Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC
Augmented reality (AR) and virtual reality (VR) applications have seen rising popularity in recent years. Omnidirectional 360° video is a video format often used in AR and VR applications. To address the industry needs, a new HEVC edition recently published includes several supplemental enhancement...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on circuits and systems for video technology 2020-05, Vol.30 (5), p.1241-1252 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 1252 |
---|---|
container_issue | 5 |
container_start_page | 1241 |
container_title | IEEE transactions on circuits and systems for video technology |
container_volume | 30 |
creator | Ye, Yan Boyce, Jill M. Hanhart, Philippe |
description | Augmented reality (AR) and virtual reality (VR) applications have seen rising popularity in recent years. Omnidirectional 360° video is a video format often used in AR and VR applications. To address the industry needs, a new HEVC edition recently published includes several supplemental enhancement information (SEI) messages to enable the carriage of omnidirectional video using HEVC. However, further improvement in 360° video compression efficiency is needed. In order to address this challenge, the Joint Video Exploration Team (JVET) of ITU-T VCEG and ISO/IEC MPEG has been investigating 360° video coding technologies, including projection formats, pre- and post-processing technologies, as well as 360°-video-specific coding tools since 2016. The joint call for proposals (CfP) recently issued by ITU-T VCEG and ISO/IEC MPEG on video compression technologies beyond HEVC included a category on 360° video. Twelve CfP responses in the 360° video category were received. This paper describes technologies relevant to 360° video for VVC. A summary of projection formats, pre- and post-processing methods, and 360°-video specific coding tool modifications in these proposals is provided. |
doi_str_mv | 10.1109/TCSVT.2019.2953827 |
format | Article |
fullrecord | <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_proquest_journals_2400103096</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>8902161</ieee_id><sourcerecordid>2400103096</sourcerecordid><originalsourceid>FETCH-LOGICAL-c295t-8ea68b486132bfe277a8f8a93e17459993359c3acff31545699380c8170416433</originalsourceid><addsrcrecordid>eNo9kE1OwzAQhSMEEqVwAdhYYp3inzixlxAVCqpUBKUsIzedtK5SO9jpImfgMpyBk-HSqqsZjd6bmfdF0TXBA0KwvJvm77PpgGIiB1RyJmh2EvUI5yKmFPPT0GNOYkEJP48uvF9jTBKRZL3oe7IxeqEdlK22RtWIpfj3B830AizK7UKbJZpCuTK2tssOaYPewDfWePCotahdAXqx2rQoV3WNKuvQq7ON9ar2yJrjnk3jwPtwAX3qdhXEjZrrWrcdeoDOmgUaDWf5ZXRWBR9cHWo_-ngcTvNRPJ48Pef347gM2dpYgErFPBEpYXReAc0yJSqhJAOSJVxKyRiXJVNlVTHCE56GicClIBlOSJow1o9u93sbZ7-24NtibbcuhPcFTQIZzLBMg4ruVaWz3juoisbpjXJdQXCxg178Qy920IsD9GC62Zs0ABwNQmJKwrt_Xf59-A</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2400103096</pqid></control><display><type>article</type><title>Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC</title><source>IEEE Electronic Library (IEL)</source><creator>Ye, Yan ; Boyce, Jill M. ; Hanhart, Philippe</creator><creatorcontrib>Ye, Yan ; Boyce, Jill M. ; Hanhart, Philippe</creatorcontrib><description>Augmented reality (AR) and virtual reality (VR) applications have seen rising popularity in recent years. Omnidirectional 360° video is a video format often used in AR and VR applications. To address the industry needs, a new HEVC edition recently published includes several supplemental enhancement information (SEI) messages to enable the carriage of omnidirectional video using HEVC. However, further improvement in 360° video compression efficiency is needed. In order to address this challenge, the Joint Video Exploration Team (JVET) of ITU-T VCEG and ISO/IEC MPEG has been investigating 360° video coding technologies, including projection formats, pre- and post-processing technologies, as well as 360°-video-specific coding tools since 2016. The joint call for proposals (CfP) recently issued by ITU-T VCEG and ISO/IEC MPEG on video compression technologies beyond HEVC included a category on 360° video. Twelve CfP responses in the 360° video category were received. This paper describes technologies relevant to 360° video for VVC. A summary of projection formats, pre- and post-processing methods, and 360°-video specific coding tool modifications in these proposals is provided.