Making Procedural Water Waves Boundary‐aware

The “procedural” approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off‐line productions — it provides high visual quality with a low computational demand. In this paper, we widen the applicability of procedural...

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Veröffentlicht in:Computer graphics forum 2020-12, Vol.39 (8), p.47-54
Hauptverfasser: Jeschke, S., Hafner, C., Chentanez, N., Macklin, M., Müller‐Fischer, M., Wojtan, C.
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container_end_page 54
container_issue 8
container_start_page 47
container_title Computer graphics forum
container_volume 39
creator Jeschke, S.
Hafner, C.
Chentanez, N.
Macklin, M.
Müller‐Fischer, M.
Wojtan, C.
description The “procedural” approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off‐line productions — it provides high visual quality with a low computational demand. In this paper, we widen the applicability of procedural water wave animation with an extension that guarantees the satisfaction of boundary conditions imposed by terrain while still approximating physical wave behavior. In combination with a particle system that models wave breaking, foam, and spray, this allows us to naturally model waves interacting with beaches and rocks. Our system is able to animate waves at large scales at interactive frame rates on a commodity PC.
doi_str_mv 10.1111/cgf.14100
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source Wiley Online Library Journals Frontfile Complete; EBSCOhost Business Source Complete
subjects Algorithms
Animation
Boundary conditions
CCS Concepts
Computing methodologies → Procedural animation
Water waves
Wave breaking
title Making Procedural Water Waves Boundary‐aware
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