Kinematic Analysis of Trajectory Dimension-Dependent Sensorimotor Control in Arm Tracking

This paper aims to examine how the trajectory dimension influences sensorimotor control during arm tracking. We designed three trajectories with different dimensions in a three-dimensional (3D) immersive virtual reality environment and instructed the subjects to control a virtual hand to follow a cu...

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Veröffentlicht in:IEEE access 2019, Vol.7, p.8890-8900
Hauptverfasser: Fan, Mengying, Luo, Jie, Li, Le, Huang, Dong Feng, Zhan, Yinwei, Song, Rong
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Song, Rong
description This paper aims to examine how the trajectory dimension influences sensorimotor control during arm tracking. We designed three trajectories with different dimensions in a three-dimensional (3D) immersive virtual reality environment and instructed the subjects to control a virtual hand to follow a cubic target that moved along the designed trajectories. The position of the virtual hand was determined by the position of the actual hand captured with a high-resolution 3D motion capture system in real time. Five kinematic measures were calculated: the root mean square error (RMSE), the standard deviation of the speed (speed sd ), the magnitude of the jerk (Jerk m ), the integral of the speed power spectrum (IVPS), and the 3D fuzzy approximate entropy (fApEn 3D ). All the kinematic measures increased significantly with increasing trajectory dimensions, except for the IVPS between the 1D and 2D conditions and the fApEn 3D between the 2D and 3D conditions. The increase in time-domain parameters (i.e., RMSE, speed sd , and Jerk m ) showed degradation in accuracy, energy efficiency, and multijoint coordination, respectively, in the higher dimensions. An increase in the frequency-domain measure (i.e., IVPS) in higher dimensional condition reflected an increase of visual feedback-related intermittency in manual control when increasing the trajectory dimension. The larger nonlinear fApEn 3D values in the 2D and 3D conditions might have been due to the higher level neuromotor noise and increased sensory inputs. The selected parameters could provide a comprehensive method for evaluating motor performance from different perspectives. The findings in this paper shed light on the underlying sensorimotor control that is caused by the trajectory dimension in arm tracking tasks.
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We designed three trajectories with different dimensions in a three-dimensional (3D) immersive virtual reality environment and instructed the subjects to control a virtual hand to follow a cubic target that moved along the designed trajectories. The position of the virtual hand was determined by the position of the actual hand captured with a high-resolution 3D motion capture system in real time. Five kinematic measures were calculated: the root mean square error (RMSE), the standard deviation of the speed (speed sd ), the magnitude of the jerk (Jerk m ), the integral of the speed power spectrum (IVPS), and the 3D fuzzy approximate entropy (fApEn 3D ). All the kinematic measures increased significantly with increasing trajectory dimensions, except for the IVPS between the 1D and 2D conditions and the fApEn 3D between the 2D and 3D conditions. The increase in time-domain parameters (i.e., RMSE, speed sd , and Jerk m ) showed degradation in accuracy, energy efficiency, and multijoint coordination, respectively, in the higher dimensions. An increase in the frequency-domain measure (i.e., IVPS) in higher dimensional condition reflected an increase of visual feedback-related intermittency in manual control when increasing the trajectory dimension. The larger nonlinear fApEn 3D values in the 2D and 3D conditions might have been due to the higher level neuromotor noise and increased sensory inputs. The selected parameters could provide a comprehensive method for evaluating motor performance from different perspectives. 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The increase in time-domain parameters (i.e., RMSE, speed sd , and Jerk m ) showed degradation in accuracy, energy efficiency, and multijoint coordination, respectively, in the higher dimensions. An increase in the frequency-domain measure (i.e., IVPS) in higher dimensional condition reflected an increase of visual feedback-related intermittency in manual control when increasing the trajectory dimension. The larger nonlinear fApEn 3D values in the 2D and 3D conditions might have been due to the higher level neuromotor noise and increased sensory inputs. The selected parameters could provide a comprehensive method for evaluating motor performance from different perspectives. 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The increase in time-domain parameters (i.e., RMSE, speed sd , and Jerk m ) showed degradation in accuracy, energy efficiency, and multijoint coordination, respectively, in the higher dimensions. An increase in the frequency-domain measure (i.e., IVPS) in higher dimensional condition reflected an increase of visual feedback-related intermittency in manual control when increasing the trajectory dimension. The larger nonlinear fApEn 3D values in the 2D and 3D conditions might have been due to the higher level neuromotor noise and increased sensory inputs. The selected parameters could provide a comprehensive method for evaluating motor performance from different perspectives. 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subjects entropy
Immersive virtual reality
Kinematics
Manual control
motion analysis
Motion capture
Neural engineering
Parameters
Root-mean-square errors
Target tracking
Task analysis
Three dimensional motion
Three-dimensional displays
Time measurement
Tracking control
Trajectory
Trajectory analysis
Trajectory control
Two dimensional displays
virtual reality
title Kinematic Analysis of Trajectory Dimension-Dependent Sensorimotor Control in Arm Tracking
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