Design and Implementation of the Bio-inspired Facial Expressions for Medical Mannequin
A medical mannequin is an intelligent device used in hospitals for providing medical students hands-on learning experience without the risk of injury to a human subject. The closer these mannequins become to mimicking the functionality of a human being, the better the quality of training. In this pa...
Gespeichert in:
Veröffentlicht in: | International journal of social robotics 2014-11, Vol.6 (4), p.555-574 |
---|---|
Hauptverfasser: | , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 574 |
---|---|
container_issue | 4 |
container_start_page | 555 |
container_title | International journal of social robotics |
container_volume | 6 |
creator | Baldrighi, Eric Thayer, Nicholas Stevens, Michael Echols, Sonya Ranson Priya, Shashank |
description | A medical mannequin is an intelligent device used in hospitals for providing medical students hands-on learning experience without the risk of injury to a human subject. The closer these mannequins become to mimicking the functionality of a human being, the better the quality of training. In this paper, we report the development of a biomimetic mechatronic face with eyes, skin and neck having human-like performance. The face was created with 13 degrees of freedom to incorporate all the action units necessary to reconstruct 7 basic expressions. The eyes were able to perform blinking, movement, iris dilation, and object tracking. The neck was a Stewart Platform with 6 degrees of freedom and was capable of translation and rotation that mimic the human vertebrae. A durable artificial skin was developed using silicone elastomer to replicate the texture and appearance of real human skin. |
doi_str_mv | 10.1007/s12369-014-0240-4 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2421244212</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2421244212</sourcerecordid><originalsourceid>FETCH-LOGICAL-c316t-e5c4ac25c6e309c433cafb345adbbabd3a659d20692448b208fc46c6878fb2fc3</originalsourceid><addsrcrecordid>eNp1kE9LAzEQxYMoWGo_gLeA52j-bbJ71NpqocWLeg3ZbFJT2uw22QX99qas4sk5zAzD772BB8A1wbcEY3mXCGWiQphwhCnHiJ-BCSllgXiJi_PfXVbkEsxS2uFcjEopxQS8P9rktwHq0MDVodvbgw297n0bYOtg_2Hhg2-RD6nz0TZwqY3Xe7j47KJNKVMJujbCjW28yfeNDsEeBx-uwIXT-2RnP3MK3paL1_kzWr88reb3a2QYET2yheHa0MIIy3BlOGNGu5rxQjd1reuGaVFUDcWiopyXNcWlM1wYUcrS1dQZNgU3o28X2-NgU6927RBDfqkopySrcssUGSkT25SidaqL_qDjlyJYnRJUY4IqJ6hOCSqeNXTUpMyGrY1_zv-LvgEY2XNt</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2421244212</pqid></control><display><type>article</type><title>Design and Implementation of the Bio-inspired Facial Expressions for Medical Mannequin</title><source>SpringerLink Journals - AutoHoldings</source><creator>Baldrighi, Eric ; Thayer, Nicholas ; Stevens, Michael ; Echols, Sonya Ranson ; Priya, Shashank</creator><creatorcontrib>Baldrighi, Eric ; Thayer, Nicholas ; Stevens, Michael ; Echols, Sonya Ranson ; Priya, Shashank</creatorcontrib><description>A medical mannequin is an intelligent device used in hospitals for providing medical students hands-on learning experience without the risk of injury to a human subject. The closer these mannequins become to mimicking the functionality of a human being, the better the quality of training. In this paper, we report the development of a biomimetic mechatronic face with eyes, skin and neck having human-like performance. The face was created with 13 degrees of freedom to incorporate all the action units necessary to reconstruct 7 basic expressions. The eyes were able to perform blinking, movement, iris dilation, and object tracking. The neck was a Stewart Platform with 6 degrees of freedom and was capable of translation and rotation that mimic the human vertebrae. A durable artificial skin was developed using silicone elastomer to replicate the texture and appearance of real human skin.