Modeling Angle-Based Pointing Tasks in Augmented Reality Interfaces

The target in an augmented reality (AR) interface is often located in the distance and outside the initial AR viewport, requiring the user to rotate the AR device, instead of translating it, to complete the search and selection of the target. In order to quantitatively analyze rotating the AR device...

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Veröffentlicht in:IEEE access 2020, Vol.8, p.192597-192607
Hauptverfasser: Jin, Sichen, Yin, Jibin, Fu, Chengyao, Zhang, Xiangliang, Liu, Tao
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creator Jin, Sichen
Yin, Jibin
Fu, Chengyao
Zhang, Xiangliang
Liu, Tao
description The target in an augmented reality (AR) interface is often located in the distance and outside the initial AR viewport, requiring the user to rotate the AR device, instead of translating it, to complete the search and selection of the target. In order to quantitatively analyze rotating the AR device in the AR interface in the selection of a target located outside the initial visual window, we propose and experimentally verify a quantitative model based on angle measurement under two selection techniques: with and without cursor. The results show that the model proposed in this paper can accurately describe the interactive process when a rotating AR device completes the target selection task. With cursor angle measurement achieves a model fitting value of R 2 = 0.937, and without cursor angle measurement achieves a model fitting value of R 2 = 0.915; hence, good modeling of user performance in AR selection tasks is achieved.
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subjects Augmented reality
Computer Science
Computer Science, Information Systems
Engineering
Engineering, Electrical & Electronic
Fitts’ law
Human Performance Modeling
Lenses
Mobile handsets
Modelling
Navigation
Performance evaluation
Rotation
Science & Technology
Task analysis
Technology
Telecommunications
user interfaces
Visualization
title Modeling Angle-Based Pointing Tasks in Augmented Reality Interfaces
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