</description><identifier>ISSN: 1051-8215</identifier><identifier>EISSN: 1558-2205</identifier><identifier>DOI: 10.1109/TCSVT.2019.2953827</identifier><identifier>CODEN: ITCTEM</identifier><language>eng</language><publisher>New York: IEEE</publisher><subject>360° video ; Augmented reality ; Coding ; Encoding ; Face ; HEVC ; high efficiency video coding ; MPEG encoders ; Omnidirectional video ; Post-processing ; Proposals ; Streaming media ; Two dimensional displays ; versatile video coding ; Video coding ; Video compression ; Virtual reality ; VR video ; VVC</subject><ispartof>IEEE transactions on circuits and systems for video technology, 2020-05, Vol.30 (5), p.1241-1252</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2020</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c295t-8ea68b486132bfe277a8f8a93e17459993359c3acff31545699380c8170416433</citedby><cites>FETCH-LOGICAL-c295t-8ea68b486132bfe277a8f8a93e17459993359c3acff31545699380c8170416433</cites><orcidid>0000-0001-8431-6739 ; 0000-0002-9364-9137 ; 0000-0002-7278-0822</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/8902161$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/8902161$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Ye, Yan</creatorcontrib><creatorcontrib>Boyce, Jill M.</creatorcontrib><creatorcontrib>Hanhart, Philippe</creatorcontrib><title>Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC</title><title>IEEE transactions on circuits and systems for video technology</title><addtitle>TCSVT</addtitle><description>Augmented reality (AR) and virtual reality (VR) applications have seen rising popularity in recent years. Omnidirectional 360° video is a video format often used in AR and VR applications. To address the industry needs, a new HEVC edition recently published includes several supplemental enhancement information (SEI) messages to enable the carriage of omnidirectional video using HEVC. However, further improvement in 360° video compression efficiency is needed. In order to address this challenge, the Joint Video Exploration Team (JVET) of ITU-T VCEG and ISO/IEC MPEG has been investigating 360° video coding technologies, including projection formats, pre- and post-processing technologies, as well as 360°-video-specific coding tools since 2016. The joint call for proposals (CfP) recently issued by ITU-T VCEG and ISO/IEC MPEG on video compression technologies beyond HEVC included a category on 360° video. Twelve CfP responses in the 360° video category were received. This paper describes technologies relevant to 360° video for VVC. A summary of projection formats, pre- and post-processing methods, and 360°-video specific coding tool modifications in these proposals is provided.</description><subject>360° video</subject><subject>Augmented reality</subject><subject>Coding</subject><subject>Encoding</subject><subject>Face</subject><subject>HEVC</subject><subject>high efficiency video coding</subject><subject>MPEG encoders</subject><subject>Omnidirectional video</subject><subject>Post-processing</subject><subject>Proposals</subject><subject>Streaming media</subject><subject>Two dimensional displays</subject><subject>versatile video coding</subject><subject>Video coding</subject><subject>Video compression</subject><subject>Virtual reality</subject><subject>VR video</subject><subject>VVC</subject><issn>1051-8215</issn><issn>1558-2205</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNo9kE1OwzAQhSMEEqVwAdhYYp3inzixlxAVCqpUBKUsIzedtK5SO9jpImfgMpyBk-HSqqsZjd6bmfdF0TXBA0KwvJvm77PpgGIiB1RyJmh2EvUI5yKmFPPT0GNOYkEJP48uvF9jTBKRZL3oe7IxeqEdlK22RtWIpfj3B830AizK7UKbJZpCuTK2tssOaYPewDfWePCotahdAXqx2rQoV3WNKuvQq7ON9ar2yJrjnk3jwPtwAX3qdhXEjZrrWrcdeoDOmgUaDWf5ZXRWBR9cHWo_-ngcTvNRPJ48Pef347gM2dpYgErFPBEpYXReAc0yJSqhJAOSJVxKyRiXJVNlVTHCE56GicClIBlOSJow1o9u93sbZ7-24NtibbcuhPcFTQIZzLBMg4ruVaWz3juoisbpjXJdQXCxg178Qy920IsD9GC62Zs0ABwNQmJKwrt_Xf59-A</recordid><startdate>20200501</startdate><enddate>20200501</enddate><creator>Ye, Yan</creator><creator>Boyce, Jill M.