Learning in embodied activity framework: a sociocultural framework for embodied cognition

This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particularly when students are learning about a collective...

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Veröffentlicht in:International journal of computer-supported collaborative learning 2020-03, Vol.15 (1), p.49-87
Hauptverfasser: Danish, Joshua A., Enyedy, Noel, Saleh, Asmalina, Humburg, Megan
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container_title International journal of computer-supported collaborative learning
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creator Danish, Joshua A.
Enyedy, Noel
Saleh, Asmalina
Humburg, Megan
description This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particularly when students are learning about a collective phenomenon where coordination between and across students is important to their learning. To demonstrate the uses and limits of LEAF, we apply it to data from several iterations of the Science through Technology Enhanced Play (STEP) project. This project involved first and second-grade students using an embodied, mixed-reality simulation to learn about the particulate nature of matter. We use data from this project to demonstrate the ways in which students’ embodied actions serve as a resource in understanding their embodied activity both individually and collectively. We demonstrate how both dimensions provide insight into student cognition and learning. Supported by this analysis, we present LEAF as a useful tool to help researchers, designers, and instructors thoughtfully design collective activities.
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subjects Cognition
Cognitive Psychology
Collaborative learning
Computer Simulation
Computers and Education
Cooperative Learning
Education
Educational Technology
Elementary School Students
Grade 1
Grade 2
Human Body
Learning
Learning and Instruction
Learning Processes
Learning Theories
Science Education
Scientific Concepts
Students
Teachers
User Interfaces and Human Computer Interaction
title Learning in embodied activity framework: a sociocultural framework for embodied cognition
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