The evaluation of user experience of a human walking and a driving simulation in the virtual reality
Virtual reality (VR) has been implemented in various applications such as gaming, e-learning, rehabilitation, etc. Although many studies have been conducted to evaluate the user experiences (UX) of various applications in VR, there are few studies evaluating the UX of VR in a holistic view. Since us...
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description | Virtual reality (VR) has been implemented in various applications such as gaming, e-learning, rehabilitation, etc. Although many studies have been conducted to evaluate the user experiences (UX) of various applications in VR, there are few studies evaluating the UX of VR in a holistic view. Since user experience means holistic feelings caused by attributes like efficiency, effectiveness, pleasure, and attractiveness, it is necessary to evaluate user experience in many respects, including presence, usability, and workload. Therefore, this study aims to evaluate the UX of VR in four various metrics: presence, workload, usability, and flow. In this study, the user experience factor was confirmed through the previous studies comparing visual display terminals (VDT) and head-mounted displays (HMD). In addition, the UX difference between VDT and HMD in two different situations, walking and driving, is analyzed. The data of 26 participants were analyzed and found that there were significant differences in the four studied metrics related to UX. In the driving situation, the usability value was higher in VDT, whereas they were higher in HMD for walking. Comparing the two contexts in HMD, walking was significantly higher in three metrics: presence, usability, and flow. The results show that HMD is better in terms of user experience than VDT, and HMD is more suitable for walking situations than for driving situations. Through this study, in terms of user experience, it is suitable to replace walking tasks with VR when the experiment in a real-world environment is impossible.
•We compared user experiences (UX) in VR through various evaluation metrics.•Two contexts of use: walking and driving were selected to compare UX.•We found that there is a difference in UX between VDT and HMD in each situation.•HMD is better in terms of UX than VDT and suitable for tasks related to walking. |
doi_str_mv | 10.1016/j.ergon.2020.103002 |
format | Article |
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•We compared user experiences (UX) in VR through various evaluation metrics.•Two contexts of use: walking and driving were selected to compare UX.•We found that there is a difference in UX between VDT and HMD in each situation.•HMD is better in terms of UX than VDT and suitable for tasks related to walking.</description><identifier>ISSN: 0169-8141</identifier><identifier>EISSN: 1872-8219</identifier><identifier>DOI: 10.1016/j.ergon.2020.103002</identifier><language>eng</language><publisher>Amsterdam: Elsevier B.V</publisher><subject>Automobile driving ; Computer applications ; Distance learning ; Driving simulation ; Exercise ; Head-mounted display ; Helmet mounted displays ; Human walking ; Rehabilitation ; User experience ; User interfaces ; Virtual reality ; Walking ; Workload ; Workloads</subject><ispartof>International journal of industrial ergonomics, 2020-09, Vol.79, p.103002, Article 103002</ispartof><rights>2020 Elsevier B.V.</rights><rights>Copyright Elsevier BV Sep 2020</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c331t-863e7ec28913b122a6f04cf437a8dff1b3f322a5a30e2677775b03466176fa2f3</citedby><cites>FETCH-LOGICAL-c331t-863e7ec28913b122a6f04cf437a8dff1b3f322a5a30e2677775b03466176fa2f3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0169814117305772$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids></links><search><creatorcontrib>Rhiu, Ilsun</creatorcontrib><creatorcontrib>Kim, Yong Min</creatorcontrib><creatorcontrib>Kim, Wonjoon</creatorcontrib><creatorcontrib>Yun, Myung Hwan</creatorcontrib><title>The evaluation of user experience of a human walking and a driving simulation in the virtual reality</title><title>International journal of industrial ergonomics</title><description>Virtual reality (VR) has been implemented in various applications such as gaming, e-learning, rehabilitation, etc. Although many studies have been conducted to evaluate the user experiences (UX) of various applications in VR, there are few studies evaluating the UX of VR in a holistic view. Since user experience means holistic feelings caused by attributes like efficiency, effectiveness, pleasure, and attractiveness, it is necessary to evaluate user experience in many respects, including presence, usability, and workload. Therefore, this study aims to evaluate the UX of VR in four various metrics: presence, workload, usability, and flow. In this study, the user experience factor was confirmed through the previous studies comparing visual display terminals (VDT) and head-mounted displays (HMD). In addition, the UX difference between VDT and HMD in two different situations, walking and driving, is analyzed. The data of 26 participants were analyzed and found that there were significant differences in the four studied metrics related to UX. In the driving situation, the usability value was higher in VDT, whereas they were higher in HMD for walking. Comparing the two contexts in HMD, walking was significantly higher in three metrics: presence, usability, and flow. The results show that HMD is better in terms of user experience than VDT, and HMD is more suitable for walking situations than for driving situations. Through this study, in terms of user experience, it is suitable to replace walking tasks with VR when the experiment in a real-world environment is impossible.
