12, Vol.9 (12), p.3953-3959</ispartof><rights>Copyright COMPUSOFT, An International Journal of Advanced Computer Technology Dec 2020</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780</link.rule.ids></links><search><creatorcontrib>Alkhaldi, Ibrahim Abdul rahaman</creatorcontrib><creatorcontrib>Talib, Othman B</creatorcontrib><creatorcontrib>Kamarudin, Nurzatulshima BT</creatorcontrib><creatorcontrib>Ab Jalil, Habibah</creatorcontrib><title>COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAMEBASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS 1</title><title>Compusoft: an international journal of advanced computer technology</title><description>The ongoing Covid-19 pandemic has further underlined of significance of technology for the future of education. In spite of the unprecedented development in education, teaching and learning of mathematics is dominated by the conventional teacher-centred methods of teaching particularly in Saudi elementary schools. However, with Covid-19 forcing changes in educational system throughout the world, technology must be put in place in ensuring that learners continue to learn regardless of such situations. The aim of this paper is to demonstrate the need of the use of digital game-based learning for the teaching of mathematics at the Saudi elementary schools. The paper uses qualitative in-depth interviews as the papers method of data collection to ascertain the need (or lack of it thereof) of adopting digital game-based learning for the teaching of mathematics at the elementary level. A total of 16 interviews were carried out which were thematically analyzed with the aid of NVivo software application. Findings of the paper revealed that the teachers believe that there is indeed need for the use of digital game-based learning for the teaching of arithmetic at the elementary school as it will improve methods and help pupils learn in a better and faster ways, combine learning, gaming and technology, and eliminate boredom usually students associate with mathematics learning. The paper concluded that mathematics teachers as well as students are in need of a radical approach that reduces boredom and makes the subject of mathematics appealing to learners.</description><subject>Boredom</subject><subject>Computer & video games</subject><subject>COVID-19</subject><subject>Education</subject><subject>Elementary schools</subject><subject>Learning</subject><subject>Mathematical analysis</subject><subject>Qualitative analysis</subject><subject>Students</subject><subject>Teachers</subject><subject>Teaching</subject><subject>Teaching methods</subject><issn>2320-0790</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>BENPR</sourceid><recordid>eNqNjssKwjAQRYMgKNp_GHBdSFJFXY7JtA20CTRRcCUudCHiq7rx642PD3Azl8M9M0yH9WUmecqnc95jSdseOOcik5OMiz57KrcyOhVzQKshlASWSEPumg8sPYHLQZvCBKygwJoW6KNQETbW2OJrEqryDTXGpTiM8oDhc8HjUhugimqyAZs1eFU6V3kQQ9bdb4_tLvnlgI1yCqpML7fz9bFr75vD-XE7xWojx7P49FQImf1nvQDqaED1</recordid><startdate>20201201</startdate><enddate>20201201</enddate><creator>Alkhaldi, Ibrahim Abdul rahaman</creator><creator>Talib, Othman B</creator><creator>Kamarudin, Nurzatulshima BT</creator><creator>Ab Jalil, Habibah</creator><general>COMPUSOFT, An International Journal of Advanced Computer Technology</general><scope>3V.</scope><scope>7SC</scope><scope>7XB</scope><scope>8AL</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0N</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope></search><sort><creationdate>20201201</creationdate><title>COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAMEBASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS 1</title><author>Alkhaldi, Ibrahim Abdul rahaman ; Talib, Othman B ; Kamarudin, Nurzatulshima BT ; Ab Jalil, Habibah</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_journals_24800071123</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Boredom</topic><topic>Computer & video games</topic><topic>COVID-19</topic><topic>Education</topic><topic>Elementary schools</topic><topic>Learning</topic><topic>Mathematical analysis</topic><topic>Qualitative analysis</topic><topic>Students</topic><topic>Teachers</topic><topic>Teaching</topic><topic>Teaching methods</topic><toplevel>online_resources</toplevel><creatorcontrib>Alkhaldi, Ibrahim Abdul rahaman</creatorcontrib><creatorcontrib>Talib, Othman B</creatorcontrib><creatorcontrib>Kamarudin, Nurzatulshima BT</creatorcontrib><creatorcontrib>Ab Jalil, Habibah</creatorcontrib><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Computing Database (Alumni Edition)</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Computing Database</collection><collection>Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Compusoft: an international journal of advanced computer technology</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Alkhaldi, Ibrahim Abdul rahaman</au><au>Talib, Othman B</au><au>Kamarudin, Nurzatulshima BT</au><au>Ab Jalil, Habibah</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAMEBASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS 1</atitle><jtitle>Compusoft: an international journal of advanced computer technology</jtitle><date>2020-12-01</date><risdate>2020</risdate><volume>9</volume><issue>12</issue><spage>3953</spage><epage>3959</epage><pages>3953-3959</pages><eissn>2320-0790</eissn><abstract>The ongoing Covid-19 pandemic has further underlined of significance of technology for the future of education. In spite of the unprecedented development in education, teaching and learning of mathematics is dominated by the conventional teacher-centred methods of teaching particularly in Saudi elementary schools. However, with Covid-19 forcing changes in educational system throughout the world, technology must be put in place in ensuring that learners continue to learn regardless of such situations. The aim of this paper is to demonstrate the need of the use of digital game-based learning for the teaching of mathematics at the Saudi elementary schools. The paper uses qualitative in-depth interviews as the papers method of data collection to ascertain the need (or lack of it thereof) of adopting digital game-based learning for the teaching of mathematics at the elementary level. A total of 16 interviews were carried out which were thematically analyzed with the aid of NVivo software application. Findings of the paper revealed that the teachers believe that there is indeed need for the use of digital game-based learning for the teaching of arithmetic at the elementary school as it will improve methods and help pupils learn in a better and faster ways, combine learning, gaming and technology, and eliminate boredom usually students associate with mathematics learning. The paper concluded that mathematics teachers as well as students are in need of a radical approach that reduces boredom and makes the subject of mathematics appealing to learners.</abstract><cop>Mumbai</cop><pub>COMPUSOFT, An International Journal of Advanced Computer Technology</pub></addata></record> |
fulltext | fulltext |
identifier | EISSN: 2320-0790 |
ispartof | Compusoft: an international journal of advanced computer technology, 2020-12, Vol.9 (12), p.3953-3959 |
issn | 2320-0790 |
language | eng |
recordid | cdi_proquest_journals_2480007112 |
source | Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals |
subjects | Boredom Computer & video games COVID-19 Education Elementary schools Learning Mathematical analysis Qualitative analysis Students Teachers Teaching Teaching methods |
title | COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAMEBASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS 1 |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-09T02%3A45%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=COVID-19%20AND%20THE%20NEED%20FOR%20THE%20USE%20OF%20DIGITAL%20GAMEBASED%20LEARNING%20FOR%20TEACHING%20MATHEMATICS%20AT%20THE%20SAUDI%20ELEMENTARY%20SCHOOLS%201&rft.jtitle=Compusoft:%20an%20international%20journal%20of%20advanced%20computer%20technology&rft.au=Alkhaldi,%20Ibrahim%20Abdul%20rahaman&rft.date=2020-12-01&rft.volume=9&rft.issue=12&rft.spage=3953&rft.epage=3959&rft.pages=3953-3959&rft.eissn=2320-0790&rft_id=info:doi/&rft_dat=%3Cproquest%3E2480007112%3C/proquest%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2480007112&rft_id=info:pmid/&rfr_iscdi=true |