</creator><creator>Hanhart, Philippe</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-8431-6739</orcidid><orcidid>https://orcid.org/0000-0002-9364-9137</orcidid><orcidid>https://orcid.org/0000-0002-7278-0822</orcidid></search><sort><creationdate>20200501</creationdate><title>Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC</title><author>Ye, Yan ; Boyce, Jill M. ; Hanhart, Philippe</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c295t-8ea68b486132bfe277a8f8a93e17459993359c3acff31545699380c8170416433</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>360° video</topic><topic>Augmented reality</topic><topic>Coding</topic><topic>Encoding</topic><topic>Face</topic><topic>HEVC</topic><topic>high efficiency video coding</topic><topic>MPEG encoders</topic><topic>Omnidirectional video</topic><topic>Post-processing</topic><topic>Proposals</topic><topic>Streaming media</topic><topic>Two dimensional displays</topic><topic>versatile video coding</topic><topic>Video coding</topic><topic>Video compression</topic><topic>Virtual reality</topic><topic>VR video</topic><topic>VVC</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ye, Yan</creatorcontrib><creatorcontrib>Boyce, Jill M.</creatorcontrib><creatorcontrib>Hanhart, Philippe</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE transactions on circuits and systems for video technology</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ye, Yan</au><au>Boyce, Jill M.</au><au>Hanhart, Philippe</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC</atitle><jtitle>IEEE transactions on circuits and systems for video technology</jtitle><stitle>TCSVT</stitle><date>2020-05-01</date><risdate>2020</risdate><volume>30</volume><issue>5</issue><spage>1241</spage><epage>1252</epage><pages>1241-1252</pages><issn>1051-8215</issn><eissn>1558-2205</eissn><coden>ITCTEM</coden><abstract>Augmented reality (AR) and virtual reality (VR) applications have seen rising popularity in recent years. Omnidirectional 360° video is a video format often used in AR and VR applications. To address the industry needs, a new HEVC edition recently published includes several supplemental enhancement information (SEI) messages to enable the carriage of omnidirectional video using HEVC. However, further improvement in 360° video compression efficiency is needed. In order to address this challenge, the Joint Video Exploration Team (JVET) of ITU-T VCEG and ISO/IEC MPEG has been investigating 360° video coding technologies, including projection formats, pre- and post-processing technologies, as well as 360°-video-specific coding tools since 2016. The joint call for proposals (CfP) recently issued by ITU-T VCEG and ISO/IEC MPEG on video compression technologies beyond HEVC included a category on 360° video. Twelve CfP responses in the 360° video category were received. This paper describes technologies relevant to 360° video for VVC. A summary of projection formats, pre- and post-processing methods, and 360°-video specific coding tool modifications in these proposals is provided.</abstract><cop>New York</cop><pub>IEEE</pub><doi>10.1109/TCSVT.2019.2953827</doi><tpages>12</tpages><orcidid>https://orcid.org/0000-0001-8431-6739</orcidid><orcidid>https://orcid.org/0000-0002-9364-9137</orcidid><orcidid>https://orcid.org/0000-0002-7278-0822</orcidid></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISSN: 1051-8215 |
ispartof | IEEE transactions on circuits and systems for video technology, 2020-05, Vol.30 (5), p.1241-1252 |
issn | 1051-8215 1558-2205 |
language | eng |
recordid | cdi_proquest_journals_2400103096 |
source | IEEE Electronic Library (IEL) |
subjects | 360° video Augmented reality Coding Encoding Face HEVC high efficiency video coding MPEG encoders Omnidirectional video Post-processing Proposals Streaming media Two dimensional displays versatile video coding Video coding Video compression Virtual reality VR video VVC |
title | Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-05T04%3A55%3A42IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Omnidirectional%20360%C2%B0%20Video%20Coding%20Technology%20in%20Responses%20to%20the%20Joint%20Call%20for%20Proposals%20on%20Video%20Compression%20With%20Capability%20Beyond%20HEVC&rft.jtitle=IEEE%20transactions%20on%20circuits%20and%20systems%20for%20video%20technology&rft.au=Ye,%20Yan&rft.date=2020-05-01&rft.volume=30&rft.issue=5&rft.spage=1241&rft.epage=1252&rft.pages=1241-1252&rft.issn=1051-8215&rft.eissn=1558-2205&rft.coden=ITCTEM&rft_id=info:doi/10.1109/TCSVT.2019.2953827&rft_dat=%3Cproquest_RIE%3E2400103096%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2400103096&rft_id=info:pmid/&rft_ieee_id=8902161&rfr_iscdi=true |