•We compared user experiences (UX) in VR through various evaluation metrics.•Two contexts of use: walking and driving were selected to compare UX.•We found that there is a difference in UX between VDT and HMD in each situation.•HMD is better in terms of UX than VDT and suitable for tasks related to walking.</description><subject>Automobile driving</subject><subject>Computer applications</subject><subject>Distance learning</subject><subject>Driving simulation</subject><subject>Exercise</subject><subject>Head-mounted display</subject><subject>Helmet mounted displays</subject><subject>Human walking</subject><subject>Rehabilitation</subject><subject>User experience</subject><subject>User interfaces</subject><subject>Virtual reality</subject><subject>Walking</subject><subject>Workload</subject><subject>Workloads</subject><issn>0169-8141</issn><issn>1872-8219</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNp9kE1PwzAMhiMEEmPwC7hE4twSJ_3agQOa-JImcRnnKGudLaVLR9IW9u9JV85Yliy_8mvLDyG3wGJgkN3XMbpta2PO-KgIxvgZmUGR86jgsDgnszC1iApI4JJceV8zBjlLYUaq9Q4pDqrpVWdaS1tNe4-O4s8BnUFb4igpuuv3ytJv1Xwau6XKVkGrnBnGzpt930x2Y2kXFg7Gdb1qqEPVmO54TS60ajze_NU5-Xh-Wi9fo9X7y9vycRWVQkAXFZnAHEteLEBsgHOVaZaUOhG5KiqtYSO0CGqqBEOe5SHSDRNJlkGeacW1mJO7ae_BtV89-k7Wbe9sOCl5kiYpgAg5J2KaKl3rvUMtD87slTtKYHLEKWt5wilHnHLCGVwPkwvDA4NBJ3154lMZh2Unq9b86_8F9V9-ow</recordid><startdate>202009</startdate><enddate>202009</enddate><creator>Rhiu, Ilsun</creator><creator>Kim, Yong Min</creator><creator>Kim, Wonjoon</creator><creator>Yun, Myung Hwan</creator><general>Elsevier B.V</general><general>Elsevier BV</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7T2</scope><scope>C1K</scope></search><sort><creationdate>202009</creationdate><title>The evaluation of user experience of a human walking and a driving simulation in the virtual reality</title><author>Rhiu, Ilsun ; Kim, Yong Min ; Kim, Wonjoon ; Yun, Myung Hwan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c331t-863e7ec28913b122a6f04cf437a8dff1b3f322a5a30e2677775b03466176fa2f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Automobile driving</topic><topic>Computer applications</topic><topic>Distance learning</topic><topic>Driving simulation</topic><topic>Exercise</topic><topic>Head-mounted display</topic><topic>Helmet mounted displays</topic><topic>Human walking</topic><topic>Rehabilitation</topic><topic>User experience</topic><topic>User interfaces</topic><topic>Virtual reality</topic><topic>Walking</topic><topic>Workload</topic><topic>Workloads</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Rhiu, Ilsun</creatorcontrib><creatorcontrib>Kim, Yong Min</creatorcontrib><creatorcontrib>Kim, Wonjoon</creatorcontrib><creatorcontrib>Yun, Myung Hwan</creatorcontrib><collection>CrossRef</collection><collection>Health and Safety Science Abstracts (Full archive)</collection><collection>Environmental Sciences and Pollution Management</collection><jtitle>International journal of industrial ergonomics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Rhiu, Ilsun</au><au>Kim, Yong Min</au><au>Kim, Wonjoon</au><au>Yun, Myung Hwan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The evaluation of user experience of a human walking and a driving simulation in the virtual reality</atitle><jtitle>International journal of industrial ergonomics</jtitle><date>2020-09</date><risdate>2020</risdate><volume>79</volume><spage>103002</spage><pages>103002-</pages><artnum>103002</artnum><issn>0169-8141</issn><eissn>1872-8219</eissn><abstract>Virtual reality (VR) has been implemented in various applications such as gaming, e-learning, rehabilitation, etc. Although many studies have been conducted to evaluate the user experiences (UX) of various applications in VR, there are few studies evaluating the UX of VR in a holistic view. Since user experience means holistic feelings caused by attributes like efficiency, effectiveness, pleasure, and attractiveness, it is necessary to evaluate user experience in many respects, including presence, usability, and workload. Therefore, this study aims to evaluate the UX of VR in four various metrics: presence, workload, usability, and flow. In this study, the user experience factor was confirmed through the previous studies comparing visual display terminals (VDT) and head-mounted displays (HMD). In addition, the UX difference between VDT and HMD in two different situations, walking and driving, is analyzed. The data of 26 participants were analyzed and found that there were significant differences in the four studied metrics related to UX. In the driving situation, the usability value was higher in VDT, whereas they were higher in HMD for walking. Comparing the two contexts in HMD, walking was significantly higher in three metrics: presence, usability, and flow. The results show that HMD is better in terms of user experience than VDT, and HMD is more suitable for walking situations than for driving situations. Through this study, in terms of user experience, it is suitable to replace walking tasks with VR when the experiment in a real-world environment is impossible.
•We compared user experiences (UX) in VR through various evaluation metrics.•Two contexts of use: walking and driving were selected to compare UX.•We found that there is a difference in UX between VDT and HMD in each situation.•HMD is better in terms of UX than VDT and suitable for tasks related to walking.</abstract><cop>Amsterdam</cop><pub>Elsevier B.V</pub><doi>10.1016/j.ergon.2020.103002</doi></addata></record> |
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subjects | Automobile driving Computer applications Distance learning Driving simulation Exercise Head-mounted display Helmet mounted displays Human walking Rehabilitation User experience User interfaces Virtual reality Walking Workload Workloads |
title | The evaluation of user experience of a human walking and a driving simulation in the virtual reality |
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