</description><identifier>ISSN: 1875-4791</identifier><identifier>EISSN: 1875-4805</identifier><identifier>DOI: 10.1007/s12369-014-0240-4</identifier><language>eng</language><publisher>Dordrecht: Springer Netherlands</publisher><subject>Biomimetics ; Blinking ; Control ; Degrees of freedom ; Elastomers ; Engineering ; Human performance ; Mannequins ; Mechatronics ; Medical students ; Robotics ; Vertebrae</subject><ispartof>International journal of social robotics, 2014-11, Vol.6 (4), p.555-574</ispartof><rights>Springer Science+Business Media Dordrecht 2014</rights><rights>Springer Science+Business Media Dordrecht 2014.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c316t-e5c4ac25c6e309c433cafb345adbbabd3a659d20692448b208fc46c6878fb2fc3</citedby><cites>FETCH-LOGICAL-c316t-e5c4ac25c6e309c433cafb345adbbabd3a659d20692448b208fc46c6878fb2fc3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s12369-014-0240-4$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s12369-014-0240-4$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,27903,27904,41467,42536,51298</link.rule.ids></links><search><creatorcontrib>Baldrighi, Eric</creatorcontrib><creatorcontrib>Thayer, Nicholas</creatorcontrib><creatorcontrib>Stevens, Michael</creatorcontrib><creatorcontrib>Echols, Sonya Ranson</creatorcontrib><creatorcontrib>Priya, Shashank</creatorcontrib><title>Design and Implementation of the Bio-inspired Facial Expressions for Medical Mannequin</title><title>International journal of social robotics</title><addtitle>Int J of Soc Robotics</addtitle><description>A medical mannequin is an intelligent device used in hospitals for providing medical students hands-on learning experience without the risk of injury to a human subject. The closer these mannequins become to mimicking the functionality of a human being, the better the quality of training. In this paper, we report the development of a biomimetic mechatronic face with eyes, skin and neck having human-like performance. The face was created with 13 degrees of freedom to incorporate all the action units necessary to reconstruct 7 basic expressions. The eyes were able to perform blinking, movement, iris dilation, and object tracking. The neck was a Stewart Platform with 6 degrees of freedom and was capable of translation and rotation that mimic the human vertebrae. A durable artificial skin was developed using silicone elastomer to replicate the texture and appearance of real human skin.</description><subject>Biomimetics</subject><subject>Blinking</subject><subject>Control</subject><subject>Degrees of freedom</subject><subject>Elastomers</subject><subject>Engineering</subject><subject>Human performance</subject><subject>Mannequins</subject><subject>Mechatronics</subject><subject>Medical students</subject><subject>Robotics</subject><subject>Vertebrae</subject><issn>1875-4791</issn><issn>1875-4805</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>AFKRA</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNp1kE9LAzEQxYMoWGo_gLeA52j-bbJ71NpqocWLeg3ZbFJT2uw22QX99qas4sk5zAzD772BB8A1wbcEY3mXCGWiQphwhCnHiJ-BCSllgXiJi_PfXVbkEsxS2uFcjEopxQS8P9rktwHq0MDVodvbgw297n0bYOtg_2Hhg2-RD6nz0TZwqY3Xe7j47KJNKVMJujbCjW28yfeNDsEeBx-uwIXT-2RnP3MK3paL1_kzWr88reb3a2QYET2yheHa0MIIy3BlOGNGu5rxQjd1reuGaVFUDcWiopyXNcWlM1wYUcrS1dQZNgU3o28X2-NgU6927RBDfqkopySrcssUGSkT25SidaqL_qDjlyJYnRJUY4IqJ6hOCSqeNXTUpMyGrY1_zv-LvgEY2XNt</recordid><startdate>20141101</startdate><enddate>20141101</enddate><creator>Baldrighi, Eric</creator><creator>Thayer, Nicholas</creator><creator>Stevens, Michael</creator><creator>Echols, Sonya Ranson</creator><creator>Priya, Shashank</creator><general>Springer Netherlands</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>20141101</creationdate><title>Design and Implementation of the Bio-inspired Facial Expressions for Medical