Malarstwo jako świetlny design w przestrzeniach projekcyjnych

Among numerous aesthetics forms of light practices present in the galloping High Definition technoculture light festivals (applying various types of video-mapping practices in urban areas) and immersive performances based on projection (screen) design of painting (the Alive cycle, performances using...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Przegląd kulturoznawczy 2020 (1 (43)), p.70-91
1. Verfasser: Gwóźdź, Andrzej
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Among numerous aesthetics forms of light practices present in the galloping High Definition technoculture light festivals (applying various types of video-mapping practices in urban areas) and immersive performances based on projection (screen) design of painting (the Alive cycle, performances using the AMIEX Technology® - Art & Music Immersive Experience) have become increasingly successful all over the world. Their expansion is undoubtedly a legacy of promotion of light in the almost a century old Bauhaus theory and practice (including Kurt Schwerdtfeger's and Ludwig Hirschfeld-Mack's light games, or László Moholy-Nagy's light modulator). Thus, on the basis of painting a kinetic art of light (a kind of video art) is created. This art promotes "using" projection design of painting, not just a contemplative watching (as in the case of a museum). In this way, a digital form of timed painting in motion is implemented and initiates new styles of experiencing traditional painting art, equipped with qualities of an immersive light spectacle. The results are "video frescoes" - intermedia at the intersection of painting and projection, simulation and recording, where the subject of experience is comprised of a light spectacle and a place of its disclosure. Accordingly, we deal with paintings transferred into the dimension of a digital spectacle. The paintings are managed by users in an environment where a light trick works for the design of simultaneous cinema. In such a laboratory of digitalised paintings relocation of cinema to another new cinema or painting with light in the spaces of "poly-cinema" (Moholy-Nagy) occurs.
ISSN:1895-975X
2084-3860
DOI:10.4467/20843860PK.20.005.11933