The evaluation of user experience of a human walking and a driving simulation in the virtual reality

Virtual reality (VR) has been implemented in various applications such as gaming, e-learning, rehabilitation, etc. Although many studies have been conducted to evaluate the user experiences (UX) of various applications in VR, there are few studies evaluating the UX of VR in a holistic view. Since us...

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Veröffentlicht in:International journal of industrial ergonomics 2020-09, Vol.79, p.103002, Article 103002
Hauptverfasser: Rhiu, Ilsun, Kim, Yong Min, Kim, Wonjoon, Yun, Myung Hwan
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Kim, Yong Min
Kim, Wonjoon
Yun, Myung Hwan
description Virtual reality (VR) has been implemented in various applications such as gaming, e-learning, rehabilitation, etc. Although many studies have been conducted to evaluate the user experiences (UX) of various applications in VR, there are few studies evaluating the UX of VR in a holistic view. Since user experience means holistic feelings caused by attributes like efficiency, effectiveness, pleasure, and attractiveness, it is necessary to evaluate user experience in many respects, including presence, usability, and workload. Therefore, this study aims to evaluate the UX of VR in four various metrics: presence, workload, usability, and flow. In this study, the user experience factor was confirmed through the previous studies comparing visual display terminals (VDT) and head-mounted displays (HMD). In addition, the UX difference between VDT and HMD in two different situations, walking and driving, is analyzed. The data of 26 participants were analyzed and found that there were significant differences in the four studied metrics related to UX. In the driving situation, the usability value was higher in VDT, whereas they were higher in HMD for walking. Comparing the two contexts in HMD, walking was significantly higher in three metrics: presence, usability, and flow. The results show that HMD is better in terms of user experience than VDT, and HMD is more suitable for walking situations than for driving situations. Through this study, in terms of user experience, it is suitable to replace walking tasks with VR when the experiment in a real-world environment is impossible. •We compared user experiences (UX) in VR through various evaluation metrics.•Two contexts of use: walking and driving were selected to compare UX.•We found that there is a difference in UX between VDT and HMD in each situation.•HMD is better in terms of UX than VDT and suitable for tasks related to walking.
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subjects Automobile driving
Computer applications
Distance learning
Driving simulation
Exercise
Head-mounted display
Helmet mounted displays
Human walking
Rehabilitation
User experience
User interfaces
Virtual reality
Walking
Workload
Workloads
title The evaluation of user experience of a human walking and a driving simulation in the virtual reality
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