Mannequin</title><author>Baldrighi, Eric ; Thayer, Nicholas ; Stevens, Michael ; Echols, Sonya Ranson ; Priya, Shashank</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c316t-e5c4ac25c6e309c433cafb345adbbabd3a659d20692448b208fc46c6878fb2fc3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Biomimetics</topic><topic>Blinking</topic><topic>Control</topic><topic>Degrees of freedom</topic><topic>Elastomers</topic><topic>Engineering</topic><topic>Human performance</topic><topic>Mannequins</topic><topic>Mechatronics</topic><topic>Medical students</topic><topic>Robotics</topic><topic>Vertebrae</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Baldrighi, Eric</creatorcontrib><creatorcontrib>Thayer, Nicholas</creatorcontrib><creatorcontrib>Stevens, Michael</creatorcontrib><creatorcontrib>Echols, Sonya Ranson</creatorcontrib><creatorcontrib>Priya, Shashank</creatorcontrib><collection>CrossRef</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science & Engineering Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><jtitle>International journal of social robotics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Baldrighi, Eric</au><au>Thayer, Nicholas</au><au>Stevens, Michael</au><au>Echols, Sonya Ranson</au><au>Priya, Shashank</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Design and Implementation of the Bio-inspired Facial Expressions for Medical Mannequin</atitle><jtitle>International journal of social robotics</jtitle><stitle>Int J of Soc Robotics</stitle><date>2014-11-01</date><risdate>2014</risdate><volume>6</volume><issue>4</issue><spage>555</spage><epage>574</epage><pages>555-574</pages><issn>1875-4791</issn><eissn>1875-4805</eissn><abstract>A medical mannequin is an intelligent device used in hospitals for providing medical students hands-on learning experience without the risk of injury to a human subject. The closer these mannequins become to mimicking the functionality of a human being, the better the quality of training. In this paper, we report the development of a biomimetic mechatronic face with eyes, skin and neck having human-like performance. The face was created with 13 degrees of freedom to incorporate all the action units necessary to reconstruct 7 basic expressions. The eyes were able to perform blinking, movement, iris dilation, and object tracking. The neck was a Stewart Platform with 6 degrees of freedom and was capable of translation and rotation that mimic the human vertebrae. A durable artificial skin was developed using silicone elastomer to replicate the texture and appearance of real human skin.</abstract><cop>Dordrecht</cop><pub>Springer Netherlands</pub><doi>10.1007/s12369-014-0240-4</doi><tpages>20</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1875-4791 |
ispartof | International journal of social robotics, 2014-11, Vol.6 (4), p.555-574 |
issn | 1875-4791 1875-4805 |
language | eng |
recordid | cdi_proquest_journals_2421244212 |
source | SpringerLink Journals - AutoHoldings |
subjects | Biomimetics Blinking Control Degrees of freedom Elastomers Engineering Human performance Mannequins Mechatronics Medical students Robotics Vertebrae |
title | Design and Implementation of the Bio-inspired Facial Expressions for Medical Mannequin |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-22T02%3A07%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Design%20and%20Implementation%20of%20the%20Bio-inspired%20Facial%20Expressions%20for%20Medical%20Mannequin&rft.jtitle=International%20journal%20of%20social%20robotics&rft.au=Baldrighi,%20Eric&rft.date=2014-11-01&rft.volume=6&rft.issue=4&rft.spage=555&rft.epage=574&rft.pages=555-574&rft.issn=1875-4791&rft.eissn=1875-4805&rft_id=info:doi/10.1007/s12369-014-0240-4&rft_dat=%3Cproquest_cross%3E2421244212%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2421244212&rft_id=info:pmid/&rfr_iscdi=true |