A comparative analysis of the effect of physical activity games and digital games on 9th grade students’ achievement in physics

The present study examined the influence of the method of physical activity games and digital games on 9th-grade students’ achievements in a physics lesson. In the study, the semi-experimental design was used. The study group was made up of secondary school 9th-grade students from three different gr...

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Veröffentlicht in:Education and information technologies 2021, Vol.26 (1), p.543-563
Hauptverfasser: Yıldırım, Zehra, Baran, Medine
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description The present study examined the influence of the method of physical activity games and digital games on 9th-grade students’ achievements in a physics lesson. In the study, the semi-experimental design was used. The study group was made up of secondary school 9th-grade students from three different groups at a public school. The 1st experimental group included 27 students who were taught using the method of Physical Activity Games. The 2nd experimental group included 28 students who were taught using Digital Games. As for the third group, the control group, 28 students were selected. Concept Achievement Test with 30 items and Open-Ended Questions Exam with 11 items were used as the data collection tools. The findings revealed that instructions utilizing digital games and physical activity games contributed positively to the students’ academic achievements. Whether it is a digital game or a physical activity game, it was seen that the students in any experimental groups entertained while learning due to either game-based method of teaching that, they eliminated their bias regarding physics lessons and that they did not feel afraid of physics any longer. Consequently, these methods allowed the students to concentrate on the concepts.
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1573-7608
language eng
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subjects Academic Achievement
Achievement tests
Analysis
Comparative Analysis
Computer Appl. in Social and Behavioral Sciences
Computer Science
Computers and Education
Control Groups
Education
Educational Technology
Exercise
Experimental Groups
Game Based Learning
Games
Grade 9
High School Students
Information Systems Applications (incl.Internet)
Instructional Effectiveness
Physical Activities
Physical fitness
Physics
Public Schools
Research Design
Science Instruction
Secondary School Science
Secondary Schools
Student Attitudes
Students
Teaching Methods
Technology Uses in Education
User Interfaces and Human Computer Interaction
Video Games
title A comparative analysis of the effect of physical activity games and digital games on 9th grade students’ achievement in physics
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